Revenge of the Ninjanuary: Batman Ninja

In 2019 I celebrated “Ninjanuary” with several posts about the ninja in popular culture, particularly in films and books from the 1980s. I’m bringing it back this year with a few more ninja-themed reviews; past entries can be found by clicking on the Ninjanuary tag.

“What—ninja Batmen!?” Yes, Harley, that’s right. Batman has been part ninja since at least the 1970s and ‘80s, when creators like Denny O’Neill, Neal Adams, and (of course) Frank Miller made explicit the connection between his use of shadows, disguises, and gadgets and the semi-legendary warrior-assassins of Japan. Christopher Nolan’s Batman Begins brought it to the big screen, for what is the “League of Shadows” but a fictionalized (more than usual) ninja clan? But 2018’s Batman Ninja, directed by Jumpei Mizusaki, goes even further, thrusting the Caped Crusader (along with a good selection of his allies and enemies from Gotham City) into Warring States-era Japan courtesy of a time-space machine built by the super-intelligent Gorilla Grodd.

Entering the time-warp a few seconds later than the elite of Gotham’s underworld, Batman finds that two years have already passed in Japan before his arrival, enough time for the criminals to ascend to power as daimyos (warlords) and begin altering the timeline. Penguin, Poison Ivy, Death Stroke and Two-Face each rule their own state, jostling for territory and power, but the most powerful of all is Lord Joker, ruling from “Arkham Castle” with his ever-present consort Harley Quinn. With the elements of Grodd’s “quake engine” divided up between the bad guys, they’ve industrialized and raised armies. Grodd himself waits, holed up in the mountains with his monkey troops, playing the supervillains off each other until the time is right for his own plan to unfold. The field is tilted against Batman before he’s even oriented, but luckily for him he also has friends who arrived before him: present and former protegés Nightwing, Red Robin, Red Hood, and Robin, as well as loyal butler Alfred and sometime-ally Catwoman. Another ally is Eian, leader of a ninja clan whose symbol is a bat—those bat-themed ninja who took Harley Quinn by surprise—and who has been awaiting a prophesied leader. Ultimately Batman must defeat all of the villains so he can get them in one place and return them to twenty-first century Gotham City.

Batman’s malleability as a character is one of the key reasons for his longevity: it’s been pointed out that the cheerful straight-arrow played by Adam West; the disillusioned grognard in Frank Miller’s The Dark Knight Returns; and the father figure to multiple Robins, the Outsiders, and even international Bat-franchises of recent years differ in which parts of the core mythos they emphasize, and yet are instantly recognizable as the same guy. Some artists—Darwyn Cooke and Grant Morrison come to mind—are able to synthesize the various portrayals into a cohesive whole, where others choose to focus on one element, using what they need for the particular story they have to tell.

In recent years, a hyper-competent, never-wrong, always-two-steps-ahead Batman has taken hold, at least as the popular view of the character. Batman Ninja begins with this idea, but takes pain to show how dependent Batman has become on his high-tech gadgets: suddenly appearing in the middle of a town in feudal Japan and attacked by Lord Joker’s samurai, Batman sets off a gas grenade and then aims his grappling gun, first in one direction and then another, realizing that there are no tall buildings for him to latch onto. Escaping on foot, he uses the built-in communications tech in his suit to orient himself, to no avail: there are no satellites to feed him GPS or news intel. Later, he recovers the Batmobile (which also came back in time with him), but it is destroyed by Arkham Castle’s defense system, with the car, the flying Batwing, the Batcycle, and even powered Bat-armor proving insufficient. With his toys broken, he doesn’t know who he is and complains that he has “nothing.” Is this really the Batman who usually seems so invincible?

Naturally, this stripping away of externals is only the first step in rebuilding himself, the low point before his ascendant triumph. It’s a classic case of backing the hero into a corner so that they can show what they’re really made of: when Batman realizes what he does have—his body and training, his keen mind, his will to fight, and his allies—then he can adapt to his situation. Marking this turning point with a dramatic monologue, he refers to the ninja’s pragmatism and versatility and declares, “We will master the ways of the ninja, our weapons will be everything that exists, and I will turn [the Bat clan’s] legend into reality.” Deception, disguise, and misdirection are major themes throughout the story, and the climax shows him fully embracing them and turning them to his service, clouding the Joker’s mind to make him see what Batman wants him to see, just like the classic ninja.

Made entirely by a Japanese crew (aside from the executive producers at DC and the Western voice talent for the English-language dub), Batman Ninja is a surprising and frequently exhilarating fusion of American superhero comics and Japanese anime, with young creators bringing their own influences and style to characters that are popular all over the globe but are usually presented from the Western perspective. (Jiro Kuwata’s so-called “Batmanga,” a series of original comics published in Japan in the 1960s and only widely-known in the West in recent years, is another example, but those stories were set in the modern era and spun off from the popular TV series, so cultural differences were more subtly expressed, rather than being the point.) Anime tropes are embraced, with the line between parody and homage lovingly smudged: that Robin suddenly has a monkey sidekick who can understand English (or is it Japanese? the language barrier is no more a problem than the barriers of time or space) surprises Batman upon his arrival, but everyone else has had time to get used to it. Likewise, steampunk “mobile fortresses” that transform into giant robots just come with the territory.

The creators are clearly having a blast finding points of connection between the two sources of inspiration, from the aforementioned similarities between Batman’s methods and those of the ninja to Gorilla Grodd’s control of the monkeys with a special flute. Specialized Eastern weapons like razor-edged fans and man-sized kites make appearances, showing that Batman isn’t the only one who likes clever gadgets. Bane makes an appearance as a super-powered sumo wrestler, an inspired choice, but one that doesn’t really leave anywhere else to go with him, so other than his one scene he doesn’t figure in the action. Character designer Takashi Okazaki has done a fantastic job translating the modern characters’ looks into costumes reflecting traditional and historical Japanese garb, as well as bringing in the ruffled collars and tights of eighteenth-century European visitors. Batman disguised as a missionary with a bat symbol carved into his tonsure is a fun example, as is Red Hood posing as a Buddhist monk with a tengai (head-covering basket). Both Western comics’ and anime’s love of fan service is fully embraced as well: “Time for some girl-on-girl action,” Catwoman says to Harley Quinn at one point, causing me to double-check the rating: PG-13, “some suggestive material,” and—oh, they’re just fighting, okay.

As far-out as some of Batman’s live-action films have gotten, it’s animated films like this that approach the free-wheeling, imaginative mixing and matching that comic books regularly indulge in. Interestingly, Batman Ninja doesn’t have time to make much of Batman’s secret identity as Bruce Wayne or his motives for becoming a vigilante, other than the Joker’s continual taunt that being a hero must be a drag. I could imagine a version of this story in which Wayne must assume the persona of an honorable landowner or samurai, hiding his secret life as a ninja, but this isn’t a full Elseworlds treatment, and in any case it’s nice to know that there’s still ground left uncovered in this premise. It’s admirably thorough in ringing changes on its ideas, though, fully justifying the awestruck Eian’s words upon seeing clouds of bats form a kaiju-sized Batman to fight Lord Joker’s Voltron-like castle on the “Field of Hell”: “Behold the mighty Bat-god before us!”

Revenge of the Ninjanuary: Ninja Scroll

In 2019 I celebrated “Ninjanuary” with several posts about the ninja in popular culture, particularly in films and books from the 1980s. I’m bringing it back this year with a few more ninja-themed reviews; past entries can be found by clicking on the Ninjanuary tag.

“You should check out Ninja Scroll, it’s awesome.” I don’t recall what led up to that recommendation, whether I had talked about my recent dabbling in Japanese culture or whether it came out of the blue, but it stuck with me. A little over twenty years ago, I had a sudden burst of fascination with all things Japanese, triggered by reading Japanese Aesthetics and Culture: A Reader, edited by Nancy G. Hume. I recall being hit by the sense of a whole new world opening up for me, one that I had known of in a superficial way but which enriched my sense of history and provided a way forward to develop and deepen the aesthetic of my own work. At the same time, Japanese manga and anime were becoming hugely popular, and friends only a couple of years younger than me seemed to connect to it deeply and intuitively, while friends my own age couldn’t get past the big eyes, shrill voices, and memories of cheap imported cartoons like Speed Racer. In my late twenties, I was already aware of a generation gap.

Even then, with much less material available in the West than there is now, it seemed overwhelming: where to even start? Like a lot of those younger viewers, I recall Cartoon Network’s Toonami block being a big deal: I know I watched Cowboy Bebop around that time, and I started picking up translated manga volumes, nearly at random: not everything I read stuck with me, but I encountered Rumiko Takahashi’s Urusei Yatsura (aka Lum) for the first time, as well as reading American treatments of Japanese subjects like Stan Sakai’s Usagi Yojimbo. I usually preface discussions of manga and anime with the disclaimer that I’m not an expert, but by now I’ve seen enough to know where my preferences lie and to have a sense of how much I don’t know.*

As it happened, I didn’t get an opportunity to watch Ninja Scroll until last year, and, well, that was probably too late to be truly blown away by it. It does, in retrospect, make sense as a recommendation from that particular friend: he wasn’t a “weeb,” but he was still someone who dove deep into his chosen areas of fandom, a Dungeons & Dragons enthusiast with a big RPG collection and a classics major whose gateway had been the numerous myths and legends of the Greek and Roman worlds. I remember that he took his blood and thunder straight: he didn’t care much for the winking, tongue-in-cheek tone that undercuts the seriousness of so much modern genre fare. I haven’t talked to him in a long time, but I bet the Marvel Cinematic Universe drives him nuts.

Ninja Scroll is, if nothing else, serious: one might go so far as to call it grim, even gritty. Like the samurai manga that so influenced Frank Miller in the 1980s, the medieval fantasy world of Ninja Scroll is a dangerous one, with little room for sentiment. The 1993 animated film, directed by Yoshiaki Kawajiri, centers on Jubei Kibagami, a wandering mercenary ninja in Tokugawa-era Japan. Although Jubei minds his own business and (breaking with the usual practice) charges his employers only what they can afford, he becomes involved with a major conflict when he rescues Kagero, a kunoichi (lady ninja) of the Koga school, from a monstrous, rock-skinned attacker. The rest of the Koga ninja were wiped out after falling into a trap, and Kagero, after escaping, must report the attack to her clan patron and then, if possible, avenge her fallen comrades.

Jubei would be happy to move on from that one chivalrous act, but by interfering he has become a target of the rock man, Tessai, who is one of the Eight Demons of Kimon, a band of ninja whose mastery of supernatural forces has rendered them grotesque and inhuman. The manipulation of an impish old monk (and Tokugawa spy), Dakuan, seals Jubei’s involvement: the Demons are working for a shadowy “Dark Shogun” whose goal is the overthrow of the Tokugawa Shogunate (and to guarantee Jubei’s cooperation, Dakuan poisons him and offers the promise of an antidote as bait). Much of Ninja Scroll’s running time is made up of episodes in which individual Demons attack Jubei, Dakuan, or Kagero to prove themselves. Their attacks are coordinated by Yurimaru, a dandy who uses strings to eavesdrop, communicate, and control people from a distance, as well as killing directly by garotte or electrocution. Yurimaru is merely the first of the Demons among equals, reporting to Lord Genma, the real instigator of the plot and, it turns out, a figure from Jubei’s past. As in many martial arts movies and video games, it plays out like a series of boss fights before Jubei can reach the Final Confrontation.

Perhaps because I had an idea of what to expect, I enjoyed rewatching Ninja Scroll more than I did the first time I saw it. There is a great sense of atmosphere, whether in a dark forest or a fogbound marsh: a late scene in which Jubei fights to free a mind-controlled Kagero is strikingly rendered in shades of red against the setting sun. The beauty of nature—a spider’s web, lightning flashes, or glittering stars reflected on the surface of the ocean—is often contrasted with equally loving depictions of spilled blood, raining from the trees or trickling down the eaves of a roof, or spit out in gouts by the brutalized and near-dead.  As over-the-top as some of it is, however, the hard-hitting violence is part of the genre’s appeal, and there is a definite “cool factor” to the various Demons and their powers: a snake woman whose tattoos come to life; a ninja who emerges from shadows and sinks back into them, attacking with a prehensile claw; a man in control of a swarm of wasps whose hive is his own body; and more. These enemies are as specialized and cleverly themed as comic book supervillains, and they’d be right at home in fighting games like Mortal Kombat (and I’m sure there was an overlap in fans of the two properties).

But the cynicism and nihilism of the characters and their world are also of their time, and were probably what I found off-putting the first time around. At worst, the bleakness and depravity of the setting comes off as trite, edgy for edginess’s sake. I’ve written before about the exploitative character of many kunoichi films, and Ninja Scroll continues that pattern, with the lady ninja being groped, assaulted and violated in ways that go from graphic to explicit. (I’m willing to accept that foreign standards are different when it comes to depictions of sexuality, but assuming that this wasn’t transgressive or shocking in its home country is equally patronizing: this is the kind of stuff that gave “otaku” a negative connotation in Japan.)

“When you fight monsters, you must become one yourself or you can’t win,” Dakuan warns Jubei. In the scene, Dakuan is referring to the hard, unsentimental choices the ninja must make, but it resonates with what we already know of Kagero, externally beautiful but deadly to embrace. Because of the lady ninja’s duties as a food taster for her patron, the poisons she’s been exposed to have built up in her body; yes, she’s immune to poison, a useful trait, but she is also toxic to any man she sleeps with, forced to live alone or slay her lovers. She is, in Dakuan’s words, “a perfect woman for this hellish world.” It’s hard to say if this is as meant as a commentary on womankind in general—the few (non-Demon) women who appear in the story seem to be present to show how limited Kagero’s choices for her life really are—but the conclusion to Jubei and Kagero’s will-they-won’t-they follows a well-worn pattern: she dies after saving his life, tragic and beautiful, and he moves on, carrying her memory, a more pure spiritual union than any mere physical coupling could accomplish. Perhaps it’s not surprising, considering when Ninja Scroll was made, following the AIDS epidemic and the sex = death ethos of so much 1980s horror, or perhaps it’s simply a case of pet themes and obsessions emerging in an artist’s work (Kawajiri’s 1987 debut, the bizarre Wicked City, was even more explicit in connecting intercourse with body horror).

The poison of forbidden flesh is also implicit in the Demons’ voracious appetites: for power, for status, for money, all of which have undercurrents of libertine self-gratification. The Demons’ cruelty is sensual: “I hope you have an excruciatingly painful death,” Yurimaru tells Jubei when he has him in his power, as if about to savor a delicious meal. Yurimaru isn’t physically a monster like the other Demons, but his explicit homosexuality marks him as one. Even the other Demons mock him to his face for it: at least Lord Genma is bisexual. For his part, Genma is a parody of the macho he-man, hugely muscular with a massive, projecting chin. Kawajiri saves his most brutal fight scene for the confrontation between Jubei and Genma aboard a burning ship: the history between them, with Genma having betrayed Jubei and Jubei killing Genma (he got better), is an intimacy that Kagero can’t hope to compete with.

Ultimately I didn’t have to go all the way to Japan for an explanation of the dynamic between Jubei and Kagero: in The Great Comic Book Heroes, Jules Feiffer uses the divide between Clark Kent and Superman, and their respective relationships to Lois Lane, to illuminate a common dynamic, one that applies equally to Japan’s wandering swordsmen and ninjas like Jubei Kibagami: “Our cultural opposite of the man who didn’t make out with women has never been the man who did—but rather the man who could if he wanted to, but still didn’t. The ideal of masculine strength, whether Gary Cooper’s, Lil Abner’s, or Superman’s, was for one to be so virile and handsome, to be in such a position of strength, that he need never go near girls. Except to help them. And then get the hell out. Real rapport was not for women. It was for villains. That’s why they got hit so hard.”

* Yeah, yeah, anime is a medium, not a genre, and there are movies and series that cover every subject imaginable, from the most mundane to the completely fantastical. But around the turn of the century, when I was just getting into it, the imports available in the US tended to be the latter, and getting into anime meant becoming familiar with a number of distinct narrative conventions, tropes, character types, and, yes, genres.

Movies of 2021 and New Discoveries

As 2021 draws to a close, I think it’s fair to say that the reopening of public life following the introduction of vaccines against Covid-19 hasn’t been all it was cracked up to be. With variants continually evolving and hospitalizations rising and falling like the peaks and valleys of a roller coaster, I just haven’t made it a priority to visit indoor movie theaters outside of a few times during the summer. So, while the film schedule cranked back up this year, I didn’t see very many new releases. On the other hand, the normalization of day-and-date streaming and shorter windows for streaming and home video releases meant that I did see more current films than I did in 2020: I just mostly watched them at home. (You can check out my diary on Letterboxd for a full list of films I viewed although I typically don’t rate or review anything.)

As far as the big releases go, I still need to see Dune (I almost went to see it during its IMAX rerelease, but the times didn’t line up for me to see it in the large-screen format, so I thought, why bother?) and Spider-Man: Far From Home. I wasn’t too impressed with Black Widow (too little too late for one of the Marvel Cinematic Universe’s most ill-served characters, plus ick), but Shang-Chi and the Legend of the Ten Rings was a lot of fun. Godzilla vs. Kong was another enjoyable popcornball that I saw at the drive-in.

Smaller releases I enjoyed include The Mitchells vs. The Machines (a little too formulaic to live up to the massive hype, but it had a lot of heart), Barb and Star Go to Vista Del Mar (ditto on the heart, but much less predictable), and Old (I joked about the most recent M. Night Shyamalan feature during my October wrap-up, but when I saw it, it was . . . good).

Still, continuing to explore films at home was as rewarding as ever, and here’s a small sample of the best or most interesting older films I watched for the first time this year:

Traveling Saleslady (Ray Enright, 1935)

This is one of several frothy pre-Code comedies starring Joan Blondell that I’ve watched in the last couple of years. Blondell plays the headstrong daughter of a stuck-in-his-ways toothpaste magnate, full of ideas for the business but always shut down by her father’s sexist conservatism. So, with the help of scientist Hugh Herbert, she takes her ideas (and the scientist’s new invention that makes toothpaste taste like the alcoholic beverage of your choice) to her father’s competitor under an assumed name. Does she cross paths with her father’s chauvinistic head salesman, and do they drive each other crazy until they can’t deny their mutual feelings for one another, and is there an explosive finale in which her true identity comes out? Well, some formulas don’t change.

Nightmare Alley (Edmund Goulding, 1947)

Speaking of Joan Blondell, her world-weary performance as carnival mind reader Zeena is a high point of this adaptation of the same William Lindsay Gresham novel that Guillermo Del Toro remade this year (I haven’t seen the new version yet but I plan to). Tyrone Power stars as Stanton Carlisle, an ambitious, unscrupulous carny who buys the act from Zeena and her washed-up husband, getting into the mentalism racket and taking it as far as it will go, with disastrous results. This may be my favorite new discovery of the year: Power is magnetic, as are the three women (Blondell, Coleen Gray as Stan’s naïve wife, and Helen Walker as a psychiatrist who is every bet the operator Stan is) who mark the stations of his rise and fall. Even the studio-mandated “happy ending” is only mildly hopeful, at best. Nightmare Alley explores the desperate underbelly of the American dream in a manner reminiscent of It’s a Wonderful Life (and was similarly rejected by audiences), but it’s as if the whole movie takes place in the world where George Bailey was never born.

Attack of the 50 Foot Woman (Nathan Juran, 1958)

This is one of those movies everyone thinks they’ve seen, but the famous rampage is only the last ten minutes or so. Before that is a good hour of melodrama about obsession, jealousy, manipulation, and, to a degree, “contactee psychology,” as millionaire heiress Nancy Archer (Allison Hayes) tries to convince anyone who will listen that she really did see a “satellite” and a thirty-foot-tall giant in the desert while her no-good husband Harry (William Hudson) plots to have her institutionalized. A short but sweet classic of ‘50s sci-fi.

The Fabulous Baron Munchausen (Karel Zeman, 1962)

I’ve been a fan of the Baron’s preposterous adventures since seeing Terry Gilliam’s 1988 The Adventures of Baron Munchausen—one of these days I’m going to carry out my threat of writing a series on cinematic Munchausen adaptations—so I was glad to catch up with the Czech version that seems to have been the most direct influence on Gilliam. The flat, cartoon-like compositions and animated interludes already have a lot in common with Gilliam’s early Monty Python animations, for one thing, and Milos Kopecký’s take on the Baron as charismatic and heroic but hilariously vain is also familiar through John Neville’s version of the character. The plot in Zeman’s version involves an astronaut arriving on the moon and finding the Baron dining with several other historical and literary figures there. In a reversal of the expected dynamic, the Baron treats the astronaut’s description of his rocket ship and modern life on earth as utterly ridiculous, and offers to help him find his way home . . . in the Baron’s own unique style, of course, and not without a few digressions along the way. It’s charming throughout, and while it has some of the same element of Munchausen being treated as a man out of step with modernity, Zeman uses a feather duster where Gilliam uses a sledge hammer.

Yokai Monsters trilogy (Kimiyoshi Yasuda and Yoshiyuki Kuroda, 1968-69)

As sometimes happens, I watched the three Yokai Monsters films (subtitled 100 Monsters, Spook Warfare, and Along with Ghosts) on YouTube about a month before Arrow announced a box set collecting them (along with Takashi Miike’s The Great Yokai War, which I haven’t seen). Each film is a standalone story, connected only by the recycling of puppets and props, but they are all fun ghost stories drawing on Japanese folklore (the yokai are something like ghosts or spirits attached to certain places, but by convention there are many discrete types, such as the long-necked lady or the one-eyed umbrella yokai who both make multiple appearances in the series). In a process familiar to fans of monster movies, the yokai who first appear as spooky threats to humans gradually become the heroes, guarding “their” humans from other, more serious supernatural menaces.

The Legend of Frenchie King (Christian-Jaque, 1971)

Comic Westerns are a favorite subgenre of mine, and one without much critical cachet—for every Cat Ballou or Blazing Saddles there are dozens of duds or forgotten obscurities—but every once in a while a surprise turns up. Going by Les Pétroleuses (dubbed in English as The Legend of Frenchie King), the French equivalent of the Italian “spaghetti Western” should be the “Beaujolais Western,” as it centers on a French-settled town in Texas where the saloon taps flow with red wine instead of beer or whiskey. Were it not clear enough that we’re in movieland, this gives us Brigitte Bardot as the leader of an all-girl gang of train robbers and Claudia Cardinale as a rancher battling over a plot of land with oil deposits hidden beneath it. With Bardot’s gang and Cardinale looking after her shiftless, rowdy brothers, there’s a comic-opera symmetry that fits the cartoonish plot (and even a literal cartoon explosion), and the frank but playful sexiness strikes me as very French indeed. Ditch the misogynistic McLintock! and give this one a try instead.

The Astrologer (Craig Denney, 1976)

A self-financed, self-aggrandizing pseudo-biopic about an astrologer who starts out telling fortunes at a carnival and uses his knowledge of the Zodiac to build a financial empire, The Astrologer is a bit like Nightmare Alley if it took for granted that the ambitious mentalist’s powers were genuine. I had wanted to see this for years since I first heard about it, but director-star Denney’s use of unauthorized music from the Moody Blues and others kept it in limbo, viewable only at infrequent public screenings of rare prints. Well, this year some Robin Hood of the internet put a fresh scan of the film on YouTube, and you’d better believe watching it became my top priority. The movie lived up to the hype: lavish and self-indulgent in the way that self-financed art often is, but equally stylish and eccentric, full of location shooting in Africa and Tahiti, slow motion, prismatic colored light effects, and let-it-all-hang-out storytelling. There are comparisons to The Room to be made, but this is a much more accomplished film, making the wtf moments (and there are many) stand out all the more.

Brainstorm (Douglas Trumbull, 1983)

Christopher Walken plays a researcher whose invention lets people share experiences directly, or even record them for later playback; the first half is mostly about the wonderful promise (and a few complications) of the device, but when it becomes clear the military has its own applications in mind it becomes more of a techno-thriller. Brainstorm is an interesting and beautifully-designed film (as one would expect from special effects artist-turned-director Trumbull) that doesn’t quite hang together. It invites comparisons to other movies, like Tron but less purely entertaining or WarGames but more ridiculous, and it seems to have been a major influence on Inception as well. Some of the shagginess is probably due to Natalie Wood’s death during the production but it is also divided between crowd-pleasing special effects showcase in the Spielberg vein and a more cerebral experience following Kubrick’s influence. (The criticism that Walken seems checked out most of the time is also fair.) The best performance and most intense scenes are from Louise Fletcher as the device’s co-inventor, but the plot dictates that she can’t be the center of the film.

The Journey to Melonia (Per Åhlin, 1989)

In this Swedish animated film, loosely based on The Tempest, a kindly wizard protects the last fertile island from an incursion by the residents of Plutonia, a grimy, industrialized island run by rapacious capitalists. The resultant film is not exactly subtle in its environmental and economic themes, but it’s gorgeously animated, reminiscent of Don Bluth and Hayao Miyazaki, and it has many clever touches: there’s a Hensonesque quality to Caliban, Prospero’s grouchy servant and gardener, being literally made of vegetables. This seems like it would have been an easy film to export, so I was surprised I had never heard of it until this year.

Neon Genesis Evangelion: The End of Evangelion (Hideaki Anno and Kazuya Tsurumaki, 1997)

The sprawling Evangelion series was a major pop culture blind spot I caught up with this year: the original TV series from 1995-96, the film that originally capped it off, and the twenty-first century “Rebuild” series of four films that ended this year with Evangelion 3.0+1.0 Thrice Upon a Time (how’s that for anime titling conventions, but the suggestion of a software update combined with an ancient myth or fairy tale fits surprisingly well). Years after the “Second Impact” and an attack by “angels” wiped out half of humanity, young Shinji is one of a few teenagers conditioned to pilot the gigantic bio-mechanical “Evas” prepared for the angels’ inevitable return (I had heard that Pacific Rim owed a lot to Evangelion, and boy, that was an understatement). The 1997 feature film reveals both the traumas that shaped the individual characters and how they tie into the ultimate goal of Commander Ikari, leader of the Eva program (and Shinji’s estranged father).

I had already seen series creator Hideaki Anno’s live-action updates of Gamera and Godzilla (not to mention the fan work that led to the formation of Studio Gainax), but this mixture of sci-fi action, mysticism, and psychodrama, exploring depression and the psychological toll of war, is where he made his mark. By turns exhilarating, devastating, baffling, and infuriating, I can’t say I always understood everything that was happening, but I’ve seen enough Anno by now to believe that’s the point: you can’t change the past, you’ll never know everything, and everyone around you is going through experiences you can only imagine, but you can make choices in the here and now. I’m planning a deeper dive into this with a friend of the blog for next year, so keep an eye out for that.

Thoughts on Electric Light Orchestra’s “Twilight”

I. “I Have A Message From Another Time”

When I was a kid listening to my sister’s record collection with her, I went through a phase where I always requested “Twilight” by Electric Light Orchestra; she had the 45 rpm single, not the 1981 LP Time that it opened. The song is preceded by a short prologue, also included on the single, a hymn-like instrumental over which a robotic voice intones a portentous introduction: “Just on the border of your waking mind/ There lies another time/ Where darkness and light are one/ And as you tread the halls of sanity /You feel so glad to be/ Unable to go beyond.” The music builds like a dam about to burst, swelling in intensity; echoes of laughter and spacey sound effects can be heard layered in (this transition was my favorite part of the record, and I think the sense of expectancy it created was what attracted me to it). After that build-up, “Twilight” proper opens with a soaring, horncall-like synth line and a bombastic drum intro, and then the chugging symphonic rock that is an ELO trademark explodes into action.

The lyrics of “Twilight” (sung by composer/frontman Jeff Lynne sans vocoder) tell the story of a man beguiled by visions and phantasms, caught in the liminal space between night and day: “Am I awake or do I dream/ the strangest pictures I have seen/ night and day and twilight’s gone away.” The chorus continues the theme of being captivated, unable to separate dream from reality: “Twilight/I only meant to stay a while/Twilight/ I gave you time to steal my mind away from me.” But while the words beg for release, the music speaks only of rapture: if this is really a dream, who would want to wake up?

No resource is off the table for Lynne as he demonstrates his studio wizardry: the disco rhythms of earlier ELO productions are replaced by a more contemporary-sounding rock beat, but the strings are still there; Lynne multi-tracks his own voice, the chromatic harmonies and countermelodies building on the legacies of the Beach Boys and the Bee Gees; there’s a burbling background pulse reminiscent of the Who’s “Baba O’Riley” and a Gershwinesque piano solo; it even builds up to a dramatic major-to-minor shift echoing the introduction from Richard Strauss’s Also Sprach Zarathustra, aka the theme to 2001: A Space Odyssey. Like I said, Lynne doesn’t hold back when he wants to go big.

I don’t know that I would usually list ELO or Jeff Lynne as musical artists who influenced me, but revisiting this song and album makes me think that perhaps I should. I’ve always enjoyed the maximalism of Lynne’s production work as he out-Wall of Sounds Phil Spector and Brian Wilson, bringing their meticulous sense of construction into the disco era and beyond. It’s often cheesy, like selections from a Las Vegas buffet piled too high on a small plate, but I’ve come too far to deny my love for that kind of excess, and at his best Lynne combines his operatic inclinations with a perfectionism that keeps his ideas focused and the various layers clear: under the (sometimes literal) bells and whistles are the most addictive musical hooks he can come up with.

Perhaps even more formative than “Twilight” for me was “Video,” Lynne’s contribution (as a solo artist) to the soundtrack for the 1984 film Electric Dreams. Within the film, “Video” is a poppy love song written by a sentient home computer to impress its owner’s musician neighbor. The computer, tasked with writing an original song, turns on the TV for inspiration, listening to and rejecting several commercial jingles (“too simple . . . too long . . . “) before hitting on “Get that Pepsi Spirit!” and deciding it’s perfect. “Now: backwards,” the computer says, and the reversed sound of the jingle segues into Lynne’s song over a montage of the main character’s first date with his new girlfriend. I was about ten when I saw this film for the first time, old enough to know that computers didn’t work that way, but the song and the scene in the movie still fascinated me. “Now: backwards” is still a useful strategy for getting started.

Later, when I started using computer sequencers for real, I indulged in the usual tricks of playing back florid Switched-on-Bach-style compositions at inhuman tempos; you can bet that I had that Pepsi Spirit. A friend said that I must have been the kid who watched things on fast forward and reverse when I first got a VCR, grooving on the sense of speed, which, yeah, I probably did that, too. But I guess I was as fascinated by technology as Lynne obviously was: he was having fun with this one, channeling Thomas Dolby or the Buggles in addition to his own pop inclinations. “Self-parody” can be hard to identify: sometimes giving free rein to one’s impulses is more authentic than staying cool; it’s “good taste” that is the performance. Full of more samples and sound effects than a morning DJ’s soundboard, “Video” represents the craftsmanship of ELO brought to bear on something as trite as a commercial jingle: but after years of songs and albums on a symphonic scale, Lynne still knew the value of the “silly love songs” that had always been the backbone of pop music and the primary-color emotions that drove them.

II. “I see Daicon’s making its rounds again in everyone’s recommendation feed XD” –YouTube comment

Speaking of letting it all hang out, I hadn’t given “Twilight” much thought at all for years, and had kind of forgotten about it, until I was recently introduced to the short film that preceded Daicon IV, a Japanese sci-fi/anime convention that took place in 1983. One of several fan-made animations that welcomed con attendees at the time, Daicon IV is the mash-up to end all mash-ups. It was put together by a team of artists, including Hideaki Anno, who would go on to form Gainax, an anime powerhouse that put its stamp on the medium (and raised standards across the industry) in such works as Neon Genesis Evangelion. Two years previously, their Daicon III film had depicted a young girl given a task by some friendly visitors from outer space: carry a glass of water while fighting her way past some of pop culture’s most famous monsters and robots, who try to stop her. Although unassuming in appearance, the girl has a few tricks up her sleeve, including a ruler that doubles as a sword and a backpack that hides a jetpack and missile battery. Along the way, recognizable icons like Godzilla and the starship Enterprise blow up. When she reaches her goal, she finds a daikon radish withering in a drought-stricken field. Yes, the whole thing turns on a pun. After she pours the glass of water on it, the revived daikon turns into a giant daikon-shaped spaceship, and she is beamed aboard to be its captain; the ship departs for the stars.

Daicon IV begins with a short recap of the first film’s events, remade with even better quality animation. The screen goes black after the daikon ship has flown away. Then as a flowing starfield fades in, the notes of ELO’s “Prologue” start up. The lyrics appear on the screen over a superimposed silhouette of the daikon ship. At the transition to “Twilight,” the young girl from Daicon III, now grown up, reappears as a sexy young woman in a Playboy bunny costume (why? well, why not?): she has returned to continue the fight, or to take it to whole new worlds. Again, Bunny Girl (as she is usually referred to) battles a range of popular villains and monsters from Japan and the West, ranging from kaiju to Darth Vader, while yet more characters from manga, anime, science fiction, and American superhero comics look on or make cameo appearances.

The fluidity and beauty of the animation and the range and density of references are incredible, and setting the whole thing to ELO’s song gives it a dramatic sweep greater than Daicon III’s similar outline. It functions as a music video for the song and takes advantage of “Twilight”’s sense of tension and release to play with the audience in a similar manner. The action on screen shifts from hand-to-hand combat to Bunny Girl riding a flying sword into an aerial dogfight, and finally the sword divides itself and strikes multiple targets like the air-to-air missiles seen in Daicon III. During a dramatic pause in the song before the final chorus push, the fighting gives way to a supernatural transformation: an explosion, seemingly the nuclear detonation that would be the culmination of all the destruction from before, turns into a whirlwind of cherry blossoms that sweep away the old order, blowing away the cities of the modern world and even emerging from the ground, prying loose the pavement and highways choking the earth and raising mountains in their place; the daikon ship fires a beam that signals a renewal of the natural world, with whole forests springing up instantly; seen from above, the surface of the brown earth is covered by new growth; finally, we zoom out to a glimpse of the entire solar system, which turns into the Daicon IV logo (perhaps suggested by the musical reference to 2001—whatever, it fits together perfectly). Whew!

Daicon IV is a complete sugar rush: “Twilight” already lays it on thick, and the animators pushed themselves to create the visual equivalent (note that their use of the song, like their appropriation of pre-existing characters and visuals, was totally unauthorized: although they sold copies of the film on laserdisc—leading to its appearance on YouTube and elsewhere—it has never been “officially” released due to the legal complexities of “sampling” so many properties). The effect, particularly if you’re already a fan, is the same emotional reaction we get from crossovers—all your favorites, together for the first time!—amped up to kaleidoscopic levels. Looking back at the effervescent Beatles medley that made Stars on 45 a hit in 1981, Tom Breihan points out that “It mashes the ‘Oh shit, I love this song!’ button like a toddler playing Nintendo. . . . The point is to tickle whatever part of your brain holds affection for those songs, and then to keep tickling it. The point is the recognition.” One could certainly say the same thing is happening in Daicon IV. Now, I’m unabashedly a fan of medleys and mash-ups—see the name of this blog, for one example—and there’s no doubt that Daicon and similar projects play with fans’ affection and nostalgia, but I don’t recognize half of the references in them, and the effect still comes through for me. One could argue that the rapid-fire montage is itself stimulating: just the highlights, all killer, no filler. Familiarity with the characters adds to the enjoyment, but it’s not strictly necessary. (Note how the introductory sequences for so many anime series and Western cartoons employ the same quick-cutting devices to get the audience hyped up for what’s to come.)

I wish I had known about the Daicon films before I wrote about Ready Player One: jam-packed with visual references married to a surging pop anthem, they represent exactly the kind of “fangasm” RPO is going for, and were probably an influence on Ernest Cline while writing it. Shots from Daicon IV were iconic enough to be paid homage in subsequent anime, some of which I had seen without realizing the original source. (Another YouTube video I watched, explaining the film’s origins and influence, cites the shot of Bunny Girl flexing her muscles after overthrowing a giant Gundam mech as particularly iconic: “There it is: the first Gainax bounce,” he says as Bunny Girl’s chest jiggles. I didn’t really need that phrase to be stuck in my head, thanks.) Weirdly, I had already seen Otaku no Video (“Fan’s Video”), the fictionalized story of Gainax’s origins, but not having seen the original I didn’t quite put together how foundational Daicon IV was. Rewatching it, Otaku no Video turns out to be full of references that would have been obvious to anyone familiar with the original fan film, and even stops to include a clip of the cherry blossom sequence so the animator’s in-film stand-in can point out how amazing it is!

Both Ready Player One and Otaku no Video depict victories for fandom. RPO is meatheadedly optimistic about the prospect; Otaku no Video is more cynical, parodying moral watchdogs’ concerns about the wasted lives and near-criminal deviancy of the otaku, and bitterly aware of how business conflicts can poison the wells of art and fellowship. Ultimately, it has more insight into the current, often toxic state of modern fandom. But it, too, acknowledges that fandom is a force that can change lives for the better. For the youthful artists who created Daicon IV, those struggles lay in the future, and part of the film’s exuberance is its hopefulness, and yes, naivete. Daicon IV’s sequence of destruction and renewal (a theme present in watering the daikon in Daicon III, but now spread to the entire world) suggests that being a fan is bigger than just following your favorite series and characters: it is transformational, a way to imagine and access a better world by uniting across fandoms and harnessing their combined creativity and enthusiasm.

Disenchantment, Season Two

“Everybody talks about ‘happily ever after.’ Y’ever try to read about the after? Ya can’t! The book just stops!”

So says King Zøg in the fourth episode of the newest season of Disenchantment, the animated series co-created by Matt Groening and Josh Weinstein, and which premiered Friday on Netflix. It’s a sentiment that many fantasy spoofs and “fractured fairy tales” have expressed in one way or the other, and it’s at the heart of the series’ interrogation and deconstruction of fantasy tropes. The context of Zøg’s lament is the fallout of the events that ended the first season: with Zøg’s first wife, Queen Dagmar, revealed to be a conniving sorceress who turned most of the population of Zøg’s kingdom to stone (they got better), and his second wife, the amphibious Oona, divorcing him and taking up a new career as a pirate, Zøg is disillusioned, depressed, and alone. Alone, that is, until an encounter with the mysterious, forest-dwelling Ursula, a forest selkie who can alternate between human and bear forms with the aid of her magical pelt. Zøg is smitten, and invites Ursula to live with him in the castle, where she struggles with the human business of wearing clothes and eating with knife and fork. Zøg knows her secret, and he senses that she wants to return to the forest: he knows that without her bearskin she will be a human, and belong to him, forever.

Zøg’s brush with temptation is, of course, the setup to a classic fairy tale, and probably the most direct borrowing in this second series of ten chapters. It’s also one of several episodes that focus on side characters, instead of the lead character, Zøg’s daughter Tiabeanie (nicknamed “Bean”). Like previous Groening-created series The Simpsons and Futurama, Disenchantment builds out a troupe of colorful supporting players, and one could even say (cliché alert!) that the series’ setting, Dreamland, is nearly a character itself. New developments in the second season include the continuing aftermath of Dagmar’s betrayal (Zøg spends the first couple of episodes alone, surrounded by the petrified remains of his subjects, and the desolate kingdom is looted by barbarians) and the influx of a population of elves, whose slumlike living conditions are a fertile source for new plots.

Still, Tiabeanie (voiced by Abbi Jacobson) remains the show’s heart, and it is her trials that are the show’s main focus. At the end of the first season, Tiabeanie had been spirited away by her mother, Dagmar, on a ship after Dagmar’s magical attack. Taken to the desert kingdom of Maru, she is introduced to the two mysterious strangers who sent the demon Luci to corrupt Bean, and who were occasionally seen watching her through a magical fire, in the first season: they turn out to be Dagmar’s brother and sister, Croyd and Becky (err, Rebecca). In the first episode, we learn of a prophecy that Bean would be the greatest woman of her age, as well as a family curse: madness, striking members of every other generation. Bean distrusts the obviously unstable Croyd and Becky immediately, only gradually realizing that her own mother is the real threat. Dagmar intends for Bean to fulfill the prophecy, even if it means screwing a painful-looking crown directly onto her head. Even after escaping Maru and seemingly ridding herself of Dagmar and her schemes, Bean continues to dream of her mother and find signs of her lingering influence, including a very creepy music box. Bean’s gradual discovery and processing of the truth about her lineage is the main long-term arc in the second season, and like the first it ends on a cliffhanger. The pleasure is in the many digressions and side quests along the way.

Perhaps it is simply the difficulty of maintaining an air of mystery as characters and settings become familiar, but even as Disenchantment‘s second season shifts between settings as diverse as Maru, the afterlife, and a retro-futuristic city-state, there is less of the awe of visiting new and strange vistas than the later episodes of the first season evoked. In my review of that season, I compared those scenes to early episodes of Adventure Time, in which one of the primary appeals lay in the vast emptiness of the landscape, full of atmosphere and potential. As Adventure Time continued, it became more crowded with recurring characters and settings, and even its weirdest features became downright cozy with familiarity. That feeling of being alone at the edge of the world (or at the edge of a Legend of Zelda world map, which amounts to the same thing) became rarer. A similar process is at work in Disenchantment: even new, strange settings feel like home as long as the characters we’ve come to know are centered in them.

It is the nature of spoofs to puncture, to deflate: it’s probably a mistake for me to expect Disenchantment to maintain a sense of awe in a consistent way when its mode of comedy is snarky, down-to-earth–in short, Gen X. It’s right there in the title! That’s not to say that it doesn’t frequently dazzle, however. The blend of hand-drawn designs over computer-assisted 3-D models is much more seamless and less distracting in this season, for one thing, even as it becomes more ambitious: Hell, to which Bean and Luci travel in the second episode to reunite with their friend Elfo (who died at the end of the first season, and whom they must convince to leave Heaven in order to bring him back to life), is rendered as a cavernous space full of floating stone platforms, constantly in motion; the ninth episode’s Steamland scratches the itch for intricate mechanical and architectural complexities that Futurama regularly satisfied, but with a handsome nineteenth-century overlay, a city of the future as envisioned circa 1885.

Some of the more distracting story elements are also streamlined or absent. Elfo’s unrequited love for Bean, a plotline that never seemed likely to go anywhere interesting in the first season, is tempered in this one by Elfo learning the truth: that Bean chose her mother over him when using the single dose of elixir of life to revive her. Elfo (Nat Faxon) is far too good-natured to hold a grudge for long, of course, but jettisoning this particular subplot makes room for better gags and more compelling stories (including an unresolved tease about Elfo’s own parentage). As Elfo has become a little more world-weary, Bean’s other companion, the demon Luci (Eric André), has settled into his worldly existence, free of the mandate placed on him by Croyd and Becky and apparently abandoning his ambition to earn his wings (give or take a few twists in the “Stairway to Hell” episode). After winning the local pub in a bet (“and you barely cheated!”), Luci finds that slowly poisoning people is rewarding, too.

Ultimately, the theme that has remained constant throughout the series is the difficulty of being a woman in a quasi-medieval society (the “quasi” part allows for direct comparisons to the modern world, of course, and the ways in which things have or haven’t improved). At the beginning of the first season, Tiabeanie found herself unwillingly betrothed to a man she didn’t love (or even know) in order to serve her father’s political ambitions, and there are frequent reminders in the second season of her second-class status: unable to speak at court, left out of battles she is capable of fighting for herself, and even excluded from staging her own play in the theater.

Yet, the show is hardly about victimhood, as the resourceful Bean constantly finds ways to exert her will and insert herself into situations, and the male characters and their issues are frequently B-plots. Moreover, Disenchantment is full of powerful women: Dagmar and Oona, of course, but also the savage Ursula and a number of walk-ons. Bean’s trip to Steamland is illuminating not because of the city’s technological wonders but because women are free there to pursue careers closed to them in the relatively backward Dreamland. Disenchantment pokes fun at the tropes of “strong female characters” (Shelly, a circus performer, is physically strong but her real strength is in being the single mother of two kids) while centering a female perspective. On paper, Bean could easily be taken for a cliché–a hard-drinking tomboy princess–but the tight serialization of Disenchantment allows her something not all animated characters get: a sense of depth and growth over time.

Review: Disenchantment Season 1

disenchantment-netflix

In the new Netflix animated series Disenchantment, Princess Tiabini of Dreamland, nicknamed “Bean,” chafes at the royal responsibilities of making appearances, conducting diplomacy, and above all marrying strategically. She’d rather sneak out of her tower bedroom and spend her nights drinking and carousing than play the dutiful daughter at court, and as a woman in a pseudo-medieval kingdom she has no more control over her own destiny than the poorest serf. She is, in short, a mess. Her father, the blustering King Zøg, doesn’t have the time or inclination to understand her, and in any case he has a new family to worry about, Bean’s stepmother Queen Oona and half-brother Prince Derek. What’s a girl to do?

Bean isn’t the only one who’s misunderstood and doesn’t feel that they fit in: Elfo lives and works in a secret woodland enclave of candy-making elves (a sort of combination of the Smurfs and the Keebler Elves), but he’s the only one who isn’t happy with a life of singing, dancing, and cooking. When he makes his inevitable break and leaves Elfwood, he finds his way to Dreamland and interrupts Princess Bean’s wedding to the moronic Prince Guysbert. The resulting fracas brings the pair together–elf’s blood is supposed to be the key to immortality, leading to Elfo being made a permanent “guest” of King Zøg and his court wizard Sorcerio–and sets the stage for their friendship. Both are, of course, trapped in the castle one way or another.

The third main character is equally supernatural: among the wedding gifts, Bean finds a box that looks a lot like one of the puzzle boxes from the Hellraiser movies; opening it, a demon appears and proclaims that she is now cursed and will never be rid of him. Luci, the demon, was sent to turn Bean to the dark side by a mysterious couple who monitor his progress through a magical fire, but since Bean was already troubled (and gifted at making trouble) Luci’s influence doesn’t make that much difference, and the two quickly become drinking buddies. Once the introductions are dispensed with and the stage is set, it becomes clear that Elfo and Luci are the angel and devil sitting on Bean’s shoulder (sometimes literally to make it clear), with the naïve, kind Elfo encouraging her to stay on the straight and narrow and Luci enabling her worst impulses.

However, Elfo’s inoffensive nature is mostly just “nice,” and as Stephen Sondheim famously pointed out, “nice” isn’t the same thing as “good.” Being a Matt Groening creation (with Josh Weinstein), the world of Disenchantment isn’t any more fair or forgiving than our own, and as Bean finds her place in it, Elfo learns to cut loose a little bit and begins to understand that standing up for himself sometimes means challenging what others perceive as “good.” For his part, Luci never seems all that bad (he’s “TV bad,” like Bender), and comes to feel loyalty toward Bean and even that annoying elf. In a world of shades of gray, the all-black Luci doesn’t stand out that much. (The business of Luci turning Bean toward the dark side is left unresolved in favor of other mysteries during this season.)

At first, Disenchantment looks familiar: it has a family resemblance to Matt Groening’s previous work, from Princess Bean’s buck teeth, reminiscent of Bongo, one of the rabbit stars of Groening’s Life in Hell comic strip, to the gleeful genre parody, the science fiction of Futurama replaced in Disenchantment by fantasy tropes. The cynical (or perhaps just clear-eyed) attitude of The Simpsons is as much part of Disenchantment‘s DNA as the characters’ ping-pong ball eyes. Similarly, anyone who has enjoyed “fractured fairy tale” spoofs like Monty Python and the Holy Grail or Shrek will find themselves in familiar territory: much of the humor is driven by the incongruity of essentially modern people with modern attitudes living in a medieval world alternately full of magic and high fantasy wonders on the one hand and wretched squalor on the other, the emphasis in any given moment entirely dependent on what is funnier. Ultimately, the show Disenchantment most reminds me of is Galavant (R.I.P.): while Disenchantment is (mostly) not a musical, the sense of self-aware rule-breaking and lampshading of well-worn genre clichés (and tweaking the contrast between fantasy as fun escapism and the miserable reality of the middle ages’ actual history) is the same.

Thankfully, Disenchantment takes off on its own fairly quickly, and after a somewhat stiff first couple of episodes, I was fully on board. It helps that the ten episodes of the first season are tightly plotted: The Simpsons in its classic years famously avoided almost any serialization, resetting at the beginning of each episode, and Futurama, while more serialized, struggled with episodes aired out of order and the uncertainty of renewal and being brought back from cancellation (by my count there were at least four “final” episodes, maybe five?). Being a Netflix production with all ten episodes available at once (the series premiered August 17), Disenchantment can afford to carry multiple story threads forward without losing the audience, and its initial premise of “misfits hanging out in a fantasy realm” turns out to hide an intriguing set of mysteries.

But so what? Everybody is doing that with their programs today, especially on Netflix, right? More impressively, Disenchantment is able to do this without the cop-out of essentially cutting a three-hour movie into sections: each episode (or “chapter”) has a self-contained story and can be enjoyed on its own, just like a classic sitcom. It is only as the season comes to a head that we can look back and realize how subtly ideas and plot devices were introduced that turned out to be crucial, each episode contributing a piece of the mystery and its eventual solution one step at a time. Call it the J. K. Rowling method: like Harry Potter, Disenchantment takes place in a world made up of spare parts, but the plotting and characterization breathe new life into it, and what at first seems like a generic fantasy trope often turns out to have been introduced for a very specific reason important to the plot (the tone and general aim could not be more different, of course, but I stand by my comparison).

To examine one example (and a particularly complex one) more closely, consider Dankmire, Dreamland’s neighbor and the home of Queen Oona. Given the most attention in Chapter Six (“Swamp and Circumstance”), it is revealed that King Zøg waged war on Dankmire in order to force the Dankmirians to build a canal through their wetland kingdom for the Dreamlanders’ benefit. Zøg’s marriage to Queen Oona (his previous Queen Dagmar, Bean’s mother, being out of the picture) was the gesture that sealed the two kingdoms’ treaty afterwards. Dankmire and its people make for an odd hodgepodge of “foreign” clichés, fantasy and otherwise. The Dankmirians are amphibious, with light blue skin and forked tongues; Oona’s creepy behavior is a running gag in the series. All of the Dankmirians speak with an exaggerated Slavic accent, with Oona herself (voiced by Tress MacNeille) sounding much like Natasha Fatale. The Dankmirians are not vampiric, so far as we know, but making them sound like Bela Lugosi makes the comparison to the American-accented Dreamlanders clear: Dankmire is spooky.

But in other aspects, they embody “Oriental” stereotypes, particularly the Dankmirian respect for protocol: a scene in which Luci outsmarts some pursuing Dankmirians, repeatedly bowing to them and forcing them to bow in return, thus slowing them down so the Dreamlanders can escape, reminds me of the apocryphal story (relayed by Huston Smith, who described it as an attempt to discredit Confucianism’s reverence for rules) of a high-class Chinese lady who supposedly died because she refused to leave a burning house without a chaperone. In the case of the Chancellor of Dankmire, the resemblance to a Japanese head of state is clearer both in his visual appearance and his accent (I was reminded of the crypto-Japanese Trade Federation in The Phantom Menace), and a scene in which an inebriated Bean vomits on him recalls a similar incident between President George H. W. Bush and the Prime Minister of Japan in 1992.

(A truly bizarre twist occurs later in the episode when the Dreamlanders fall into the hands of a pair of Dankmirian hillbillies, locals displaced by the canal King Zøg forced Dankmire to build: they are stereotypes as broad as Cletus on The Simpsons, but they continue to pronounce their “w”s as “v”s, making them a bunch of blue-skinned white trash Draculas. Like I said, weird, even for a fantasy program.)

None of this is to suggest that “Swamp and Circumstance” was written with racist intent, or even that such references were inserted deliberately, but that notions of the “other” from human history inevitably inform our fantasy worlds, perhaps all the moreso when modern references are freely overlaid. In addition to its general lack of reverence for the institutions of royalty, Disenchantment is more progressive than many classic works of fantasy (a gay relationship among the King’s staff is treated as neither a joke nor a scandal, and is hardly a plot point at all: it just is), but still begins from the starting point of the European middle ages as the default for the genre. I suspect that, as with George Lucas in the previously mentioned Phantom Menace, ethnic caricatures recur as character types because of their roots in earlier film and television as literal “color,” keeping stereotypes alive for their entertainment value even if no malice is intended. Making them into aliens or supernatural creatures may lend plausible deniability, but the implications can be troubling nonetheless. (On the other hand, Groening is from a generation of humorists who don’t see anything as off-limits; considering his reaction to the criticisms of Apu on The Simpsons, he would probably just conclude that I lack a sense of humor.)

Having said all that, “Swamp and Circumstance” is one of the best episodes of Disenchantment, and Dankmire is a richly-realized setting that I wouldn’t mind revisiting in a future episode. While I love picking apart the diverse influences that may have gone into it, Dankmire’s synthesis of those elements succeeds in fleshing out what starts as a simple foil to Dreamland’s “normalcy.” Dankmire also gave us one of the series’ funniest incidental characters, Chazz, a send-up of aggressively chummy waitstaff everywhere, appearing first as a (possibly deranged) spa attendant in Chapter Four (“Castle Party Massacre”) and showing up in “Swamp and Circumstance” as a passive-aggressive waiter. “I vill bring you vat you deserve,” he tells a temporarily teetotaling Bean.

Another interesting twist on a common formula is the show’s treatment of Bean’s relationship with Elfo. Predictably, Elfo develops a crush on Bean (“I like big girls,” the diminutive elf tells her at one point), and the show even points out the cliché with the royal scribe narrating their developing relationship with the words “will they or won’t they?” This is easily the most tedious subplot in the season, but it does lead to some sublime payoffs. Even as flawed as she is, Bean is pretty clearly out of Elfo’s league: there is an echo of Futurama‘s Fry and Leela, but I was reminded even more of Dipper’s crush on the older, cooler Wendy in Gravity Falls. However, since the story is largely from Bean’s point of view a relationship never really seems that plausible, and it’s clear from early on that Elfo is just the worst: beyond being a wimp, he is self-pitying and manipulative.

In Chapter Seven,”Love’s Tender Rampage” (another high point), Elfo’s face-saving claim to already have a girlfriend results in Bean sending the kingdom’s knights on a quest to rescue her. When they bring back the seemingly monstrous Tess (presumably short for “giantess”), Elfo just digs himself deeper and deeper by piling on the lies, a recipe for farce that delivers some of the series’ biggest laughs. Still, the season ends uncertainly, with the feeling that maybe there is something to Elfo deserving of Bean’s loyalty, if not her love. Characters change throughout the course of the season, and Elfo is no different, finding resources within himself and learning that growth is possible.

On the production side, the animation finds its groove quickly; the use of 3-D computer modeling with a hand-drawn “skin,” which worked so effectively for the sleek buildings and machines of Futurama, is a little disorienting when applied to the analog lines and textures of a stone castle, but the approach allows for some exciting tracking shots through the busy walled city that surrounds King Zøg’s castle, and later in the series there are some dazzling shots of exotic locations such as a city half-buried in the desert. There are some compositions that will stick with me long after the memory of the plot has faded as well: a shot of the mysterious couple who unleashed Luci, alone in their oversized lair, reminds me of the early episodes of Adventure Time and the weirdly enticing atmosphere that show spun out of emptiness and slabs of raw color.

Many of the voices are familiar from Futurama, including regulars MacNeille, John DiMaggio, Maurice LaMarche, and Billy West. King Zøg, voiced by DiMaggio, sounds like a mixture of Bluto with a little of Burt Lahr’s Cowardly Lion, appropriate for a character who is basically a medieval Archie Bunker (it’s a credit to DiMaggio that for an actor with such a distinctive voice, I didn’t hear Zøg and immediately think, “Hey, that’s Bender!”). Abbi Jacobson plays Bean, and, appropriately enough for the show’s emotional center, she comes off as a normal person. Nat Faxon’s Elfo is appropriately a bit more “cartoony,” and Eric André’s Luci is chill to the point of being deadpan. Among numerous others, I should also single out Matt Berry, who is perfect as Guysbert’s younger brother Prince Merkimer, a swaggering, self-important dufus definitely in the Zapp Brannigan mold (he goes through some changes, too, but I won’t spoil that development–suffice it to say that his subplot is another example of the show’s serialization: no reset button between episodes!).

Finally, Mark Mothersbaugh provides a whirling brass band theme song that smartly captures the show’s irreverent approach to its predecessors. It’s true that many stories have deconstructed fantasy tropes before, to the point that it can be considered a genre unto itself, but the tight plotting and secret warmth that lies beneath Disenchantment’s crusty exterior prove that there are still new stories to be told within it.

The Secret Life of Sausages

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In The Secret Life of Pets, released last week, rival dogs Max and Duke, on the run after losing their collars and being separated from their owner, sneak into a Brooklyn sausage factory and eat to their hearts’ content. Their binge is interpreted as a dream sequence full of singing and dancing sausage links, set to Grease‘s “We Go Together” in a giant production number. (Co-director Chris Renaud has more to say about it here.) Of course it ends with Max and Duke chomping down on the wieners, even as the musical number continues. Yes, it’s reminiscent of the “Land of Chocolate” sequence from The Simpsons; Secret Life felt like it borrowed quite a few spare parts from other animated films, but that’s beside the point.

Sausage.Party

I hadn’t heard about this sequence or seen it in any of the advertising for The Secret Life of Pets, but it’s actually the first of three films scheduled for release this year that feature anthropomorphized hot dogs or sausages. Sausage Party, scheduled for an August 12 release, is an animated feature (story by Seth Rogen and Evan Goldberg) about a hot dog whose idyllic life in the grocery store comes to a horrifying end when he learns that the whole point of his (and his friends’) existence is to be eaten. From the trailer it looks to be a savage, raunchy twist on the Pixar “secret life of _______” formula, but no matter what, it definitely features a crew of talking hot dogs.

yoga.hosers

Then there’s Yoga Hosers (September 2), the latest from Clerks mastermind Kevin Smith, and the second installment of his planned “Canadian trilogy” after the gonzo body-horror movie Tusk. Although live action, Yoga Hosers looks to be cartoony in its own way, as it features a pair of convenience store cashiers (Lily-Rose Depp and Harley Quinn Smith) who confront an army of living Nazi bratwursts (“Bratzis,” of course). I’m not gonna lie: as dumb as this looks, it’s the kind of movie I would have loved when I was thirteen, and even now I appreciate a film that takes an absurd-on-its-face premise and runs with it. (At the very least, it’s a suitably weird follow-up to a movie about a mad scientist surgically transforming a man into a walrus.)

So what is the explanation for this coincidence? (Other than sausages being hilarious, I guess.) Paid product placement by Big Sausage (or, more likely, since all of these examples end up making meat-eating look kind of horrible, pro-vegetarian propaganda)? Synchronicity? A message from an alien race of talking wieners? I have no answers. All I know is that these three movies would make for one heck of a triple feature, or at least a very strange montage at the Academy Awards when all three films are inevitably nominated for Best Picture.

Over the Garden Wall at The Solute

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Last week, Cartoon Network ran its first animated miniseries, Over the Garden Wall, described as a “five night mystery adventure.” Created by Patrick McHale, previously of CN series Flapjack and Adventure Time, Over the Garden Wall leans on the traditions of fairy tales, classic animated cartoons, and much more, and featured enough star power (including such names as Elijah Wood and Wichita’s own Samuel Ramey) that it fully lived up to its “event” status. Over the Garden Wall also draws on the archaic, mysterious body of song and folklore collected in the Anthology of American Folk Music, described by Greil Marcus as “The Old, Weird America.” I’ve written before about my love for the Anthology, so it will not surprise my regular readers to find that Over the Garden Wall‘s synthesis of influences was catnip to me.

I wrote more about it in my review at The Solute; although television rather than a film, I felt that under two hours total (leaving out commercials, of course), Over the Garden Wall could be considered a ten-part feature, and works well in that format.

Wonder Twins: Gravity Falls Returns for S2

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Last week, in my write-up of the 1935 Gene Autry serial The Phantom Empire, I noted that juvenile leads Frankie and Betsy Baxter (played by Frankie Darro and Betsy King Ross) “anticipate[d] the inquisitive child protagonists of Steven Spielberg and other filmmakers of the 1980s.”  By coincidence, another pair of mystery-solving siblings returned to television this weekend after a long hiatus: Dipper and Mabel Pines (voiced by Jason Ritter and Kristen Schaal), the twin brother and sister at the center of Disney’s cult hit Gravity Falls, which began its second season with a new episode on Friday, August 1.
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It had been more than a year since the last new episode, but “Scary-Oke” contained enough exposition to bring viewers up to speed: twelve-year-old twins Mabel and Dipper are halfway through their summer with great-uncle (“Grunkle”) Stan in the weirdness-drenched town of Gravity Falls, Oregon. In Season One they encountered a slew of bizarre creatures and occurrences as they followed in the footsteps of past paranormal-themed shows such as The X-Files, Twin Peaks, and Eerie, Indiana. With its quirky side characters and witty, wide-ranging humor, it’s drawn comparisons to The Simpsons as well.

Maybe it's the ping-pong ball eyes.

Maybe it’s the ping-pong ball eyes.

Dipper is the Fox Mulder of the two kids, convinced that “the truth is out there” and determined to find it with the aid of an old journal he found in the woods, and which describes many of the area’s secrets.  Mabel isn’t a skeptic like Dana Scully: she’s seen enough to believe in Dipper’s mysteries, she just doesn’t dwell on them like Dipper.  A true optimist and free spirit, Mabel supports her brother but encourages him to lighten up.  Stan Pines, for his part, runs a run-down and obviously phony tourist trap, privately poo-pooing any claims of the supernatural.  It’s been hinted since the first episode of Season One that Stan knew more than he let on, even as he faced off with his Napoleonic rival, the charismatic and twisted Lil’ Gideon.  By the season finale it was clear that Stan was deeply connected to the journal and its two matching volumes, bringing them together to complete some kind of ritual in a secret lab underneath the Mystery Shack.

“Scary-Oke” picks up where last season left off, with Stan activating his journal-powered ritual/machine; we don’t find out exactly what it does, but it does send out signals strong enough to get the attention to two X-Files-like government agents, Powers and Trigger, who are clearly going to be involved as Season Two unfolds.  Although obviously catching up new (or forgetful) viewers and setting the table for Season Two, the episode features a satisfying moment as Grunkle Stan reveals that of course he knows about the strange things going on in Gravity Falls (“I’m not an idiot!”), and his affected skepticism was meant to protect Dipper and Mabel.  Indeed, he is far more aware of the dangers of the supernatural than Dipper, who is so desperate to prove his usefulness to the G-men that he uses the journal to summon a horde of zombies just so they’ll take him seriously.

That’s just one example of the show’s strength: unlike many monster-of-the-week shows (and even many kids’ adventure programs), the paranormal is almost always thematically intertwined with the main characters’ emotional journey, metaphorically highlighting opportunities for growth: it’s more Buffy than Scooby-Doo.  This is especially true when the story dwells on the central relationship between the twins.  Gravity Falls creator Alex Hirsch has stated that Dipper and Mabel are partially based on himself and his own twin sister, and although they are frequently at odds, their essentially supportive relationship is meant to counter the often fractious siblings typically depicted on television.  As Hirsch said in a recent interview with Erik Adams of The A. V. Club,

I remembered myself and my twin sister, when we were in school, we would bicker and fight and get on each other’s nerves and butt heads.  When we were in a familiar situation, we tended to be more distant.  When we were in an unfamiliar situation, and all we had was each other, we became much closer.  We needed each other more, and we actually got along better.

If “Scary-Oke”‘s conclusion is anything to go by, Gravity Falls may go the way of The Simpsons, continually setting up conflicts for which the answer is always “family,” the characters learning the same lessons about love and forgiveness over and over again, but I’m not too worried. Balancing strong characters with complex plotting over the long haul is a challenge, but Gravity Falls showed tremendous poise in its first season; it’s a safe bet that the show’s strong serialization and over-arching mysteries will keep it from becoming static.

Perhaps sibling relationships have been on my mind since I just returned from a family trip where we met up with my sister.  We aren’t twins: she’s four years older than me, and being around her brought back a lot of memories.  When I was very young, she would teach me the latest swear words she had learned from her peers and send me to repeat them to our parents (they knew who had put me up to it).  Then there was the time I was afraid to watch Return of the Jedi because my sister (who had seen it first) told me that Darth Vader takes his helmet off and reveals his naked brain at the end; as mild as that scene was in reality, even the exploding head from Scanners wouldn’t have been able to compete with the images I conjured up myself, and I got so anxious knowing it was coming that I had to leave in the middle the first time I tried to watch it.  That’s not how she remembers things, of course, but she’ll need to start her own blog if she wants to share her side of growing up with an annoying younger brother.

Yes, we had plenty of conflict between us as we grew up, but also moments of togetherness.  By coincidence, my own children are the same distance apart in age as my sister and me, and I see a lot of similarities between them–the older sister and younger brother–and us (similarities strong enough that my dad frequently calls my daughter by my sister’s name).  They struggle with the age difference and don’t always want to do the same things; they compete for their parents’ attention.  I went through this with my sister, too, as I keep reminding myself.  There was a stretch when we didn’t have much to do with each other at all: as we got older, our relationship was something more like that of Sam and Lindsay Weir on Freaks and Geeks, moving apart as we each followed our own trajectory.  Now, as adults, we’re friends. I only see my sister a couple of times a year, but we keep in touch, and when we get together it’s like no time has passed.

Stories about twins (at least those that don’t truck in “evil twin” stereotypes) often have an underlying theme: from the beginning of their lives, twins are as close as two people can possibly be, but the world has ways of getting between them. They have different experiences and perspectives, and in order to become their own people, they must eventually separate. By contrast, siblings born years apart rarely see eye to eye; a gap of a just a few years can be insurmountable in early life.

I’ll never forget the night we brought my son home from the hospital; my daughter, almost four, hadn’t seen her mother in days and wanted to sit on her lap; upon seeing the new baby there, in her place, she burst into tears.  I sympathized: it must have been a shock.  Luckily, such first impressions don’t have to be permanent, and four years later it’s a pleasure to see the two of them playing together, making up games on the spot; just the other night I was treated to “pizza” and “dinosaur steaks” (actually pillows) that they enthusiastically prepared for me in their “restaurant.”

As in friendships and marriages, age differences between siblings dwindle in importance as we grow older, and it’s the common experiences that have more meaning. If we’re lucky, we find that we share our parents with someone who’s actually pretty cool.  But not everyone is as fortunate as my sister.

Stop! In the Name of Motion

Speaking of stop motion animation, my son, who is three and a half years old, has recently discovered the stop motion masterpieces of the late Ray Harryhausen: Jason and the Argonauts, The Golden Voyage of Sinbad, Clash of the Titans. I had purchased a tribute issue of Famous Monsters with some of Harryhausen’s iconic creations on the cover, and my son started asking about them.  I explained the technique of stop motion animation—taking hundreds, sometimes thousands of successive pictures of slightly adjusted models, creating the illusion of motion when projected in sequence—always being clear that they were models, like toys, not real.  As fascinated as he is by monsters—he’s a boy, after all, and before Harryhausen he was curious about the Godzilla movies I had lying around, and of course we have lots of discussions about dinosaurs—I wanted to make sure he could draw a distinction between creatures of fantasy like the Kraken and real but extinct animals like Tyrannosaurus rex.  Overprotective?  Perhaps, but I remember being kept awake at night by fears of the giant ants from Them!, and at an older age than my son is now.  If I give him nightmares, I’ll hear about it from his mother.

Famous Monsters cover by Terry Wolfinger

Famous Monsters cover by Terry Wolfinger

From my explanation it was a short leap to hunting for clips on YouTube and the excellent documentary Ray Harryhausen: Special Effects Titan on Netflix, which explained Harryhausen’s methods better than I could and held my son’s attention for a good twenty to thirty minutes at a stretch (the documentary is feature-length: we watched it in installments).  For a few weeks after, my son would ask about the “model movies” and we would watch a scene or two from Clash of the Titans, the only Harryhausen movie I have on disc.

Harryhausen is nostalgic to me for a few reasons.  I remember seeing Clash of the Titans when it was new in 1981, at the downtown movie palace that would close a few years later, replaced by the four-screen “multiplex” at the mall.  The mythological references went over my head, but I’ll never forget the terrifying and fascinating Medusa and its gruesome death scene. Even more than that memory, I associate Harryhausen with holidays: most of his movies I saw on television during Thanksgiving or Christmas breaks, probably counterprogrammed against football games in those days when cable TV meant having a few dozen channels instead of hundreds.

Clash-of-the-Titans-Kraken

I’ve previously indicated my obsession with animation and effects as a kid.  Any time there was a behind-the-scenes show about movie special effects, I was there.  The best parts of these shows were often clips of other projects the filmmakers had a hand in, the kind of thing that was unlikely to show up on TV by itself.  For example, I knew who Phil Tippett was because of his involvement with Star Wars and the big special effects movies that followed in the 1980s, but I was never able to get more than a glimpse of personal projects like Prehistoric Beast, from 1984. Unless they were part of a film festival showing or I was lucky enough to catch them on Night Flight or MTV, there wasn’t much I could do to track them down in those days.

A number of speakers in the Special Effects Titan documentary comment on stop motion’s “dreamlike” quality.  That’s a polite way of saying it doesn’t look real, but realism wasn’t exactly the point.  To my knowledge, Harryhausen never proposed replacing human actors with stop motion likenesses in the same way computer graphics have been put forward as a “fix” for aging actors or a replacement for the long-dead.  There is something mysterious about the sometimes-jerky movements of stop motion; even when done by a master like Harryhausen, it has a certain distinctive “look.” Along with other film tricks like rear projection and altered film speed, the ratcheted movements of stop motion are burned into my mind as a filmic style that isn’t “real” but is aesthetically gripping.  As a less obvious example, Dragonslayer’s composite landscapes, with their fast-rushing clouds, heightened lighting, and blend of full-size and miniature models, are just as artificial as the computer-assembled Middle Earth of Peter Jackson’s Lord of the Rings adaptations, but I still cherish them.  Perhaps it’s simply the density of elements that are brought together that grabs me.

I don’t hold that traditional stop motion is superior to computer graphic animation because of its difficult and time-consuming nature: that line of thinking is to my mind a moral rather than an aesthetic argument.  The goal of either technique should be involvement in the story rather than calling attention to itself.   If we accept the premise that film—all film, from The Great Train Robbery forward—contains shifts of viewpoint that were once associated with either dreams or godlike omniscience—the ability to jump from one point in space to another, to cut between views—then CG’s ability to create images purely from light and numbers represents the culmination of cinema’s potential: it is of a piece with all effects work that has come before.  If cinema would continue to be vital, why cut off any avenue of development?

Of course CG is understandably used to save time and money, and sometimes by filmmakers who have more of both than they have imagination.  If anything it’s the low barrier to entry that has given CG such a bad rap; nevertheless, a bad film is a bad film.  I will say I prefer practical effects for their sense of heft and reality in space, and I appreciate the level of craftsmanship and dedication that handmade filmmaking shows off, but I wouldn’t deny that those can be qualities of CG. Perhaps the joy of practical effects work is in the ingenuity with which filmmakers solved problems; it could be the “personal touch,” sensing the involvement of an animator handling a model (like the marks left in King Kong’s fur by Willis O’Brien) or dragging a brush across a cel.

Ultimately the effectiveness of special effects lies not only in their execution but in how they are used—how effects shots are framed, how they are built up to and cut away from through editing, and their function within the story.  Jurassic Park, still a landmark of CG effects after more than twenty years, looks better than many CG films made last year simply because of the care with which Steven Spielberg and his crew combined CG with models and other practical effects, edited seamlessly together to create an illusion of reality.  Conversely, a carelessly executed effect will look crummy and take the viewer out of the film whether it’s CG or practical.

One reason traditional stop motion looks eerie compare to actual moving objects on film is the uncanny clarity of each frame: when live motion is filmed, there’s a slight blur as the actor or object is caught in motion while the shutter is open.  Animators have ways of getting around that (even in hand-drawn animation), introducing more naturalistic blur after the effect (or even in-camera, through a process dubbed “go motion”).  Nowadays, CG can be used to smooth out the inconsistencies and simulate the blur of motion even when models are still animated by hand (such films as Coraline and Paranorman are examples of this hybrid style).

As it happens, The Lego Movie, which I wrote about enthusiastically last time, is animated almost completely in CG rather than stop motion, but the constraints of animating a world made (almost) completely out of Lego bricks lead to some interesting results.  In an interview with fxguide, CG Supervisor Aidan Sarsfield of Animal Logic (the studio that animated The Lego Movie) spoke of the filmmakers’ desire to “stay true to the medium” of Lego, treating it very much as if it were a stop motion film on a real Lego set (albeit one of huge scale and complexity).  The CG bricks were treated as rigid: there was no stretching or distortion, and the only movement was at points of articulation.  Even effects that are generally ephemeral or subject to fading (such as flames, laser beams, smoke, explosions, and moving water) were virtually “built” out of bricks or other Lego pieces, which were “binary”—either there or not there.  Sarsfield describes the process by which colors or brick sizes could be cycled through to give the impression of fading clouds of smoke or moving waves; the effect is unlike anything I’ve seen, and more to the point most of it could by recreated in actual bricks and animated by hand (even though it would probably take forever).

Sarsfield also noted that very little motion blur was used, giving most of the action a staccato feel similar to old-school animation. For extreme fast motion, however, the animators devised a technique for what they called “brick blur:”

Brick blur was created by a little strip of bricks. The colors of the character matched the string of bricks but the silhouette was defined as if someone has structured the motion blur with bricks.

I previously mentioned how much I enjoy the abstraction of animation, especially stop motion.  In this case, the squared-off forms of Lego bricks and minifigures are matched perfectly by the jumpy, ratcheted motion of the animation style. (It’s worth noting that the Lego characters’ faces are smoothly animated—there are limits to abstraction, after all.) Subtleties like “brick blur” and the audacity of (for example) an entire surging sea made of constantly shifting Lego bricks are great examples of filmmakers exploiting the unique aspects of their medium to create something truly novel; and the end result shows how computers can be used without losing the handmade qualities that made the project appealing in the first place.  Aidan Sarsfield mentions that the animators knew they had been successful when the first trailers appeared and audiences couldn’t tell whether stop motion or CG had been used; I wouldn’t be surprised if The Lego Movie inspires another generation of animators and model makers.

GFan