Medleyana, Year Six: The Future of Fates Worse Than Death

I made a key decision when I began Medleyana (six years ago this week!): I gave myself permission to write about whatever I felt like rather than covering a single narrow topic (the blog’s motto, “In praise of the eclectic,” was thus aptly chosen). I could not have predicted, for example, that a good chunk of my time would be spent covering old movie serials. Related to that freedom, and as an antidote to a phobia of leaving any angle uncovered I had developed in grad school, I accepted, even embraced, that I would not always be comprehensive in my discussion of every topic. Building up over time, each article adding to the big picture, the writer I have become has been revealed (to myself, not just to readers) over the past six years. This is, of course, normal for reviewers, who write about one thing at a time, but it was a new way of thinking for me. In retrospect, it was silly of me to think that I could do it any other way.

This is also the sixth year of writing Fates Worse Than Death, mostly during the summers. I originally started the series as a way of motivating myself to watch a few serials I had on DVD (while, at the same time, providing fodder for my blog). I have since bought many more serials for the specific purpose of writing about them, as well as hunting them down online (not to mention the books I’ve bought and checked out of the library to bolster my writing). I feel that I’ve graduated to “aficionado” status, but I wouldn’t say I’ve yet earned the right to call myself an expert. More than 250 serials were produced during the sound era, and I’ve watched and reviewed about 20% of them at this point.

However, I have watched enough that many patterns and similarities have emerged. Originality (as opposed to novelty) was not the primary aesthetic goal of the serials, so evaluating them individually is often a matter of judging the skill and artistry of filmmakers who were ringing changes on familiar formulas rather than breaking new ground. The question I face is this: should I continue writing about the serials in individual summaries, as most of the articles in Fates Worse Than Death have been, or should I condense and consolidate my coverage, while continuing to watch and research the serials? As I have frequently pointed out, I wouldn’t continue to do this if I didn’t enjoy it, and while I sometimes have criticism to level at the serials, I hope that my affection and interest in the genre and the era comes through in equal measure. If I am critical, it is because I am a fan who was been moved to think about what I am watching.

I also feel that I have written enough installments of this series to identify the strengths and weaknesses of my approach. There is a great deal of material already available on the production of the serials: the careers of the actors, directors, and crew members; the box office results and later television revival of the serials; and the places and people that often go nameless in the original films but have been identified over the years by eagle-eyed fans. I do not feel that Fates Worse Than Death is primarily about those things, although I touch on them occasionally. Nor does my work quite fit the nostalgic approach taken by many of the first-generation fans who grew up attending Saturday matinee showings of these films; as I have written previously, my own nostalgia is for the films and TV shows made in reaction to this material such as the Indiana Jones movies and The Rocketeer (I couldn’t really see the serials uncut until I was an adult anyway). Researching the serials (as well as the comics, pulps, and radio shows of the Golden Age) helps me to understand the influences that went into those works, but the serials are ultimately part of someone else’s childhood. On the other hand, I hope that I have more to offer than just snark.

No, I have come to find that my primary interest is in the form itself, in the way the demands of the cliffhanger and the weekly episode shape the story, as well as the way low budgets encouraged economy, from the use of recycled props and sets to the use of in-story flashbacks and that reliable staple, stock footage. One strength of this approach is that I have tried to watch as broad and representative a sample of serials as I could, taking on the serial as its own genre, not just as early film vehicles for my favorite comic-book superheroes or as an embarrassing cousin of the Western, gangster, or science fiction genres.

I also believe that there is room to explore the influences that flowed into and from the serials: the popular crime novels of Edgar Wallace, the fantasies of H. Rider Haggard and Edgar Rice Burroughs, and the comic strips of Alex Raymond, for example. I’ve mentioned those names many times, and they keep coming up because of the repetitions of formula I’ve mentioned; again, I’m not the world’s foremost expert on popular culture, but I’ve learned a great deal from writing this series, and I hope to continue exploring those elements. (Because of the way I write installments of this series, I generally like to go into each serial as a blank slate, only afterward discovering what other materials I need to fill out my review; a more comprehensive approach would necessarily make research a greater priority.)

Similarly, as the 1930s and ’40s recede further into the past every year, details from the serials that contemporary audiences took for granted become more obscure. A work that delves into those details, that separates fact from fiction and provides a clearer picture of everyday life in that era, the better to appreciate the flights of fancy, strikes me as overdue (Christopher Miller’s book American Cornball, which explains to modern audiences what used to be so funny about castor oil and other jokes that turn up in old cartoons and movies, is a model I have in mind here).

In short, I put it to you, dear reader, especially those of you who have stuck with Fates Worse Than Death this far: what would you like to see going forward? Would you read a longer work, partly an explainer about the serials and the world that produced them, partly a guidebook with selected reviews of individual serials? Or are the reviews themselves compelling enough that you would prefer to keep reading them? Are there specific serials or related subjects you’d like me to write about? I intend to keep watching them, but I don’t want the article format to become stale, for myself or for readers. If you’ve followed this blog or read Fates Worse Than Death (all available here), let me know what you think: comment here, or drop me a line through the Contact page or on Twitter. As always, thanks for reading!

Medleyana, Year Five

CitizenKane

The author, hard at work producing fresh #content

I have been thinking about editors lately, and how necessary they are. It is sadly clear that editing isn’t the priority that it used to be, and I’m not just talking about writing online; finding an obvious error in a newspaper, magazine, or even in a book, and knowing that it was preventable is one of the sadder and more frustrating experiences that all readers have had at one time or another. Everybody needs an editor: another pair of eyes will frequently notice typographical errors, missing or misused words, and ungainly repetition that I have overlooked (it’s so basic, but I still get annoyed when I find I’ve used the same word twice in a sentence or repeated it too closely in a paragraph). I happen to think I am a pretty good proofreader of my own stuff, but nobody’s perfect, and beyond the question of my writing ability, when I’m self-editing I only see what I think I’ve written, mentally filling in words I’ve left out or correcting spelling errors without even noticing them. An editor sees what I’ve actually written and can go from there.

Of course, what I’m describing is really proofreading and doesn’t even get into the more active roles many editors take in shaping their writers’ work. For a couple of years I wrote concert reviews for the Wichita Eagle. That was instructional, but newspaper editing has its own set of conventions: I learned quickly that I couldn’t write four paragraphs of critique and then turn it around with something positive in the last paragraph, because newspapers “cut from the bottom,” and that last paragraph was the first to go if space was needed, undercutting my rhetorical strategy and making it seem like I had nothing positive to say. I also found that phrases in parentheses or set off by em dashes were easy to cut, so I learned not to put anything too important in them. As far as grammar or word choice, though, I don’t recall many changes being made to my prose. My concert reviews were submitted via e-mail, where they would be posted first online and then usually appear in the print edition a day later (as you may expect, it was the print edition that sometimes made cuts for space).

Needless to say, Medleyana does not have an editor other than myself. With enough lead time, I can let an article rest and come back to it with fresh eyes, seeing clearly what is actually there, but realistically I don’t always have the time to let things settle before I hope to post them. Being online, I can always go back and correct mistakes if I find them later, but beyond errors of fact or simple typos, I try to resist the temptation: once you start rewriting, you may never stop. That said, my experience writing and reading lead me to have great respect for the editor’s art and skill.

There is another way in which the passage of time helps my writing process: in the realization that I’ve perpetrated a cliché. Clichés are often the byproduct of hurried writing or the initial stage of the process in which I’ll put something, anything down on the page to get started. You would think that a hackneyed phrase would immediately jump out at me, but if it fits into the rhythm of the passages around it, it can be camouflaged, only appearing obvious later, once I’ve pressed the “Publish” button. Sure, I take out clichés if I catch them during the proofreading/rewriting process, but it’s the ones I don’t catch that I really remember–and importantly remember to avoid in the future. (Lest I be accused of vagueposting, I already cringe when I see the sentence “What’s a girl to do?” in my review of Disenchantment, and that was only two weeks ago. Blecch.)

Weak endings, judgments that later seem too harsh or not harsh enough, and arguments or turns of phrase that come to me perfectly formed the day after I’ve published are examples of similar phenomena. The realization that I’ve written something trite or half-baked is a powerful incentive to do better, and a single published example I regret is stronger in that regard than a dozen unpublished aspirations. Still, as I said, I try to avoid editing old posts, because down that road lies madness. I’d rather look forward and try to apply what I’ve learned from my successes and failures to the next thing I write.

On that note, it’s now been five years since I started Medleyana; my focus has changed over time, with fewer personal essays and more reviews (especially my series Fates Worse Than Death, about which I’ll have more to say in an upcoming article). Some of what I have written seems excessive to me now, especially in the early blog entries, which were often about subjects I’d been thinking about for some time before writing; the search for fresh material often doesn’t leave as much time for exploring things in depth as I might like. However, I know from experience that if I don’t keep a schedule, I might never finish anything, because there’s always more “research” to be done, always some other nugget of information waiting to be uncovered. (And of course there are months where I don’t post anything at all.) It’s true that I don’t publish as often as I did when I started, but I plan to continue, and I’ve already re-upped my domain registration, so I guess I’m committed. I have some fun articles planned already, and October is usually a fruitful month for me with plenty of Halloween-related topics to write about, so please continue to check the site (or subscribe)!

To all my readers, whether you’ve been with me from the beginning or just discovered Medleyana, if you’ve shared links to my posts, commented on a post, followed me on Twitter, or just read something you enjoyed: thanks.

Medleyana: Year Four

I’ve been thinking about Dungeons & Dragons lately: specifically, the period in the mid-1980s when I was most obsessed with the game. (This is a periodic thing for me: I don’t play anymore, but once or twice a year I get the itch to relive past glories.) I’ve been reading some of the adventure modules and other materials from that era, and one thing I remember is how much time I spent as a kid just reading those same books, poring over the pictures and the endless statistics and rules (well, the rules I mostly skimmed) and regretting that I didn’t get enough serious playing in. I felt like I was missing out. I’ve since heard from many D&D fans who in fact never played the game at all, either because they didn’t have friends who were interested, or they weren’t allowed to play by strict parents, or they just didn’t have enough free time.

I am certainly familiar with the daily ritual of examining gaming materials that would never see a round of melee combat, but my situation was a bit different: in those days, the writers at Dragon and Polyhedron (and, I dunno, White Dwarf I guess) put an awful lot of emphasis on the importance of developing your campaign. “Campaign” was the word for the ongoing game over the long haul, and in particular the interconnected skein of events, personalities, and long-term goals that transformed a series of disconnected sessions and small-stakes adventures into a sweeping epic like The Lord of the Rings or The Chronicles of Amber. A properly developed campaign was, it was hoped, the stuff of legends, the kind of immersive collaborative storytelling that years later would make players wistful as they recalled together, “Do you remember that night in Shanar, the one with the Halfling assassin?” “Ah, yes, I remember it well.” Sighs of contented reminiscence all around. It’s no wonder that the word campaign itself was borrowed from military jargon by way of wargaming: were not a group of players bonded together over time and shared experience in a manner akin to veteran soldiers?

Equally important, at least in the pages of Dragon, was your campaign world. It was fine to play in the World of Greyhawk, the default setting of most of the early published adventure modules (replaced later on by The Forgotten Realms and a number of other prefab settings), but it was assumed that you would only be satisfied with that for so long, and that at best such supplements were to serve as a springboard for your own Great Work, the Magnum Opus of any Dungeon Master: your own individual campaign world, one that you created, and sown with seeds for adventure derived from the unique geography, history, and culture(s) that you came up with. It all sounded very compelling, and just as importantly designing your own world from scratch gave you something to do during that time when you weren’t playing but you were leafing through the rulebooks anyway.

In middle school, I had a lot to learn about worldbuilding, Dungeon Mastering, and storytelling, but that’s not the point of this. No, the main thing I remember about my campaign, set in the world of Ix-Nay, was how it got harder and harder to get all four (and later three) players, including myself, together, until finally we were playing maybe once a year. No wonder Ix-Nay never had the breath of life in it! In roleplaying games, a setting isn’t really a world until it has been set in motion and players have been given a chance to explore it. So I felt that I was missing a key experience in any serious gamer’s career (and as you can tell, I took this calling very seriously indeed).

But here’s the thing: even though my campaign with my custom-made world and handpicked players withered on the vine, in retrospect I played D&D quite a lot. There would be random pick-up games with kids who would come and go, most of these sessions one-shots with characters who were never seen again. There was even a Dungeons & Dragons club at my middle school, held in the art teacher’s room. Sometimes I was the DM and sometimes the player. Sometimes you would be playing with people you didn’t even particularly like. The game experiences I had ranged from total party kills at the hands of rigorous (to a fault) DMs who had strong ideas about the integrity of the game, to freeform fantasies that included guest stars like Bon Jovi. I have a lot of memories of playing D&D (or the mutated offshoots of it we came up with ourselves). Yet at the time, snob that I was, I didn’t think those games “counted” because they weren’t part of my campaign. They were, at best, pre-season or exhibition games (to use the parlance of sports with which I was hardly conversant at the time).

It wasn’t until much later that I renewed my acquaintance with the Devil’s game from the player’s side and experienced some truly excellent Dungeon Mastering. I learned that developing a campaign is a two-way street, built upon the contributions of both Dungeon Master and players, and most of it all it requires regular care and feeding with weekly or biweekly sessions (ultimately I just didn’t have time for that kind of commitment, but I kept it up for a few years). Perhaps that helped put my youthful gaming in perspective: I could stop beating myself up about my “failed” campaign and embrace the fun and growth I had experienced in the “unofficial” side quests. They really hadn’t been so different.

All of which brings me to the changes I’ve gone through in the last year and how that has been reflected in this blog. This weekend marked four years since I began Medleyana, and as I always do at this time of year it’s time to set down a few thoughts about what I’ve done with it and where it’s going. I’ll be the first to admit that writing hasn’t always been the first thing on my mind this year: my work as a musician and teacher has kept me busy, and even “free time” doesn’t always equate to writing time if I really just need to recharge my batteries. (I won’t deny that the dreadful state of our politics has gotten me down as well.) I’ve also noticed that the majority of my blog posts have become reviews: it’s much easier to get the words flowing in response to a movie or a book or comic, and it makes it easier to stop when you reach the end of that topic, as opposed to the open-ended ruminations that Medleyana started out as.

At the same time, however, when I look back at the past year, I’ve actually done a fair amount of writing. Although there were some gaps in posting, I’ve averaged about two entries a month, and I can be proud of what I’ve written (revisiting my first year, it strikes me that many posts were filler, born of self-imposed deadlines). Among other things, I also completed the draft of a novel earlier this summer, an undertaking of at least the last four years or so (another one of those “small” projects that grew bigger as I went); it’s still in need of complete rewriting before it will be fit for any kind of public consumption, but being able to write THE END on it, even in the state it’s in, has been a real relief, and is perhaps one reason I can look at what I’ve published this year and be okay with it.

Ultimately, just as I learned when playing D&D, there is little difference between what I see as my “real” work and what I produce in the mean time: it’s all part of the process, and it takes just as much focus to write a good blog post as it does to complete a novel, the only difference being the length and the relative challenge of sustaining that focus over the long haul: the difference between a one-off adventure and a campaign, if you will.

The Graveyard of Unfinished Articles

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The truth is that while I will go to just about any lengths to stay on a schedule, even a self-imposed one, when I allow myself the freedom to only post when I feel like it, it becomes easy to put it off or just not bother, and that’s how I’ve ended up with such a paltry output on Medleyana this spring. This week, after finishing up my Tune in Next Week series covering the Buck Rogers serial over at The Solute, and feeling self-conscious about how long it had been since I posted here, I wrote up a thousand words or so about a topic that had been rattling around my brain for a while.

The article, once I finally got rolling on it, was a speculative endorsement of a live action feature film based on a popular children’s property. (No, I won’t say what it was; I may yet find something to do with what I wrote.) I thought I made a good case for a live action version of a property that has, as yet, only been seen in a direct-to-video animated format. However, the more I wrote, the more I felt that I couldn’t be the only one with that idea. Sure enough, upon searching for information online, I found that a live action film is already in development, although a release date isn’t set.

My feelings upon learning this are mixed. On the one hand, I feel vindicated: I’m clearly not the only person who sees the potential in the property, or at least my ability to recognize patterns in the media strategies of large brands is intact. On the other hand, there goes a morning’s work that I can’t use without serious reframing. (Note to self: do research before writing.)

While the amount of labor involved wasn’t huge, the incomplete article joins others stored in my hard drive or notebooks that will likely never see the light of day, made obsolescent for one reason or another. A partial review of Galavant‘s first season, begun under the assumption that it would be a self-contained story, seemed pointless to complete when it turned out that the story ended on a cliffhanger; the many loose threads would be tied up only in the second (and now final) season. Another article about the wave of detached, ironic “appreciation” of bad pop culture prominent in the 1990s (think Mystery Science Theater 3000) petered out after two paragraphs (its premises overlapped too much with a similar article I had written about listening to “bad” music). Another article on shape-changing “versatile” animals in fantasy fiction remains just a series of notes and references (I suppose that one may still get written some day). All of these drafts fell victim to a fatal lack of accessible information or the realization that I didn’t have that much to say about the subject, or simply fell out of date, overtaken by events before I could complete them.

The record for my fiction output is even worse, since I’ve tried to find outlets elsewhere for it rather than self-publish. I’m not talking about finished but rejected stories–those are annoying enough, but I can show them to anyone that wants to see them–but those “stubs” that started off strong but petered out or were interrupted and never returned to. (I’m hardly alone with the latter problem, exemplified by the “man from Porlock” who interrupted the composition of Coleridge’s Kubla Khan.)

George Bernard Shaw famously said, “When I was young, I observed that nine out of ten things I did were failures. So I did ten times more work.” This blog, as well as my work at The Solute and other venues, has been part of an ongoing effort in the last several years to finish more projects, even small ones. Certainly there is satisfaction in having a steady stream of small articles instead of being invisible for a year at a time between unveiling larger projects, but there is something to be said for single-minded application as well. Currently, I’m scattered between several projects, and while the time to work is more abundant than it has been for some time, it still takes discipline to manage so many competing interests. That’s a matter for discussion at another time, however.

In any case, whether I recast the article I wrote or simply leave it in the drawer, it surely won’t be the last thing I write that fizzles out or is allowed to die quietly; sometimes those premature deaths are mercy killings. At least a few of them have the potential to be repurposed, perhaps into an article about leaving projects unfin

My 2014 in Books

As I’ve mentioned before, I’m not usually one to keep a list of everything I read or watch, but in 2014 I kept a list of books I had read, in part because I was conscious that I wasn’t reading as much as I used to. Although the number this year is relatively small, I’d say the mixture of non-fiction and genre fiction is fairly typical of my reading in the last few years. The list includes some graphic novels and collections of comics, but not single comic book issues (which I’ve also fallen way behind on). It’s also influenced by subjects I was writing about; however, it only includes books I read from cover to cover, not those I dipped into for reference. Finally, all but one was a first-time read, although I had read parts of some of them in the past.

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January
Batman: Odyssey, Neal Adams
King City, Brandon Graham

February
The Look of the Old West, William Foster-Harris

March
Inventing Kindergarten, Norman Brosterman
Great American Folklore, Kemp P. Battle

April
The Old Patagonian Express, Paul Theroux
The Great Movie Serials: Their Sound and Fury, Jim Harmon and Donald F. Glut

May
Cliffhanger: A Pictorial History of the Motion Picture Serial, Alan G. Barbour
Misery, Stephen King

June
The Lost Worlds of Power Vol. 0, ed. Philip J. Reed

July
Showcase Presents The Great Disaster Featuring the Atomic Knights, various

August
The American Book of the Dead, Stephen Billias (reread)

September
The Bloodhounds of Broadway, Damon Runyon
The Extraordinary Adventures of Adèle Blanc-Sec, Jacques Tardi

October
Showcase Presents Captain Carrot and His Amazing Zoo Crew, various
All The Wrong Questions: “Who Could That Be at This Hour?”, Lemony Snicket
The Maltese Falcon, Dashiell Hammett

December
The Lost Worlds of Power, ed. Philip J. Reed
All the Wrong Questions: “When Did You See Her Last?”, Lemony Snicket
Crab Monsters, Teenage Cavemen, and Candy Stripe Nurses: Roger Corman: King of the B Movie, Chris Nashawaty

Much of my thinking on what I read this year has already been included in the articles to which they are linked, and since most of what I read was published before 2014 and is in a diverse range of genres, ranking them seems pointless. I am struck, however, by how long ago some of the books I read in the spring seem to me; I might not have remembered that I read them this year at all without this list, instead consigning them to a hazy, indistinct “past,” even though I enjoyed many of them. To tell the truth, even September seems a long time ago from this vantage point. Such is the telescoping effect of the end-of-year holidays, I guess.

It strikes me, however, that I began and ended my year with two very different books that explored the rush of unbridled creativity in different formats. (Sorry, Batman: Odyssey, I don’t mean you, although you were memorable in many ways.) Brandon Graham’s King City is a graphic novel set in the futuristic metropolis of the title; its central character is a young man returning to his old stomping grounds after training with a mysterious group that uses multi-talented cats as weapons (yes, it is quite strange, but that description doesn’t even scratch the surface). In Graham’s notes (which I am paraphrasing, as I borrowed the book from the library and don’t have it in front of me), he said that King City‘s plot was guided by his desire to only draw things that were exciting to him: to not bore himself. Such an impulse could have led to disaster, but tied to a strong sense of craft, it makes for an immersive, invigorating read, with its weaponized cats, ultra-violent gangs, sexy girls, and graffiti-filled urban vistas that are part Moebius and part Mad magazine.

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At the other end (and just finished today, in fact) was Chris Nashawaty’s pictorial/oral history of influential director/producer Roger Corman’s career, from his days cranking out cheapies for the drive-in market to his nurturing of young (and affordable) talent, to his eventual recognition as a Hollywood elder statesman. The book includes reminiscences from such graduates of “Corman University” as Martin Scorsese, Joe Dante, and James Cameron, to name only a few. I was somewhat familiar with Corman’s career and working methods, and of course many of his films; Corman, and “mavericks” like him, continue to inspire because of their perseverance and determination to create in the face of low budgets, limited time, and (in many cases) lack of prestige. Corman and his crew made a virtue of such limitations, but the many anecdotes about making films show the value of committing to do one’s best work, whether on a pointed political statement like The Intruder or on the many monster, biker, and women-in-prison movies that Corman made on an assembly-line basis.

Tomorrow, I look back on the movies I watched this year.

I Stood in Line for an Hour to Watch Stephen King on Television

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Like something straight out of the hit film The Lawnmower Man, a futuristic digital simulacrum of author Stephen King manifested in one of the “overflow rooms” of the Hughes Metroplex at Wichita State University on Friday. King visited Wichita as part of the tour supporting his newest novel, Revival, and while I arrived early to hear him speak, I didn’t arrive quite early enough. The event (a reading from the new book, some prepared remarks, and a Q&A) was to start at 6 pm; having secured my ticket before they quickly sold out last month, I thought I’d head over to the Metroplex at about 5, giving myself plenty of time for travel and parking. Around 4:30, my wife noticed a Facebook post from a friend who was already there: the line was three quarters of the way around the building already. I hopped in the car and left, just barely finding a place to park. The line was fully around the building by this time (about 5), and many more people got in line after me. It took an hour for the line to wind back around, an hour of standing in near-freezing weather; at least it wasn’t raining or snowing. Quite a few people gave up and left, or didn’t bother queuing up when they saw the size of the crowd.

To make matters worse, the event was oversold: only the first 1700 ticket holders would be seated in the auditorium, and to get in the auditorium you had to have a wristband, which they started issuing at 4 pm. This information was on the event’s website, but not printed on the ticket:

Seating at the event is general admission. Once the Lowe Auditorium is full, the remaining attendees will be seated in overflow rooms with excellent, live audio / visual feed to Mr. King’s presentation.

So perhaps I was naive not to expect something like this, but based on the number of people who gave up, and the backlash mentioned in the Wichita Eagle‘s coverage of the event, I wasn’t the only one unpleasantly surprised. Needless to say, I was in the “overflow.”

But enough bitching. How was the presentation? It was fine: although King protested that he was terrified of large crowds and implied that he was at best a reluctant public speaker (supported by the fact that the Revival tour would only have six stops), he had an easy-going, conversational tone and was engaging and relaxed. A slight cold didn’t noticeably slow him down: he promised us it wasn’t ebola, and on that note observed that every time a new flu strain hit the news, sales of The Stand spiked. He sounded much like he writes, at least his non-fiction: I never once heard him use the word “fuckeroo” (although the sample he read from Revival did include “whoremaster,” another King standby).

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I’m more interested in King’s creative process than his books these days. That’s not to say I won’t read Revival, a copy of which was included with the ticket price. But even King’s diehard fans tend to take his books as they come these days, cherishing the good ones and shrugging off the disappointments as part of the cost of being a fan of this most prolific of authors. King is like a baseball player, grinding out a season’s worth of games, day in and day out, and even the Hall of Famers don’t hit home runs every time they go up to the plate.

The unevenness of King’s work has a lot to do with his intuitive approach and (reported) two thousand words a day: early on, King observed that he is “not an organized writer,” to which I responded “NO SHIT” in my notes. King said that every story begins with an image, and the process of writing is one of exploring the implications of that image and asking what happens next. He compared it to pulling a thread from a mouse hole: sometimes the thread is as short as a few pages’ worth of story, and sometimes it’s as long as a novel. And since King doesn’t know where it’s leading any more than the reader does, there’s always the possibility that the ending won’t be satisfying, or that it won’t be what he thought it would be when he began. Sometimes characters turn out to be stronger than he expected (he cited ‘Salem’s Lot, saying that his original plan was for the vampires to win), and sometimes they don’t make it. “I love a happy ending as much as anyone,” he said; “it’s just not always possible.”

I was aware of his general approach from his writing already: in addition to his memoir/handbook On Writing, King has often included writing and storytelling (and discussions of same) in his fiction, to the point that stories about writers are a significant subset of King’s work. As I wrote last summer, Misery, in addition to being a gripping story of suspense, is also something of a master class in writing as King surrogate Paul Sheldon thinks his way through the book that will preserve his life as a captive of his “biggest fan,” Annie Wilkes. Much of the imagery King uses to describe his process, such as seeing the story through a hole or window, is present in Misery and was still part of King’s discussion on Friday.

I suspect this is one reason King continues to fascinate long after his ideas are not only no longer shocking, but even familiar: his willingness to allow readers into his thought process, to show his tricks, to let them come along as if he needed their help in telling the story, is endearing. It’s also as much of a pose as that of the author who reveals nothing (such as John Irving, whom King said told him that he doesn’t begin a book until he knows what the last sentence will be, to which King responded, “Jeez Louise”), and I’m not naive enough to believe that King has completely laid it all on the table for his audience. Still, the sense that King’s personality comes through his writing is palpable, and longtime fans accept him as they accept old friends or family members, foibles and all.

One of the more interesting moments came during the Q&A: an audience member asked if King still slept with the light on, as he once claimed in an interview. King appeared to search for a memory of having said that, gave up, and finally said, “I’m a big boy now.” The audience laughed, and King segued into a bit that he had likely delivered before and clearly relished, drawing the audience into one of his stories: he pointed out that of all the people at the Metroplex, some of us had probably forgotten to lock our cars, and “anybody could climb into the back seat. And when you’re driving home and you look in the rear-view mirror”–he mimed a figure rising from the back seat–“‘objects may be closer than they appear.’ . . . But that probably won’t happen.” He continued, “And when you get home, and your house is all dark, you’ll go into the bathroom and see the shower curtain closed, and you’ll tell yourself, ‘I left it like that.’ . . . There probably won’t be anybody there.” We all laughed, and King laughed, too. “We’re all laughing,” he said, “but these things have a time release. Because some time tonight, you’re going to be alone, and it’s going to be dark, and then it won’t seem so funny.”

Art Isn’t Easy: Five Examples

Most artists like to talk about their creative work: they give interviews, write program notes, or even try to share their knowledge through teaching or writing how-to books.  It’s a different matter, however, to get across one’s ideas about the urge to make art, or the creative process itself, within an actual artwork.  To some degree, every work of art has something to say about the way it was conceived and constructed, but it’s not always obvious without knowing the artist’s work intimately and/or spending time decoding the work.  At the other extreme, not every look at an artist’s life (including many autobiographies) has anything meaningful to say about where artists get their ideas or the inner resources that they draw on to face artistic challenges.

Within the somewhat rarefied field of “artwork that says something about the creative process,” I have a few favorites that have been important to me.  Some I’ve mentioned previously in this blog; most are centered around an artist actively creating, either as biography or autobiography, yet all have qualities of fiction, even if based on a real person.  Indeed, no one’s life is a perfect vehicle for a statement about art: there are too many accidents and interruptions to line up neatly with any particular theory.  Yet, on the other hand there are often real-life coincidences and symmetries that would be too far-fetched if part of a completely fictional life.  In the spaces between mundane fact and pure fable, the writer or artist is able to express their own viewpoint.

(As an aside, I wonder if this is why there have been so few satisfactory depictions of the Beatles as characters?  There was hardly a single day of their professional career that went undocumented, and their every utterance has been recorded and examined closely.  Is there any room for them to be reconceived in a fictional context without doing violence to the record?)

Fidelity to the facts isn’t a primary concern for Amadeus, the dramatization of composer Antonio Salieri’s supposed plot to eliminate his hated rival, Wolfgang Amadeus Mozart.  As much as I love Milos Forman’s 1984 film, it is in some ways too successful: like the best period films, it wraps its characters in the physical trappings of their time, drawing us in and convincing us, through dramatic means, that it must have happened just this way.  For the last thirty years, musicologists have diligently corrected the many misconceptions spawned by the film (which is not always a bad thing, if it leads to fruitful discussion and understanding the difference between art and history).

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Peter Shaffer’s 1979 play, the basis of the film, is much more clearly using historical figures as an allegory for the contest of mediocrity and genius.  As for Salieri’s role in Mozart’s death (a myth that may have had its roots in Salieri’s dementia in his later years, and which before Shaffer was dramatized by Pushkin and others), it might as well be Cain and Abel, or Jacob and Esau: it is the mythic resonance, the archetypal conflict, that interests Shaffer, not documentary accuracy.

I’m not sure what, if anything, I’ve actually learned about creating art from Amadeus, but it does speak to the reality that talent is spread unevenly in the world, and that wanting to create isn’t enough.  Salieri’s desire to be a good composer, and a good man, to speak for God, isn’t enough, isn’t even relevant.  “Was Mozart good?” he asks.  “Goodness is nothing in the furnace of art.”  (Again, we don’t know if the real Salieri said anything of the kind, or how he even felt about Mozart; but haven’t we all felt like the fictional Salieri at one time or another?)  On the other hand, one could take from Amadeus the lesson that even for the world’s Mozarts success isn’t guaranteed, that there will always be challenges even for the most gifted among us.

Sunday in the Park with George, the 1984 musical by Stephen Sondheim and James Lapine, is one of its composer’s most direct statements about the creative process, to the point that Sondheim borrowed the title of the song “Finishing the Hat” for his collected lyrics.  The phrase has become a kind of shorthand for the endless labor and attention to detail necessary to create something out of nothing (“where there never was a hat”).  In the context of the musical, it also stands in for the real life painter George Seurat puts on hold in order to complete his masterpiece, A Sunday Afternoon on the Island of La Grande Jatte.  All his subjects, and especially his model and muse, Dot, have lives and stories of their own, but to him they are largely formal elements, puzzle pieces to be fit into his great composition.

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It’s not hard to see why Sondheim identified with his fictionalized Seurat: the precision and formal clarity Seurat brought to his pointillistic canvases is a good match for Sondheim’s hyper-articulate wordplay, and the fragments of speech that Sondheim pieces into a mosaic of conversation, Robert Altman-style, is a fitting counterpart to Seurat’s modular approach to form.  Sondheim’s formidable talent for meter and rhyme elegantly sets up the Act I finale in which George marshals his subjects into the final form of his painting.  (If anyone ever tries to produce Tetris: the Musical, I can think of no other composer for the job.)

Sacrifices of a different kind are entailed in Stephen King’s 1987 novel Misery.  King has never been shy about sharing his view of writing—how many of his novels are about writers, and how many of his stories feature writers’ creations and alter egos taking on lives of their own?—but Misery is probably his ultimate (fictional) statement about the work itself (I assume: I’m far from a King completist).  As his stand-in Paul Sheldon struggles to complete a novel for his captor, Annie Wilkes, King speaks directly about both the urge to escape into stories and many of the mechanical aspects of constructing and maintaining a narrative.  I was struck by the observation that “there was always a deadline,” even for books written on spec: “If a book remained roadblocked long enough, it began to decay, to fall apart; all the little tricks and illusions started to show.”  There is a time and a place for every creative work, and some can stay on the shelf longer than others; for some the phrase “strike while the iron is hot” is imperative.  One hears about novels and operas written over the course of years, even decades, but that’s never been King’s style.

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Director Edward D. Wood, Jr. has been called the “worst director of all time,” and his movies are memorably batty in conception and clumsy in execution.  I don’t think he deserves that title (there are many worse films than his, and at least Wood’s work is entertainingly bad), but it’s unlikely that Tim Burton’s 1994 biopic Ed Wood would have had the same combination of humor and pathos if it were about someone more accomplished.  The film takes plenty of liberties with the real Wood’s life, mostly concentrating on the making of Glen or Glenda? and Plan 9 From Outer Space.  While Wood is the kind of outsider Burton has identified with throughout his career, it was Wood’s relationship to fading star Bela Lugosi that really attracted him to the material, reminding him of his own friendship with Vincent Price; I think it’s fair to read the movie as being more about Burton than Wood.  The movie has an optimistic tone despite the ineptitude of its title character; it’s possible that Johnny Depp’s performance is how the real-life Wood saw himself, perpetually chipper and energetic in the face of constant failure.  In any case, the goodness or badness of Plan 9 is beside the point: Ed Wood promises a look at the making of “the worst movie ever made,” but it’s really about the joys and frustrations of creating something, which is why it’s so relatable to anyone who’s tried.

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Ed Wood also shows that no matter how much you enjoy creating, it’s impossible to predict how the finished product will turn out or how it will be received.  If Wood’s work suffered from a lack of critical discernment, it’s even worse when self-criticism stops you before you’ve begun.  That’s a central theme of Lynda Barry’s “Two Questions,” a short comic strip story that appeared in McSweeney’s and has been reprinted in a few places since then.  “’Is this good?’  ‘Does this suck?’  I’m not sure when these two questions became the only two questions I had about my work, or when making pictures and stories turned into something I called ‘my work’—I just knew I’d stopped enjoying it and instead began to dread it,” begins Barry’s story.  The process by which she learns (and relearns, over and over again) to let go of those preconceptions, “to be able to stand not knowing long enough to let something alive take shape,” is one that I recognize, as I recognize the paralysis of engaging in judgment too soon.  As Barry says in a note accompanying “Two Questions” in The Best American Comics 2006,  “trying to write something good before I write anything at all is like refusing to give birth unless you know for sure it is going to be a very good baby.”

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It’s probably telling that most of the works I’ve mentioned were published or released during my teenage or twenty-something years, the age at which I was most engaged with honing my own craft and wrestling with what it means to be an artist.  Which aspects of these stories affect me the most depends very much on the day and my own state of mind: sometimes I feel chained to the desk like Paul Sheldon (though not literally, thank God), praying for the tiniest bit of inspiration like Salieri or dreading the oppressing self-judgment of Lynda Barry’s two questions; other days I feel my creative juices flowing as freely as Mozart must have (my excitement tempered by the knowledge that Ed Wood probably felt the same way).  At still other times I’m preoccupied with business matters, also touched on by these works.  Perhaps that’s why I continue to return to them for inspiration and perspective: there’s an understanding born of experience in each one of them.

Do you have a favorite work of art that conveys the creative experience?  Share it in the comments!

Last week, Philip J. Reed of Noiseless Chatter invited me to write a little about my contribution to The Lost Worlds of Power during the lead-up to publication, and it’s available to read now. While avoiding spoilers for the story itself, I zeroed in on the relation of fan fiction to the descriptive manuals that often accompanied video games in the early days, and the ways in which the illustrations could suggest a more detailed setting than the graphics of the time allowed.  (That wasn’t as much of a problem by the time my selection, Legendary Wings, was released–it’s graphically quite impressive–but I guess it was on my mind, and I can never resist the opportunity to travel down memory lane.)

Those hi-def screens reveal a lot of detail, don't they?

Those hi-def screens reveal a lot of detail, don’t they?

Check it out, and consider following Noiseless Chatter while you’re there, won’t you? Updates on The Lost Worlds of Power appear there regularly, although the release date hasn’t been finalized as of this writing.

 

Art Rules: A Brief Example

In my last post, I described the process of discovering affirmative formal rules during the process of composition. I thought I’d share an example from my own work, a short piece for piano four-hands entitled Odell Lake.

Most of my compositions for piano are in a ragtime style, and while Odell Lake started off that way, it took off in a different direction as I composed it.  Formally, it is not a rag: it doesn’t follow the typical AABBACCDD arrangement of themes, and the themes are not 16 bars long.  It does, however, contain repeated sections, and as I composed it I focused on how to use repetition as a constructive element: was there a way to change the context of a repetition so that it sounded different, or had a different musical function, each time it was played?

The rule that emerged was twofold: first, everything in the piece (except the very beginning and end) would be repeated, sometimes more than once (two sections contain “nested” repetitions, echoes within echoes).  Second, most of the phrase endings don’t correspond to the points of repetition, giving the impression of phrases that end in two different ways, depending on whether the music circles back to a previous point or continues into the next section.

This formal approach led to a piece that is fairly sectional (appropriate, given the ragtime influence), but in which the themes and ideas are continually developing, as if the listener were examining them from every angle.  I didn’t worry too much about thematic consistency (although the initial ideas return at the end in the manner of a recapitulation), given that everything would be repeated.  Because it was a duet, I also gave thought to where the repeat signs would fall on the page, in order to avoid excessive page turns; that was also a contributing factor in the sectional design.

The end result was a piece that had formal integrity without being predictable, and was fun to play.

Art Rules (or, “Freedom! Terrible Freedom!”)

You could say I’m a formalist, both in my work and in how I relate to others’ work.  Formalism has often been a term of abuse, implying a concern only for formula without regard to “content,” as if they could somehow be separated.  But I think my previous posts have made clear my interest in the different ways ideas can be organized and expressed, and the layers of meaning that can be suggested by a smart deployment of familiar elements.  Concern for formal elements doesn’t preclude evaluation of ideas and execution as good or bad, nor need it imply a completely intellectual approach by which quality is an objective truth that can be proven one way or the other.

It does allow for some wiggle room, however.  A symphony, a film, or a comic book can be evaluated on its own terms, asking “What is this work setting out to achieve?” and “Does it succeed?”  Does it work within the established boundaries of the medium and genre or seek to challenge them?  Most people nowadays have varied interests, and are accustomed to engaging works of art or entertainment pitched at different levels, adjusting their expectations based on cues within the work itself (or implied by its marketing or venue, which can lead to disappointment or the occasional pleasant surprise if the work doesn’t match expectations).  In this pluralistic environment, we are all formalists, to a degree.

What does this mean to the process of creation?  Is it just a matter of hitting the right story beats or composing four-bar phrases, of Drawing Comics the Marvel Way?  Obviously not, although those are the starting points of craftsmanship as traditionally understood.  When people dismiss stale or soulless formula, it’s often this kind of basic “how-to-do-it” stuff that they’re referring to: “By the numbers.” “Hackwork.”  Sometimes the contempt is richly deserved, and we’ve all encountered enough impersonal, indifferent work to understand that calling something “merely” professional isn’t meant to be a compliment.  It’s one thing to cling to formula, to imitate, when just starting out; it’s quite another when you feel the artist isn’t trying or thinks you’ll be satisfied with the bare minimum.

The reverse, though, can be a search for “originality” with no foundation of technique or (sometimes) knowledge of what has already been done.  And that contempt for “rules” can lead would-be artists to actively avoid formal training: “You don’t learn what you can do in school, you learn what you can’t do.”  “I don’t want to be made to fit into a box.” “I want to be able to color outside the lines.” Et cetera.  Never mind that any artist worthy of the name should hope to graduate to drawing their own lines to color in (metaphorically or otherwise).

So, yes, I’m on the side of discipline, whether it’s channeled by an established institution or developed individually on one’s own. (The point that is often overlooked in this school vs. autodidact debate is that, when you come down to it, all artistic discipline is self-discipline; no one is going to do it for you, no matter where you are.)

As for rules?  Like any other artistic resource, they can be a help or a hindrance, and this is where the formal approach comes in.  Igor Stravinsky’s Poetics of Music contains a famous passage which nails down the problem with unlimited freedom:

The more art is controlled, limited, worked over, the more it is free. . . .  I experience a sort of terror when, at the moment of setting to work and finding myself before the infinitude of possibilities that present themselves, I have the feeling that everything is permissible to me.  If everything is permissible to me, the best and the worst; if nothing offers me any resistance, then any effort is inconceivable, and I cannot use anything as a basis, and consequently every undertaking becomes futile.

For a long time I considered that my mantra, placing sometimes-arbitrary restrictions on my compositions in the name of “structure,” but frequently alternating this approach with an anything-goes, all-inclusive aesthetic.  Thus did I refute Stravinsky!  My guide at this opposite pole was Frank Zappa, who defined his approach as “Anything, Any Time, Anywhere—for No Reason at All,” and who did as much as he could to upend and undermine what he called the “hateful practices” of music.*  Sometimes I found a happy medium between these two extremes, but I caused myself a great deal of trouble by misunderstanding musical rules and how to apply them.

There are negative rules and affirmative rules: rules that say you can’t do something and others that say you must do something.  Unfortunately, the early years of musical training are often filled with the negative kind: don’t have parallel fifths, don’t use retrograde chord progressions, don’t double the leading tone. There are good reasons for all those rules, but it can be awfully restrictive if you see yourself as a loner working outside the system: save those exercises for the sheeple in Theory I—I’m going to do things my own way.  It gets worse when you get into historical counterpoint (in the styles of Palestrina and J. S. Bach), and even Arnold Schoenberg’s twelve-tone system had quite a few “don’ts,” as he originally intended it to avoid tonal implications.  It’s not hard to see why school sometimes seems to be all about NO.

It can also be easy to carry that mindset into composition: sometimes the “don’ts” are merely pedagogical tools, obstacles put in the student’s way to make them avoid the obvious, or to prevent bad habits, and as such they are useful.  Many composers (and other artists) never get past those rules they’ve internalized, turning a brace that was meant to make them stronger into a crutch they depend on.  I’ve spoken to many mature composers who said they still heard their teacher’s voice in their heads when working, but whether they heed or ignore it is part of the decision-making process.  I remember vividly the first time I included a bass drum roll in a composition, something that my first composition professor had discouraged me from doing.  I had a good reason for using it, but it still gave me an illicit thrill—and I had been out of school for eight years!  Composition education, at least in schools, is still very much a one-on-one teacher-student relationship; I don’t know if my remarks apply fully to other disciplines, but I’d be surprised if writers and studio artists didn’t have similar stories to tell.

I might have made smoother progress if I had kept in mind a passage from a few pages earlier in Stravinsky’s book (emphasis added):

Invention presupposes imagination but should not be confused with it.  For the act of invention implies the necessity of a lucky find and of achieving full realization of this find.  What we imagine does not necessarily take on a concrete form and may remain in a state of virtuality, whereas invention is not conceivable apart from actual working out.

An important principal of form that isn’t always obvious is that very often the “rules” of a given work of art are discovered in the process of the “working out” Stravinsky describes.  Rules set out beforehand are apt to be negative: formal boundaries of the sort described in the first passage from the Poetics, and they may or may not fit the material chosen to elaborate.  Rules discovered in the process of creation are more apt to be both affirmative and organically related to the material, leading to the kind of creative freedom that is the goal of all this discipline.  Sometimes the discovery of internal rules is part of a painstaking process at the writing desk or in the studio, and sometimes it takes place on the fly, as in an improvised jazz solo, but either way it comes across to the audience as freshness and spontaneity, in which developments can seem both surprising and inevitable.

As an example, comics writer Alan Moore is known for the tight formal approach and attention to detail he brings to his work; his discovery of the guiding principles he would apply to Watchmen (in collaboration with artist Dave Gibbons) is worth quoting at length (from an interview with Tasha Robinson):

I was writing the opening pages [of Watchmen No. 3] and, as is my custom, making tiny little thumbnail sketches to actually be able to envisage what the page would finally look like when it was drawn. I had two or three strains of narrative going on in the same page. I had a truculent news vendor giving his fairly uninformed commentary on the political state of the world, the likelihood of a coming war. Across the street, in the background, we have two people fixing a radiation sign to a wall. Sitting with his back to a hydrant near the news vendor, there’s a small boy reading a comic, which is a pirate comic. And I think while I was doodling, I noticed that an extreme close-up of the radiation symbol, if you put the right sort of caption with it, could look almost like the black sail of a ship against a yellow sky. So I dropped in a caption in the comic that the child was reading about a hellbound ship’s black sails against a yellow Indies sky. And I have a word balloon coming from off-panel, which is actually the balloon of the news vendor, which is talking about war. The narrative of the pirate comic is talking about a different sort of war. As we pull back, we realize that we’re looking at a radiation symbol that’s being tacked to the wall of a newly created fallout shelter. And finally, when we pull back into the beginning, into the foreground, we realize that these pirate captions that we’ve been reading are those in the comic that is being read by the small boy. . . . But, like I said, it was purely while I was scribbling, doodling, writing bits of dialogue and crossing them out that I suddenly noticed these possibilities for things that could be done in a comic and nowhere else.

Thus, Moore and Gibbons developed a visual language in which images are paired, never standing for only one thing, but in relationship with other ideas.  The use of mirrors, symmetry, and double meaning became the underlying formal principle.  In another interview, Moore discusses his series The League of Extraordinary Gentlemen, which brought characters from nineteenth-century fiction together in a single narrative continuity:

Round about the second issue, I suddenly thought ‘Hey, what if I did this so that any character that’s mentioned by name had got to be a real character from fiction?’ . . . Well, a genuine character from fiction, someone that has existed in other people’s work. And I think that it was when, possibly in the first issue, where I suddenly got to a bit where I realized that I’d got Emile Zola’s Nana being killed on the Rue Morgue by Mister Hyde, I thought, well, ‘This is great! This is going somewhere!’

The relevant point here is that in both cases the rules Moore set for himself, discovered in the process of creation, are affirmative, opening up possibilities rather than closing them off.  They set up challenges, but ones that require invention and creative thinking to overcome.  In the language of improv theater, such rules are the equivalent of “Yes, and . . . “ rather than the “NO” that often comes to mind when the topic of rules comes up.

To bring it back to the audience, does it help to be aware of such processes when reading, watching, or listening? I think it does, but I’ve already revealed myself as someone who geeks out over these things.  Not everyone wants to dig so deeply into their entertainment, and that’s fine. Despite appearances, I’m actually a strong believer in the “gut reaction:” it’s okay to like or dislike something without preparing a thesis about it or reading volumes of background to appreciate it.  Sometimes things just strike us a certain way, and the surface is as legitimate a layer to interact with as any other.  In some cases all that formal scaffolding is for the benefit of the artist, and a façade is erected to hide it from the public.  There’s something to be said for both the “holistic” and “granular” approaches to art—but I think I’ll leave it for another post.

* It is now widely known that Stravinsky wrote very little, if any, of the Poetics published under his name.  Indeed, as Richard Taruskin notes, Stravinsky had a life-long relationship with ghost-writers, and in any case Stravinsky’s public comments were often deliberately misleading, as if to throw armchair analysts off the scent.  Similarly, Zappa (for whom Stravinsky was an important influence) frequently downplayed the rigorous structure of his own compositions, preferring to be seen as an audacious prankster and provocateur. My struggle to reconcile these contradictory teachings was, in part, the price of reading too much at a young age and taking it all at face value.