Disenchantment, Season Two

“Everybody talks about ‘happily ever after.’ Y’ever try to read about the after? Ya can’t! The book just stops!”

So says King Zøg in the fourth episode of the newest season of Disenchantment, the animated series co-created by Matt Groening and Josh Weinstein, and which premiered Friday on Netflix. It’s a sentiment that many fantasy spoofs and “fractured fairy tales” have expressed in one way or the other, and it’s at the heart of the series’ interrogation and deconstruction of fantasy tropes. The context of Zøg’s lament is the fallout of the events that ended the first season: with Zøg’s first wife, Queen Dagmar, revealed to be a conniving sorceress who turned most of the population of Zøg’s kingdom to stone (they got better), and his second wife, the amphibious Oona, divorcing him and taking up a new career as a pirate, Zøg is disillusioned, depressed, and alone. Alone, that is, until an encounter with the mysterious, forest-dwelling Ursula, a forest selkie who can alternate between human and bear forms with the aid of her magical pelt. Zøg is smitten, and invites Ursula to live with him in the castle, where she struggles with the human business of wearing clothes and eating with knife and fork. Zøg knows her secret, and he senses that she wants to return to the forest: he knows that without her bearskin she will be a human, and belong to him, forever.

Zøg’s brush with temptation is, of course, the setup to a classic fairy tale, and probably the most direct borrowing in this second series of ten chapters. It’s also one of several episodes that focus on side characters, instead of the lead character, Zøg’s daughter Tiabeanie (nicknamed “Bean”). Like previous Groening-created series The Simpsons and Futurama, Disenchantment builds out a troupe of colorful supporting players, and one could even say (cliché alert!) that the series’ setting, Dreamland, is nearly a character itself. New developments in the second season include the continuing aftermath of Dagmar’s betrayal (Zøg spends the first couple of episodes alone, surrounded by the petrified remains of his subjects, and the desolate kingdom is looted by barbarians) and the influx of a population of elves, whose slumlike living conditions are a fertile source for new plots.

Still, Tiabeanie (voiced by Abbi Jacobson) remains the show’s heart, and it is her trials that are the show’s main focus. At the end of the first season, Tiabeanie had been spirited away by her mother, Dagmar, on a ship after Dagmar’s magical attack. Taken to the desert kingdom of Maru, she is introduced to the two mysterious strangers who sent the demon Luci to corrupt Bean, and who were occasionally seen watching her through a magical fire, in the first season: they turn out to be Dagmar’s brother and sister, Croyd and Becky (err, Rebecca). In the first episode, we learn of a prophecy that Bean would be the greatest woman of her age, as well as a family curse: madness, striking members of every other generation. Bean distrusts the obviously unstable Croyd and Becky immediately, only gradually realizing that her own mother is the real threat. Dagmar intends for Bean to fulfill the prophecy, even if it means screwing a painful-looking crown directly onto her head. Even after escaping Maru and seemingly ridding herself of Dagmar and her schemes, Bean continues to dream of her mother and find signs of her lingering influence, including a very creepy music box. Bean’s gradual discovery and processing of the truth about her lineage is the main long-term arc in the second season, and like the first it ends on a cliffhanger. The pleasure is in the many digressions and side quests along the way.

Perhaps it is simply the difficulty of maintaining an air of mystery as characters and settings become familiar, but even as Disenchantment‘s second season shifts between settings as diverse as Maru, the afterlife, and a retro-futuristic city-state, there is less of the awe of visiting new and strange vistas than the later episodes of the first season evoked. In my review of that season, I compared those scenes to early episodes of Adventure Time, in which one of the primary appeals lay in the vast emptiness of the landscape, full of atmosphere and potential. As Adventure Time continued, it became more crowded with recurring characters and settings, and even its weirdest features became downright cozy with familiarity. That feeling of being alone at the edge of the world (or at the edge of a Legend of Zelda world map, which amounts to the same thing) became rarer. A similar process is at work in Disenchantment: even new, strange settings feel like home as long as the characters we’ve come to know are centered in them.

It is the nature of spoofs to puncture, to deflate: it’s probably a mistake for me to expect Disenchantment to maintain a sense of awe in a consistent way when its mode of comedy is snarky, down-to-earth–in short, Gen X. It’s right there in the title! That’s not to say that it doesn’t frequently dazzle, however. The blend of hand-drawn designs over computer-assisted 3-D models is much more seamless and less distracting in this season, for one thing, even as it becomes more ambitious: Hell, to which Bean and Luci travel in the second episode to reunite with their friend Elfo (who died at the end of the first season, and whom they must convince to leave Heaven in order to bring him back to life), is rendered as a cavernous space full of floating stone platforms, constantly in motion; the ninth episode’s Steamland scratches the itch for intricate mechanical and architectural complexities that Futurama regularly satisfied, but with a handsome nineteenth-century overlay, a city of the future as envisioned circa 1885.

Some of the more distracting story elements are also streamlined or absent. Elfo’s unrequited love for Bean, a plotline that never seemed likely to go anywhere interesting in the first season, is tempered in this one by Elfo learning the truth: that Bean chose her mother over him when using the single dose of elixir of life to revive her. Elfo (Nat Faxon) is far too good-natured to hold a grudge for long, of course, but jettisoning this particular subplot makes room for better gags and more compelling stories (including an unresolved tease about Elfo’s own parentage). As Elfo has become a little more world-weary, Bean’s other companion, the demon Luci (Eric André), has settled into his worldly existence, free of the mandate placed on him by Croyd and Becky and apparently abandoning his ambition to earn his wings (give or take a few twists in the “Stairway to Hell” episode). After winning the local pub in a bet (“and you barely cheated!”), Luci finds that slowly poisoning people is rewarding, too.

Ultimately, the theme that has remained constant throughout the series is the difficulty of being a woman in a quasi-medieval society (the “quasi” part allows for direct comparisons to the modern world, of course, and the ways in which things have or haven’t improved). At the beginning of the first season, Tiabeanie found herself unwillingly betrothed to a man she didn’t love (or even know) in order to serve her father’s political ambitions, and there are frequent reminders in the second season of her second-class status: unable to speak at court, left out of battles she is capable of fighting for herself, and even excluded from staging her own play in the theater.

Yet, the show is hardly about victimhood, as the resourceful Bean constantly finds ways to exert her will and insert herself into situations, and the male characters and their issues are frequently B-plots. Moreover, Disenchantment is full of powerful women: Dagmar and Oona, of course, but also the savage Ursula and a number of walk-ons. Bean’s trip to Steamland is illuminating not because of the city’s technological wonders but because women are free there to pursue careers closed to them in the relatively backward Dreamland. Disenchantment pokes fun at the tropes of “strong female characters” (Shelly, a circus performer, is physically strong but her real strength is in being the single mother of two kids) while centering a female perspective. On paper, Bean could easily be taken for a cliché–a hard-drinking tomboy princess–but the tight serialization of Disenchantment allows her something not all animated characters get: a sense of depth and growth over time.

Review: Disenchantment Season 1

disenchantment-netflix

In the new Netflix animated series Disenchantment, Princess Tiabini of Dreamland, nicknamed “Bean,” chafes at the royal responsibilities of making appearances, conducting diplomacy, and above all marrying strategically. She’d rather sneak out of her tower bedroom and spend her nights drinking and carousing than play the dutiful daughter at court, and as a woman in a pseudo-medieval kingdom she has no more control over her own destiny than the poorest serf. She is, in short, a mess. Her father, the blustering King Zøg, doesn’t have the time or inclination to understand her, and in any case he has a new family to worry about, Bean’s stepmother Queen Oona and half-brother Prince Derek. What’s a girl to do?

Bean isn’t the only one who’s misunderstood and doesn’t feel that they fit in: Elfo lives and works in a secret woodland enclave of candy-making elves (a sort of combination of the Smurfs and the Keebler Elves), but he’s the only one who isn’t happy with a life of singing, dancing, and cooking. When he makes his inevitable break and leaves Elfwood, he finds his way to Dreamland and interrupts Princess Bean’s wedding to the moronic Prince Guysbert. The resulting fracas brings the pair together–elf’s blood is supposed to be the key to immortality, leading to Elfo being made a permanent “guest” of King Zøg and his court wizard Sorcerio–and sets the stage for their friendship. Both are, of course, trapped in the castle one way or another.

The third main character is equally supernatural: among the wedding gifts, Bean finds a box that looks a lot like one of the puzzle boxes from the Hellraiser movies; opening it, a demon appears and proclaims that she is now cursed and will never be rid of him. Luci, the demon, was sent to turn Bean to the dark side by a mysterious couple who monitor his progress through a magical fire, but since Bean was already troubled (and gifted at making trouble) Luci’s influence doesn’t make that much difference, and the two quickly become drinking buddies. Once the introductions are dispensed with and the stage is set, it becomes clear that Elfo and Luci are the angel and devil sitting on Bean’s shoulder (sometimes literally to make it clear), with the naïve, kind Elfo encouraging her to stay on the straight and narrow and Luci enabling her worst impulses.

However, Elfo’s inoffensive nature is mostly just “nice,” and as Stephen Sondheim famously pointed out, “nice” isn’t the same thing as “good.” Being a Matt Groening creation (with Josh Weinstein), the world of Disenchantment isn’t any more fair or forgiving than our own, and as Bean finds her place in it, Elfo learns to cut loose a little bit and begins to understand that standing up for himself sometimes means challenging what others perceive as “good.” For his part, Luci never seems all that bad (he’s “TV bad,” like Bender), and comes to feel loyalty toward Bean and even that annoying elf. In a world of shades of gray, the all-black Luci doesn’t stand out that much. (The business of Luci turning Bean toward the dark side is left unresolved in favor of other mysteries during this season.)

At first, Disenchantment looks familiar: it has a family resemblance to Matt Groening’s previous work, from Princess Bean’s buck teeth, reminiscent of Bongo, one of the rabbit stars of Groening’s Life in Hell comic strip, to the gleeful genre parody, the science fiction of Futurama replaced in Disenchantment by fantasy tropes. The cynical (or perhaps just clear-eyed) attitude of The Simpsons is as much part of Disenchantment‘s DNA as the characters’ ping-pong ball eyes. Similarly, anyone who has enjoyed “fractured fairy tale” spoofs like Monty Python and the Holy Grail or Shrek will find themselves in familiar territory: much of the humor is driven by the incongruity of essentially modern people with modern attitudes living in a medieval world alternately full of magic and high fantasy wonders on the one hand and wretched squalor on the other, the emphasis in any given moment entirely dependent on what is funnier. Ultimately, the show Disenchantment most reminds me of is Galavant (R.I.P.): while Disenchantment is (mostly) not a musical, the sense of self-aware rule-breaking and lampshading of well-worn genre clichés (and tweaking the contrast between fantasy as fun escapism and the miserable reality of the middle ages’ actual history) is the same.

Thankfully, Disenchantment takes off on its own fairly quickly, and after a somewhat stiff first couple of episodes, I was fully on board. It helps that the ten episodes of the first season are tightly plotted: The Simpsons in its classic years famously avoided almost any serialization, resetting at the beginning of each episode, and Futurama, while more serialized, struggled with episodes aired out of order and the uncertainty of renewal and being brought back from cancellation (by my count there were at least four “final” episodes, maybe five?). Being a Netflix production with all ten episodes available at once (the series premiered August 17), Disenchantment can afford to carry multiple story threads forward without losing the audience, and its initial premise of “misfits hanging out in a fantasy realm” turns out to hide an intriguing set of mysteries.

But so what? Everybody is doing that with their programs today, especially on Netflix, right? More impressively, Disenchantment is able to do this without the cop-out of essentially cutting a three-hour movie into sections: each episode (or “chapter”) has a self-contained story and can be enjoyed on its own, just like a classic sitcom. It is only as the season comes to a head that we can look back and realize how subtly ideas and plot devices were introduced that turned out to be crucial, each episode contributing a piece of the mystery and its eventual solution one step at a time. Call it the J. K. Rowling method: like Harry Potter, Disenchantment takes place in a world made up of spare parts, but the plotting and characterization breathe new life into it, and what at first seems like a generic fantasy trope often turns out to have been introduced for a very specific reason important to the plot (the tone and general aim could not be more different, of course, but I stand by my comparison).

To examine one example (and a particularly complex one) more closely, consider Dankmire, Dreamland’s neighbor and the home of Queen Oona. Given the most attention in Chapter Six (“Swamp and Circumstance”), it is revealed that King Zøg waged war on Dankmire in order to force the Dankmirians to build a canal through their wetland kingdom for the Dreamlanders’ benefit. Zøg’s marriage to Queen Oona (his previous Queen Dagmar, Bean’s mother, being out of the picture) was the gesture that sealed the two kingdoms’ treaty afterwards. Dankmire and its people make for an odd hodgepodge of “foreign” clichés, fantasy and otherwise. The Dankmirians are amphibious, with light blue skin and forked tongues; Oona’s creepy behavior is a running gag in the series. All of the Dankmirians speak with an exaggerated Slavic accent, with Oona herself (voiced by Tress MacNeille) sounding much like Natasha Fatale. The Dankmirians are not vampiric, so far as we know, but making them sound like Bela Lugosi makes the comparison to the American-accented Dreamlanders clear: Dankmire is spooky.

But in other aspects, they embody “Oriental” stereotypes, particularly the Dankmirian respect for protocol: a scene in which Luci outsmarts some pursuing Dankmirians, repeatedly bowing to them and forcing them to bow in return, thus slowing them down so the Dreamlanders can escape, reminds me of the apocryphal story (relayed by Huston Smith, who described it as an attempt to discredit Confucianism’s reverence for rules) of a high-class Chinese lady who supposedly died because she refused to leave a burning house without a chaperone. In the case of the Chancellor of Dankmire, the resemblance to a Japanese head of state is clearer both in his visual appearance and his accent (I was reminded of the crypto-Japanese Trade Federation in The Phantom Menace), and a scene in which an inebriated Bean vomits on him recalls a similar incident between President George H. W. Bush and the Prime Minister of Japan in 1992.

(A truly bizarre twist occurs later in the episode when the Dreamlanders fall into the hands of a pair of Dankmirian hillbillies, locals displaced by the canal King Zøg forced Dankmire to build: they are stereotypes as broad as Cletus on The Simpsons, but they continue to pronounce their “w”s as “v”s, making them a bunch of blue-skinned white trash Draculas. Like I said, weird, even for a fantasy program.)

None of this is to suggest that “Swamp and Circumstance” was written with racist intent, or even that such references were inserted deliberately, but that notions of the “other” from human history inevitably inform our fantasy worlds, perhaps all the moreso when modern references are freely overlaid. In addition to its general lack of reverence for the institutions of royalty, Disenchantment is more progressive than many classic works of fantasy (a gay relationship among the King’s staff is treated as neither a joke nor a scandal, and is hardly a plot point at all: it just is), but still begins from the starting point of the European middle ages as the default for the genre. I suspect that, as with George Lucas in the previously mentioned Phantom Menace, ethnic caricatures recur as character types because of their roots in earlier film and television as literal “color,” keeping stereotypes alive for their entertainment value even if no malice is intended. Making them into aliens or supernatural creatures may lend plausible deniability, but the implications can be troubling nonetheless. (On the other hand, Groening is from a generation of humorists who don’t see anything as off-limits; considering his reaction to the criticisms of Apu on The Simpsons, he would probably just conclude that I lack a sense of humor.)

Having said all that, “Swamp and Circumstance” is one of the best episodes of Disenchantment, and Dankmire is a richly-realized setting that I wouldn’t mind revisiting in a future episode. While I love picking apart the diverse influences that may have gone into it, Dankmire’s synthesis of those elements succeeds in fleshing out what starts as a simple foil to Dreamland’s “normalcy.” Dankmire also gave us one of the series’ funniest incidental characters, Chazz, a send-up of aggressively chummy waitstaff everywhere, appearing first as a (possibly deranged) spa attendant in Chapter Four (“Castle Party Massacre”) and showing up in “Swamp and Circumstance” as a passive-aggressive waiter. “I vill bring you vat you deserve,” he tells a temporarily teetotaling Bean.

Another interesting twist on a common formula is the show’s treatment of Bean’s relationship with Elfo. Predictably, Elfo develops a crush on Bean (“I like big girls,” the diminutive elf tells her at one point), and the show even points out the cliché with the royal scribe narrating their developing relationship with the words “will they or won’t they?” This is easily the most tedious subplot in the season, but it does lead to some sublime payoffs. Even as flawed as she is, Bean is pretty clearly out of Elfo’s league: there is an echo of Futurama‘s Fry and Leela, but I was reminded even more of Dipper’s crush on the older, cooler Wendy in Gravity Falls. However, since the story is largely from Bean’s point of view a relationship never really seems that plausible, and it’s clear from early on that Elfo is just the worst: beyond being a wimp, he is self-pitying and manipulative.

In Chapter Seven,”Love’s Tender Rampage” (another high point), Elfo’s face-saving claim to already have a girlfriend results in Bean sending the kingdom’s knights on a quest to rescue her. When they bring back the seemingly monstrous Tess (presumably short for “giantess”), Elfo just digs himself deeper and deeper by piling on the lies, a recipe for farce that delivers some of the series’ biggest laughs. Still, the season ends uncertainly, with the feeling that maybe there is something to Elfo deserving of Bean’s loyalty, if not her love. Characters change throughout the course of the season, and Elfo is no different, finding resources within himself and learning that growth is possible.

On the production side, the animation finds its groove quickly; the use of 3-D computer modeling with a hand-drawn “skin,” which worked so effectively for the sleek buildings and machines of Futurama, is a little disorienting when applied to the analog lines and textures of a stone castle, but the approach allows for some exciting tracking shots through the busy walled city that surrounds King Zøg’s castle, and later in the series there are some dazzling shots of exotic locations such as a city half-buried in the desert. There are some compositions that will stick with me long after the memory of the plot has faded as well: a shot of the mysterious couple who unleashed Luci, alone in their oversized lair, reminds me of the early episodes of Adventure Time and the weirdly enticing atmosphere that show spun out of emptiness and slabs of raw color.

Many of the voices are familiar from Futurama, including regulars MacNeille, John DiMaggio, Maurice LaMarche, and Billy West. King Zøg, voiced by DiMaggio, sounds like a mixture of Bluto with a little of Burt Lahr’s Cowardly Lion, appropriate for a character who is basically a medieval Archie Bunker (it’s a credit to DiMaggio that for an actor with such a distinctive voice, I didn’t hear Zøg and immediately think, “Hey, that’s Bender!”). Abbi Jacobson plays Bean, and, appropriately enough for the show’s emotional center, she comes off as a normal person. Nat Faxon’s Elfo is appropriately a bit more “cartoony,” and Eric André’s Luci is chill to the point of being deadpan. Among numerous others, I should also single out Matt Berry, who is perfect as Guysbert’s younger brother Prince Merkimer, a swaggering, self-important dufus definitely in the Zapp Brannigan mold (he goes through some changes, too, but I won’t spoil that development–suffice it to say that his subplot is another example of the show’s serialization: no reset button between episodes!).

Finally, Mark Mothersbaugh provides a whirling brass band theme song that smartly captures the show’s irreverent approach to its predecessors. It’s true that many stories have deconstructed fantasy tropes before, to the point that it can be considered a genre unto itself, but the tight plotting and secret warmth that lies beneath Disenchantment’s crusty exterior prove that there are still new stories to be told within it.