Revenge of the Ninjanuary: New York Ninja

In 2019 I celebrated “Ninjanuary” with several posts about the ninja in popular culture, particularly in films and books from the 1980s. I’m bringing it back this year with a few more ninja-themed reviews; past entries can be found by clicking on the Ninjanuary tag.

New York, New York. The time is summer 1984. Uptown, Ghostbusters fever has taken hold: the four intrepid ghost hunters are enjoying a burst of popularity, with crowds of fans wearing tee shirts emblazoned with the iconic “no ghosts” barred circle. But downtown, another folk hero has taken the public and their shirts by storm, a low-tech, singlehanded war on crime, a white-clad master of martial arts who goes only by the moniker “New York Ninja.” The city needs a hero, as New York in 1984 is deep in the “war zone” years, terrorized by outlandish criminal gangs and a wave of abductions in broad daylight. So how come the Ghostbusters got all the publicity and the New York Ninja remained unknown until last year, and how is it that a film as crazy as New York Ninja didn’t have a cult following?

Like Ninja Busters, New York Ninja was a lost film, but while Ninja Busters was completed and then shelved before its rediscovery, New York Ninja was never finished. Budget problems closed down the production, and after its abandonment it would have stayed unknown had the film reels not come into the possession of boutique video label Vinegar Syndrome. Under the guidance of Kurt Spieler, credited as “re-director,” the film was not so much restored as reconstructed: not only was the original shooting script lost, but so were the audio elements. Much could be gleaned from reading the actors’ lips in the surviving footage, but it was impossible to say how much had remained unfilmed or to say with certainty how the scenes were to line up. (Original star/director John Liu, a Taiwanese veteran of the Hong Kong film industry, is still alive, but has left show business and declined to be involved with the reconstruction effort.) Building a story up from the extant footage and guesswork, Spieler and his crew created a new soundtrack with dubbed voices (provided by a number of genre stalwarts including Don “The Dragon” Wilson, Linnea Quigley, and Cynthia Rothrock) and an original ‘80s-style score by the band Voyag3r; there’s even an end-credits rap. You can take it at face value as a martial-arts/exploitation film, of course, but there’s also a fascinating metatextual element that places it somewhere between The Creeping Terror and Shirkers.

A fitting double feature at the New Beverly Cinema in Los Angeles, January 2022

So, how is the movie? Well, it’s, uh, really something. After an onscreen text that lays out the dire state of the city, it begins with John (John Liu, voiced by Wilson, playing a character named . . . John Liu) and his wife Nita preparing to celebrate John’s birthday, but Nita can’t wait to tell him the good news: she’s pregnant. In the next scene Nita witnesses a woman being abducted by three gangsters, and in true ‘80s revenge thriller style, she is swiftly and brutally killed so she doesn’t talk (the ubiquitous “I ♥ NY” bumper sticker is placed for maximum irony). After briefly wallowing in grief and getting nowhere with the police, John (whose day job is sound man for a TV news crew) takes it upon himself to clean up the streets. Cue training montage!

Soon, the New York Ninja is a sensation, thanks to video recorded by tourists and the news crew (who, in classic secret identity fashion, don’t suspect John of being the ninja). John beats up a lot of central-casting gang members and tweakers, many of them wearing clear plastic masks (someone had access to a vacuform machine). They’re the kind of multi-ethnic gangs beloved of filmmakers, with costumes somewhere between The Warriors and Mad Max (the masks appear to be a design choice rather than a gang uniform). Liu’s specialty was high kicking, so plenty of these bad guys turn out to be highly kickable. Other stunts include leaping up and down from walls or ledges, and in one scene John allows himself to be pulled behind a moving car and climbs in the trunk while it’s still in motion. In some of these scenes the change of camera speed is obvious, but charmingly so (the climactic scene in which he hangs from a helicopter in the air appears to be real; I’m not sure how else you would accomplish such a shot). All of the outdoor scenes were filmed guerilla-style, with at best the permission of property owners, but this isn’t the kind of production that can close down Times Square to get the perfect shot; the atmosphere is still highly stylized, but at least somewhat grounded.

There’s a subplot with a street kid John takes in, who organizes the other kids into ninja units, and in a couple of scenes the kid gang misdirects the bad guys and the cops. The slapstick elements of the kids’ scenes are at odds with the serious gunplay and violence the bad guys are willing to use in other contexts, but that’s nothing compared to the jarring scenes of the lead villain: the women who are abducted are pressed into a prostitution ring masterminded by a disfigured ex-CIA operative (voiced by Michael Berryman) who wears dark glasses to protect himself from the light. The victims he keeps for himself turn up dead and covered in radiation burns, causing the newspapers to dub him the “Plutonium Killer” (as a fan of newspaper headlines to convey exposition, there are some great ones in this). The scenes of him—communing?—recharging?—with a glowing green box are off-the-charts nuts, with the Plutonium Killer mugging and hooting like Bruce Campbell in a Sam Raimi picture while his skin falls off. (He even uses the Three Stooges eye-poke as a go-to move.) Obviously, this guy and the New York Ninja are on a collision course with a big confrontation at the end, but it’s so out there that it’s hard to believe it occupies the same universe as the scenes where children scare off gun-wielding thugs by throwing eggshells full of powder at them.

But that’s the ‘80s for you. It’s possible that the film, if completed as intended, would have reconciled its tonal contradictions, but I doubt it, and it wouldn’t necessarily be better that way. The plot of New York Ninja most resembles Revenge of the Ninja with a solid helping of Death Wish, but its “you gotta see this” elements may remind viewers of another competing film from the heights (or depths) of the ninja craze. Big banners for Ninja III: The Domination can be seen over a 42nd Street movie theater in one scene; perhaps New York Ninja halted production because they realized they couldn’t match that film’s absurdity. But they sure tried.

The Martian Chronic: The Best of Raymond Z. Gallun

January is Vintage Science Fiction Month, so join me for a look at a Golden-Age “quiet revolutionary.”

H. R. Van Dongen’s cover art illustrates “The Shadow of the Veil.”

Obscurity isn’t what it used to be: with the internet, there is rarely such thing as a completely new find, and it’s only a matter of a few keystrokes to connect with someone who already knows all about whatever it is that you’ve just discovered. Of course, it’s true that there’s always someone smarter or more informed out there, but it’s easier than ever for hidden gems to rise to the surface where everyone can see them. I’m not sure how hidden Raymond Z. Gallun (rhymes with “balloon”) really was, or is: all I know is that I had never heard of him, or at least didn’t remember reading anything by him before discovering the “Best of” volume edited by J. J. Pierce and published by Del Rey as part of their extensive series of science fiction reprints. But even in 1978, Pierce described Gallun as neglected and underrecognized, even as some of his stories continued to be anthologized, and as Gallun had published a novel, The Eden Cycle, only a few years before. He does not seem to have had a resurgence since his death in 1994.

Nevertheless, Gallun was part of the pioneering generation of science fiction writers in the 1930s and ‘40s who helped to elevate the genre from crude, cliché-ridden pulp to the thoughtful “literature of ideas” we celebrate when looking back, and if many of his stories still have elements of pulp, I’ll hardly complain. The later stories in this book, from the ‘40s and early ‘50s, lean more toward character study, but my favorites balance the demands of the characters’ inner lives with external circumstances that push them toward decisive action. (To be fair, I’m only getting a narrow view of the man’s work—thirteen stories out of more than eighty, and he also produced a few novels which I haven’t read—so I’ll resist the urge to make sweeping judgments, even if I take Pierce’s word that this book really represents Gallun’s best.)

Going by these selections, Gallun was fascinated by the processes of life and death on a long-term cosmic scale. His vision of a dying Mars, with only a thin, cold atmosphere and marked by the ruins of a long-extinct civilization, is one he shared with many other writers of his day, influenced by the ideas of Schiaparelli and Lowell. (Amusingly, Gallun suggests in his afterword that he may have been inspired by a youthful job stoking the furnace at a hemp mill, surrounded by clouds of smoke from burning, cast-off cannabis plants.) However, spread across many of Gallun’s stories is the thought that Mars is only the latest planet in the solar system to approach its appointed end and Earth, too, will one day share such a fate.

Where Gallun stands out is the rigor with which he works out the details of his alien ecologies, whether they be based on other planets or on Earth in some future time or inaccessible place. “Davy Jones’s Ambassador” takes seriously the question of a deep underwater civilization, with Gallun’s solution being the careful breeding of specialized animals to provide food, structures, artifacts, and even electrical currents in an environment without fire. Gallun’s Mars, with its ancient ruins of an extinct, semi-insectoid race, destroyed long ago by war and/or climate change, is superficially similar to other treatments of the planet, but Gallun has little interest in Burroughs-style derring-do or Bradbury’s sense of fable; his is an anthropologist’s and ecologist’s view (the immensely satisfying “The Shadow of the Veil” is almost a sword-and-sorcery tale, told from the perspective of an alien “barbarian,” but its references to magic and gods are those of a pre-scientific being with no concept of astronomy or space travel). “Seeds of the Dusk” describes semi-intelligent plants, evolved to store oxygen in capsules and directing their own evolution for adapting to different environments, including spreading to other worlds.

The notion of intelligent life spreading seeds throughout the universe appears in metaphorical ways as well: “Godson of Almarlu,” the longest story in the book, features a long-dead civilization that once thrived on the planet which became the asteroid belt upon its disintegration. Knowing that the heavy, neutronium-cored comet that destroyed their planet would one day return to the solar system, threatening the life that they had spread to Earth in the prehistoric past, these ancients created a computer-like device to implant in one human’s mind the information necessary to build a sort of astral bridge so a small part of the planet’s population could escape to the moon (again, thought to have a thin atmosphere in those days). But while this 1936 story brings out the biggest guns—planetary destruction, cosmic forces using humanity as pawns—it also shows how Gallun’s science fiction was relatively hard, at least for its time. This is world-wrecking closer to Fred Hoyle than Edmond Hamilton. Based on knowledge of other planets as they were understood at the time, “Godson” even predicted the existence of neutron stars, as Gallun speculated that the newly-discovered element neutronium would, if concentrated, be heavy enough to disrupt the gravitational fields of planets unfortunate enough to be nearby. The mind-altering forces of the ancients and the nature of the energy they use to transport humanity to the moon are, of course, not as easy to explain, but Gallun smartly leaves such issues as mysteries.

Finally, Gallun was an important example in creating alien intelligence that was truly alien, making its different point of view a critical part of the story. His early life as a wanderer, traveling and working all over the world, surely broadened his perspective beyond the typical pulp writer of the ‘30s. Many of his aliens are sympathetic, and even when opposed to humanity, the aliens aren’t all monstrous invaders: in fact, it is often humans, continuing their manifest destiny by spreading through the solar system, that take on the role of colonizers, with the “natives” simply fighting back. (Still, Gallun wasn’t above creating alien antagonists when the story called for it: 1938’s “Hotel Cosmos” includes a particularly nasty one.) Along with Stanley Weinbaum’s “A Martian Odyssey,” Gallun’s “Old Faithful” from 1934 is considered a landmark in logically developing a sympathetic alien. The title character is a Martian astronomer, living in solitude and at odds with his pragmatic, unimaginative people, who communicates with observers on Earth before deciding to take the ultimate risk to cement this long-distance friendship. The story feels like a rebuff to H. G. Wells’s The War of the Worlds: instead of the puffs of smoke on the surface of the red planet being ominous portents of invasion, they are the sign of a kindred intelligence, with which communication, while difficult, is possible.

Speaking of Wells, Gallun’s work can be seen as a continuation of that author’s ideas on the cycles of evolution and extinction. The idea that humans are subject to the same forces as the dinosaurs and must adapt or die is Wells’s great bequest to the authors who followed him, and may in fact be the single greatest insight science fiction has to offer. But as Gallun matured and turned away from simple end-of-the-world scenarios, he realized that individuals face the same choice in microcosm. His 1951 story “The Restless Tide” makes that case directly, with a long-married couple whose lives swing between the indolent comfort of post-scarcity life on earth and the hard rigors of space colonization; neither life is satisfying for long, and it is man’s fate to always alternate between extremes. The futuristic medical and technological advances that increase the characters’ lifespans and make going to space an option mark the story as science fiction, but the central couple could just as easily be a mid-twentieth-century family deciding to leave the cozy suburbs and go back into missionary work. The story’s point is that the motivations and conflicts present are timeless and will continue for as long as there are humans.

Revenge of the Ninjanuary: Batman Ninja

In 2019 I celebrated “Ninjanuary” with several posts about the ninja in popular culture, particularly in films and books from the 1980s. I’m bringing it back this year with a few more ninja-themed reviews; past entries can be found by clicking on the Ninjanuary tag.

“What—ninja Batmen!?” Yes, Harley, that’s right. Batman has been part ninja since at least the 1970s and ‘80s, when creators like Denny O’Neill, Neal Adams, and (of course) Frank Miller made explicit the connection between his use of shadows, disguises, and gadgets and the semi-legendary warrior-assassins of Japan. Christopher Nolan’s Batman Begins brought it to the big screen, for what is the “League of Shadows” but a fictionalized (more than usual) ninja clan? But 2018’s Batman Ninja, directed by Jumpei Mizusaki, goes even further, thrusting the Caped Crusader (along with a good selection of his allies and enemies from Gotham City) into Warring States-era Japan courtesy of a time-space machine built by the super-intelligent Gorilla Grodd.

Entering the time-warp a few seconds later than the elite of Gotham’s underworld, Batman finds that two years have already passed in Japan before his arrival, enough time for the criminals to ascend to power as daimyos (warlords) and begin altering the timeline. Penguin, Poison Ivy, Death Stroke and Two-Face each rule their own state, jostling for territory and power, but the most powerful of all is Lord Joker, ruling from “Arkham Castle” with his ever-present consort Harley Quinn. With the elements of Grodd’s “quake engine” divided up between the bad guys, they’ve industrialized and raised armies. Grodd himself waits, holed up in the mountains with his monkey troops, playing the supervillains off each other until the time is right for his own plan to unfold. The field is tilted against Batman before he’s even oriented, but luckily for him he also has friends who arrived before him: present and former protegés Nightwing, Red Robin, Red Hood, and Robin, as well as loyal butler Alfred and sometime-ally Catwoman. Another ally is Eian, leader of a ninja clan whose symbol is a bat—those bat-themed ninja who took Harley Quinn by surprise—and who has been awaiting a prophesied leader. Ultimately Batman must defeat all of the villains so he can get them in one place and return them to twenty-first century Gotham City.

Batman’s malleability as a character is one of the key reasons for his longevity: it’s been pointed out that the cheerful straight-arrow played by Adam West; the disillusioned grognard in Frank Miller’s The Dark Knight Returns; and the father figure to multiple Robins, the Outsiders, and even international Bat-franchises of recent years differ in which parts of the core mythos they emphasize, and yet are instantly recognizable as the same guy. Some artists—Darwyn Cooke and Grant Morrison come to mind—are able to synthesize the various portrayals into a cohesive whole, where others choose to focus on one element, using what they need for the particular story they have to tell.

In recent years, a hyper-competent, never-wrong, always-two-steps-ahead Batman has taken hold, at least as the popular view of the character. Batman Ninja begins with this idea, but takes pain to show how dependent Batman has become on his high-tech gadgets: suddenly appearing in the middle of a town in feudal Japan and attacked by Lord Joker’s samurai, Batman sets off a gas grenade and then aims his grappling gun, first in one direction and then another, realizing that there are no tall buildings for him to latch onto. Escaping on foot, he uses the built-in communications tech in his suit to orient himself, to no avail: there are no satellites to feed him GPS or news intel. Later, he recovers the Batmobile (which also came back in time with him), but it is destroyed by Arkham Castle’s defense system, with the car, the flying Batwing, the Batcycle, and even powered Bat-armor proving insufficient. With his toys broken, he doesn’t know who he is and complains that he has “nothing.” Is this really the Batman who usually seems so invincible?

Naturally, this stripping away of externals is only the first step in rebuilding himself, the low point before his ascendant triumph. It’s a classic case of backing the hero into a corner so that they can show what they’re really made of: when Batman realizes what he does have—his body and training, his keen mind, his will to fight, and his allies—then he can adapt to his situation. Marking this turning point with a dramatic monologue, he refers to the ninja’s pragmatism and versatility and declares, “We will master the ways of the ninja, our weapons will be everything that exists, and I will turn [the Bat clan’s] legend into reality.” Deception, disguise, and misdirection are major themes throughout the story, and the climax shows him fully embracing them and turning them to his service, clouding the Joker’s mind to make him see what Batman wants him to see, just like the classic ninja.

Made entirely by a Japanese crew (aside from the executive producers at DC and the Western voice talent for the English-language dub), Batman Ninja is a surprising and frequently exhilarating fusion of American superhero comics and Japanese anime, with young creators bringing their own influences and style to characters that are popular all over the globe but are usually presented from the Western perspective. (Jiro Kuwata’s so-called “Batmanga,” a series of original comics published in Japan in the 1960s and only widely-known in the West in recent years, is another example, but those stories were set in the modern era and spun off from the popular TV series, so cultural differences were more subtly expressed, rather than being the point.) Anime tropes are embraced, with the line between parody and homage lovingly smudged: that Robin suddenly has a monkey sidekick who can understand English (or is it Japanese? the language barrier is no more a problem than the barriers of time or space) surprises Batman upon his arrival, but everyone else has had time to get used to it. Likewise, steampunk “mobile fortresses” that transform into giant robots just come with the territory.

The creators are clearly having a blast finding points of connection between the two sources of inspiration, from the aforementioned similarities between Batman’s methods and those of the ninja to Gorilla Grodd’s control of the monkeys with a special flute. Specialized Eastern weapons like razor-edged fans and man-sized kites make appearances, showing that Batman isn’t the only one who likes clever gadgets. Bane makes an appearance as a super-powered sumo wrestler, an inspired choice, but one that doesn’t really leave anywhere else to go with him, so other than his one scene he doesn’t figure in the action. Character designer Takashi Okazaki has done a fantastic job translating the modern characters’ looks into costumes reflecting traditional and historical Japanese garb, as well as bringing in the ruffled collars and tights of eighteenth-century European visitors. Batman disguised as a missionary with a bat symbol carved into his tonsure is a fun example, as is Red Hood posing as a Buddhist monk with a tengai (head-covering basket). Both Western comics’ and anime’s love of fan service is fully embraced as well: “Time for some girl-on-girl action,” Catwoman says to Harley Quinn at one point, causing me to double-check the rating: PG-13, “some suggestive material,” and—oh, they’re just fighting, okay.

As far-out as some of Batman’s live-action films have gotten, it’s animated films like this that approach the free-wheeling, imaginative mixing and matching that comic books regularly indulge in. Interestingly, Batman Ninja doesn’t have time to make much of Batman’s secret identity as Bruce Wayne or his motives for becoming a vigilante, other than the Joker’s continual taunt that being a hero must be a drag. I could imagine a version of this story in which Wayne must assume the persona of an honorable landowner or samurai, hiding his secret life as a ninja, but this isn’t a full Elseworlds treatment, and in any case it’s nice to know that there’s still ground left uncovered in this premise. It’s admirably thorough in ringing changes on its ideas, though, fully justifying the awestruck Eian’s words upon seeing clouds of bats form a kaiju-sized Batman to fight Lord Joker’s Voltron-like castle on the “Field of Hell”: “Behold the mighty Bat-god before us!”

Revenge of the Ninjanuary: Ninja Scroll

In 2019 I celebrated “Ninjanuary” with several posts about the ninja in popular culture, particularly in films and books from the 1980s. I’m bringing it back this year with a few more ninja-themed reviews; past entries can be found by clicking on the Ninjanuary tag.

“You should check out Ninja Scroll, it’s awesome.” I don’t recall what led up to that recommendation, whether I had talked about my recent dabbling in Japanese culture or whether it came out of the blue, but it stuck with me. A little over twenty years ago, I had a sudden burst of fascination with all things Japanese, triggered by reading Japanese Aesthetics and Culture: A Reader, edited by Nancy G. Hume. I recall being hit by the sense of a whole new world opening up for me, one that I had known of in a superficial way but which enriched my sense of history and provided a way forward to develop and deepen the aesthetic of my own work. At the same time, Japanese manga and anime were becoming hugely popular, and friends only a couple of years younger than me seemed to connect to it deeply and intuitively, while friends my own age couldn’t get past the big eyes, shrill voices, and memories of cheap imported cartoons like Speed Racer. In my late twenties, I was already aware of a generation gap.

Even then, with much less material available in the West than there is now, it seemed overwhelming: where to even start? Like a lot of those younger viewers, I recall Cartoon Network’s Toonami block being a big deal: I know I watched Cowboy Bebop around that time, and I started picking up translated manga volumes, nearly at random: not everything I read stuck with me, but I encountered Rumiko Takahashi’s Urusei Yatsura (aka Lum) for the first time, as well as reading American treatments of Japanese subjects like Stan Sakai’s Usagi Yojimbo. I usually preface discussions of manga and anime with the disclaimer that I’m not an expert, but by now I’ve seen enough to know where my preferences lie and to have a sense of how much I don’t know.*

As it happened, I didn’t get an opportunity to watch Ninja Scroll until last year, and, well, that was probably too late to be truly blown away by it. It does, in retrospect, make sense as a recommendation from that particular friend: he wasn’t a “weeb,” but he was still someone who dove deep into his chosen areas of fandom, a Dungeons & Dragons enthusiast with a big RPG collection and a classics major whose gateway had been the numerous myths and legends of the Greek and Roman worlds. I remember that he took his blood and thunder straight: he didn’t care much for the winking, tongue-in-cheek tone that undercuts the seriousness of so much modern genre fare. I haven’t talked to him in a long time, but I bet the Marvel Cinematic Universe drives him nuts.

Ninja Scroll is, if nothing else, serious: one might go so far as to call it grim, even gritty. Like the samurai manga that so influenced Frank Miller in the 1980s, the medieval fantasy world of Ninja Scroll is a dangerous one, with little room for sentiment. The 1993 animated film, directed by Yoshiaki Kawajiri, centers on Jubei Kibagami, a wandering mercenary ninja in Tokugawa-era Japan. Although Jubei minds his own business and (breaking with the usual practice) charges his employers only what they can afford, he becomes involved with a major conflict when he rescues Kagero, a kunoichi (lady ninja) of the Koga school, from a monstrous, rock-skinned attacker. The rest of the Koga ninja were wiped out after falling into a trap, and Kagero, after escaping, must report the attack to her clan patron and then, if possible, avenge her fallen comrades.

Jubei would be happy to move on from that one chivalrous act, but by interfering he has become a target of the rock man, Tessai, who is one of the Eight Demons of Kimon, a band of ninja whose mastery of supernatural forces has rendered them grotesque and inhuman. The manipulation of an impish old monk (and Tokugawa spy), Dakuan, seals Jubei’s involvement: the Demons are working for a shadowy “Dark Shogun” whose goal is the overthrow of the Tokugawa Shogunate (and to guarantee Jubei’s cooperation, Dakuan poisons him and offers the promise of an antidote as bait). Much of Ninja Scroll’s running time is made up of episodes in which individual Demons attack Jubei, Dakuan, or Kagero to prove themselves. Their attacks are coordinated by Yurimaru, a dandy who uses strings to eavesdrop, communicate, and control people from a distance, as well as killing directly by garotte or electrocution. Yurimaru is merely the first of the Demons among equals, reporting to Lord Genma, the real instigator of the plot and, it turns out, a figure from Jubei’s past. As in many martial arts movies and video games, it plays out like a series of boss fights before Jubei can reach the Final Confrontation.

Perhaps because I had an idea of what to expect, I enjoyed rewatching Ninja Scroll more than I did the first time I saw it. There is a great sense of atmosphere, whether in a dark forest or a fogbound marsh: a late scene in which Jubei fights to free a mind-controlled Kagero is strikingly rendered in shades of red against the setting sun. The beauty of nature—a spider’s web, lightning flashes, or glittering stars reflected on the surface of the ocean—is often contrasted with equally loving depictions of spilled blood, raining from the trees or trickling down the eaves of a roof, or spit out in gouts by the brutalized and near-dead.  As over-the-top as some of it is, however, the hard-hitting violence is part of the genre’s appeal, and there is a definite “cool factor” to the various Demons and their powers: a snake woman whose tattoos come to life; a ninja who emerges from shadows and sinks back into them, attacking with a prehensile claw; a man in control of a swarm of wasps whose hive is his own body; and more. These enemies are as specialized and cleverly themed as comic book supervillains, and they’d be right at home in fighting games like Mortal Kombat (and I’m sure there was an overlap in fans of the two properties).

But the cynicism and nihilism of the characters and their world are also of their time, and were probably what I found off-putting the first time around. At worst, the bleakness and depravity of the setting comes off as trite, edgy for edginess’s sake. I’ve written before about the exploitative character of many kunoichi films, and Ninja Scroll continues that pattern, with the lady ninja being groped, assaulted and violated in ways that go from graphic to explicit. (I’m willing to accept that foreign standards are different when it comes to depictions of sexuality, but assuming that this wasn’t transgressive or shocking in its home country is equally patronizing: this is the kind of stuff that gave “otaku” a negative connotation in Japan.)

“When you fight monsters, you must become one yourself or you can’t win,” Dakuan warns Jubei. In the scene, Dakuan is referring to the hard, unsentimental choices the ninja must make, but it resonates with what we already know of Kagero, externally beautiful but deadly to embrace. Because of the lady ninja’s duties as a food taster for her patron, the poisons she’s been exposed to have built up in her body; yes, she’s immune to poison, a useful trait, but she is also toxic to any man she sleeps with, forced to live alone or slay her lovers. She is, in Dakuan’s words, “a perfect woman for this hellish world.” It’s hard to say if this is as meant as a commentary on womankind in general—the few (non-Demon) women who appear in the story seem to be present to show how limited Kagero’s choices for her life really are—but the conclusion to Jubei and Kagero’s will-they-won’t-they follows a well-worn pattern: she dies after saving his life, tragic and beautiful, and he moves on, carrying her memory, a more pure spiritual union than any mere physical coupling could accomplish. Perhaps it’s not surprising, considering when Ninja Scroll was made, following the AIDS epidemic and the sex = death ethos of so much 1980s horror, or perhaps it’s simply a case of pet themes and obsessions emerging in an artist’s work (Kawajiri’s 1987 debut, the bizarre Wicked City, was even more explicit in connecting intercourse with body horror).

The poison of forbidden flesh is also implicit in the Demons’ voracious appetites: for power, for status, for money, all of which have undercurrents of libertine self-gratification. The Demons’ cruelty is sensual: “I hope you have an excruciatingly painful death,” Yurimaru tells Jubei when he has him in his power, as if about to savor a delicious meal. Yurimaru isn’t physically a monster like the other Demons, but his explicit homosexuality marks him as one. Even the other Demons mock him to his face for it: at least Lord Genma is bisexual. For his part, Genma is a parody of the macho he-man, hugely muscular with a massive, projecting chin. Kawajiri saves his most brutal fight scene for the confrontation between Jubei and Genma aboard a burning ship: the history between them, with Genma having betrayed Jubei and Jubei killing Genma (he got better), is an intimacy that Kagero can’t hope to compete with.

Ultimately I didn’t have to go all the way to Japan for an explanation of the dynamic between Jubei and Kagero: in The Great Comic Book Heroes, Jules Feiffer uses the divide between Clark Kent and Superman, and their respective relationships to Lois Lane, to illuminate a common dynamic, one that applies equally to Japan’s wandering swordsmen and ninjas like Jubei Kibagami: “Our cultural opposite of the man who didn’t make out with women has never been the man who did—but rather the man who could if he wanted to, but still didn’t. The ideal of masculine strength, whether Gary Cooper’s, Lil Abner’s, or Superman’s, was for one to be so virile and handsome, to be in such a position of strength, that he need never go near girls. Except to help them. And then get the hell out. Real rapport was not for women. It was for villains. That’s why they got hit so hard.”

* Yeah, yeah, anime is a medium, not a genre, and there are movies and series that cover every subject imaginable, from the most mundane to the completely fantastical. But around the turn of the century, when I was just getting into it, the imports available in the US tended to be the latter, and getting into anime meant becoming familiar with a number of distinct narrative conventions, tropes, character types, and, yes, genres.