Kamandi Challenge no. 10

Cover by Francis Manapul

“Mother, May I?”
Writer: Greg Pak
Penciller: Shane Davis
Inker: Michelle Delecki
Colorist: Hi-Fi
Letterer: Clem Robins
Editors: Brittany Holzherr and Dan DiDio

After the robot has dragged Kamandi from the waiting room (seen last issue), we see that the facility is a museum, the robots engaged in mounting displays of the humanoid animals that populate the earth. Other displays show the forgotten world of humans, and Kamandi sees a photograph of himself with his mother (remember, Kamandi has been searching for his missing parents since the attack on his home in issue no. 1). The robots, confused and agitated by the presence of a human (who are not supposed to be given the taxidermy treatment), prepare to take him to the Commander. Kamandi breaks free using a gun from the museum’s collection (how many times have we seen something like that happen?) and escapes to the ocean that surrounds the building.

While he jetskis away, he is attacked by a punk-looking gang of sharks with humanoid arms and machine guns. However, when the sharks discover that Kamandi isn’t a robot, they help him fight off his pursuers and escort him to shore. In exchange for sparing his life, they turn Kamandi over to a group of humanoid panthers, “death worshipers” who go by names like “Dead Woman” and “Dead Man” and refer to Kamandi as “Dead Boy.” Their fatalism is only a realistic appraisal of their chances: the area is ruled over by the Commander, controller of the robots, who lives at the top of a tower that overlooks the land. Sooner or later, death comes to all animal hybrids under such a reign. The panthers expect Kamandi to help invade the tower and kill the Commander.

After a graphic demonstration of the tower’s killing power, Kamandi decides to take the mysterious Commander on alone. Gaining entry by stealth, Kamandi spies containers of “Anti-Cortexin” (Cortexin being the chemical that originally gave sentience and upright posture to the animals of Kamandi’s world) and is attacked by more robots.

Kamandi is saved when a woman wearing power armor destroys the robots; Kamandi recognizes her as his long-sought mother. In the course of the reunion, she explains that she had hoped to keep him safe during the Android Wars by hiding him in the simulated small town in which he was raised, but upon returning she had found it destroyed. Now, after conquering the robots, she has but a single purpose in mind: she plans to use the Anti-Cortexin to return the world’s animals to their natural state, and make the world safe again for humans. Of course, it turns out, she is the Commander.

Kamandi barely has time to react to this news when an explosion rips the building apart: the death-worshiping cats have broken into the tower; in the last panel, Kamandi holds the body of his mother, who was injured in the explosion and may or may not be dead.

If the double-page sharks vs. robots spread doesn’t scream “COMICS!” to you, I don’t know what would. After the stark, existential meditation of Tom King and Kevin Eastman’s “Ain’t It a Drag?”, “Mother, May I?” is both a return to the bold four-color mayhem we have come to expect from Kamandi, and more importantly a turn towards a possible conclusion. As part 10 of a projected 12, Greg Pak and the writers who will follow him have their work cut out for them in fashioning an ending to this sprawling, multi-author story.

The reunion with Kamandi’s mother (unless the next installment undoes this by making her a robot or impostor, because comics) answers one of the central mysteries of the series, but leaves many unanswered: what happened to Kamandi’s father, for example? The Commander’s genocidal mission against the sentient animals is another: early on, when Kamandi first escaped the destruction of his home, he might have been expected to think the same way, that the humanoid animals are monstrous and that the natural order of things has been overturned. Yet if there is one consistent arc in this round-robin story, it is Kamandi’s growing understanding that intelligence, compassion, and friendship come in many forms. The varied relationships he has formed with characters such as Dr. Canus, Vila, Mack, and Sadie are testament to this enlarged sense of humanity, and a single panel shows in Kamandi’s facial expression that he is both surprised and aghast at his mother’s plan.

From a metafictional perspective, too, the reader doesn’t really expect such a plan to succeed, if success would undo what makes this fictional world attractive and interesting to begin with. For all its terrors, Earth After Disaster is full of wonders; in contrast to the resource-starved desert of the Mad Max films, it is teeming with life, and while Kamandi has sought others like himself in vain until now, he is long past seeking to wipe the slate clean.

Sometimes authors create tension by awareness of the character’s desire for circumstances that would foreclose narrative possibilities–Superman may wrestle with his desire to live as a normal man on an intact Krypton, even though it is his presence on Earth that gives him power and makes him a superhero–but in this case Kamandi’s journey has been one that brings him in line with the reader’s perspective, and I get the impression that he doesn’t want to erase the effects of the Great Disaster any more than the reader does.

On the other hand, there are only two chapters left in this saga, and unlike most open-ended comic book stories, there’s nothing stopping the last writer from blowing it all up. We shall see: if you’ll pardon the speculation, I suspect that we’ll find that either Kamandi’s mother isn’t actually dead, allowing this conflict to play out and form the climax of the series, or Kamandi’s father will enter the scene, either to continue her plan or as someone with a different set of priorities. We shall see.

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Kamandi Challenge no. 9

Cover by Mark Buckingham & Steve Buccellato

“Ain’t It a Drag?”
Writer: Tom King
Artists: Kevin Eastman & Freddie Williams II
Letterer: Clem Robins
Editors: Brittany Holzherr & Dan DiDio

I’ve heard Tom King’s name a lot lately, in connection with projects like The Vision and Mister Miracle; according to one acquaintance, King is the best writer currently active in comics. But I hadn’t gotten around to reading much of his work yet. I don’t read everything, so until reading “Ain’t It a Drag?” in Kamandi Challenge no. 9, I knew King mainly by his reputation. On the basis of this one story, I have become a believer.

The plot of “Ain’t It a Drag?” is simple, almost schematically so, and is a departure in style and format from the previous chapters of this ongoing serial. The detailed, monochromatic art by Kevin Eastman (who has plenty of experience with talking animals as co-creator of the Teenage Mutant Ninja Turtles) and Freddie Williams II combines with King’s dialogue to create a story that unfolds elegantly, like a fable. In broad strokes it could take place anywhere or to almost any character, but in its details it shows off what makes Kamandi and his world distinctive.

Kamandi awakens in an enclosed, cave-like room with a number of other people, or rather the anthropomorphized animals who are Earth A.D.’s primary inhabitants. Kamandi has only a vague memory of the sea serpent that menaced him at the end of last issue, but at some point he was captured and taken to this place.

Periodically, over a period of months, a door opens and an alien-looking robot (or something) enters, grabbing one inmate and dragging them away: where or to what fate is unknown, but everyone has varying opinions. Herbert, a friendly elephant, is optimistic and describes everything as “awesome.” Maybe the visitor is taking people away to somewhere awesome, and it’s so great nobody wants to come back? Could that be why no one has returned to describe it?

Other animals react in their own way, in fear or acceptance. A mother kangaroo pleads “Not my baby!” every time the dragging begins, until she is herself taken. A small bird spends time writing a story about the cave and what might lie beyond it. Kamandi, for his part, occupies himself building his strength and making plans to attack the robot, each time failing to even slow it down. Ultimately, after everyone else is gone, he too is taken, and the cave is empty except for the slab-like bench that was the cave’s only furniture, now clearly a symbolic coffin.

The most obvious interpretation of this story is to regard the door as death, the fate to which all of us are eventually dragged and from which no one has returned to describe the experience. No amount of strength, preparation, or pleading can put it off when it’s your time, but it is ultimately part of the rhythm of life, a fact to be accepted as best one can. Herbert’s faith in something “awesome” beyond the door is a comforting religious belief. Others live in denial, escaping into nostalgia or fantasy, or maintaining a “stiff upper lip.” One inmate, a moss-covered turtle, has seen generations come and go in the cave, and decides that it is his time; he steps forward to meet his fate, only to be ignored (although he is later gone, so I guess he eventually was taken). How much easier it must be to make one’s peace with the end when friends and family are already gone, no works left undone.

Kamandi’s single-minded attempts to defeat the intruder, to escape from the cave, to defend the other inmates, are both one common reaction taken to extremes and a perfectly apt behavior we would expect from an action hero. In his more conventional adventures, Kamandi is perpetually escaping and throwing off impediments to his freedom. He is often described as “pugnacious,” and here we see what that really means in the face of impossible odds: fighting until the last, refusing to submit. “All we know about what they’re going to do is . . . what they’ve done,” Kamandi tells Herbert, explaining why he fights so hard. “And those kinds of people, who do this . . . they don’t take you someplace nice or awesome. They just don’t.”

Of course, this is still part of an ongoing narrative: Kamandi refers to his past, relating all of the crazy stuff the previous authors have put him through, and while the ending is barely a cliffhanger, we can trust that Kamandi didn’t literally die at the end of the story. The metaphor only goes so far. It’s not a coincidence, I am sure, that the characters’ place of imprisonment is a cave, the Platonic symbol of an illusory reality. The various expressions of fear, regret, pride, and acceptance the inmates display are just coping strategies for a situation over which they have no power except in their own attitude. As easy as it may be for prisoners to identify the cell as their entire world, there is clearly something beyond the door in this story, and I have faith that the next authors will give Kamandi a chance to escape.

But that’s the problem with faith, isn’t it? By definition it is an expectation without a concrete foundation. I imagine that readers in 1978 had faith that Kamandi would continue to be published after issue no. 59, but the industry-wide collapse that led to the “DC Implosion” and the book’s cancellation put an end to that, much more quickly than anyone could have expected. I have faith that I’ll be around in October to read Kamandi Challenge no. 10, but an errant nuclear missile, or a careless driver, or a dislodged blood clot in the wrong place could cut off that possibility. If that happens, then Kamandi’s story will have ended here, at least as far as I’m concerned.

That belief that the story, both in the sense of a constructed narrative and in the sense of life itself, will continue is an essential assumption, however. Without it, only despair and inertia are possible. Kamandi, in the dialogue of this story, makes an observation that gets to the essence of storytelling, particularly of the serial variety: “It all just leads to the brink of something horrible. And over that brink, you go over. And you’re back to . . . everything. . . . And that goes on . . . it just keeps going on.” Kamandi says these words in a moment of existential despair, overwhelmed by the flood of oncoming events that is perpetually his life. Herbert the elephant, ever the optimist, replies, “Yes, exactly. I bet that’s exactly right. And isn’t that awesome?”

“Ain’t It a Drag?” is preceded by a quotation from Blaise Pascal (“I know not whence I came. I know not whither I go.”) and ends with one from Jack Kirby, one that contextualizes Herbert’s search for awesomeness and reinforces the notion that this shadow play is concerned primarily with mortality, with one’s place in the universe and the unknowability of it all. Kirby, who would have turned 100 in August, was most at home balancing the intimacy of character with the sprawling canvas of the cosmos, microcosm and macrocosm, and he rarely favored subtlety. Humanity, to Kirby, is no less powerful and dramatic than the greatest forces in the universe, because those same forces are at home in the hearts and souls of men and women. If King, Eastman, and Williams have distilled the essence of serialized storytelling and of the character Kamandi, they have also placed it in a context befitting the master world-builder and “King of Comics” himself, and touched on the power from which Kirby so liberally drew. In placing Kamandi in a narrative as conceptually audacious and formally inventive as those Kirby himself favored, they have created one of the most powerful tributes to him that I have yet seen in this, his centenary year.

Fates Worse Than Death: Dick Tracy vs. Crime, Inc.

Criminologist Stephen Chandler is a haunted man: after the deaths of his colleagues Allison and Thornton, he is now in the sights of the mysterious killer known only as “the Ghost.” Even the nearness of his adult daughter, June, and the watchful police officers that surround his estate cannot reassure him. Even Dick Tracy himself, on his way from his headquarters in Washington, D.C., cannot guarantee Chandler’s safety, for who could possibly be on guard against an invisible man?

Yes, at his secret headquarters, with the assistance of mad inventor Lucifer, the Ghost plots to strike. The mask the Ghost wears hides his identity should he be spotted, but it is with the “contact disc” he wears around his neck that he truly lives up to his namesake. With the twist of a few dials on Lucifer’s console, the Ghost fades from view, with only an eerie whistling sound to indicate his presence. And it is in this form that the Ghost sneaks past Chandler’s guard and into his study, shooting him dead. By the time Tracy arrives, it’s too late.

It should be clear from this opening chapter (a chapter that also includes a plot to destroy New York City by dropping depth charges on a hidden faultline) that Dick Tracy vs. Crime, Inc., the fourth and final Republic Dick Tracy serial, has left Chester Gould’s comic strip behind and is content to dwell full-time in serial land. It is most similar to the first Tracy serial from 1937, but even that serial, with its flying wing and personality-altering surgery, didn’t commit to anything as fantastic as invisibility, and it occasionally slowed down for mundane police work, which Crime, Inc. has little time for.

It is the humble finger print, however, that provides a hint to the nature of the Ghost and his vendetta: the only prints left behind after Chandler’s murder belong to “Rackets” Regan, a criminal executed at Sing Sing a few years before. Chandler and the first two victims had been a member of the secret Council of Eight, a group of influential citizens united to stop the scourge of organized crime. It was the Council of Eight who, along with Tracy, brought down Regan, and since the Ghost is Regan’s surviving brother (as he reveals to Lucifer in one of those “as you know” monologues that once lubricated all kinds of genre narratives), the motive for his killing spree is clear: revenge first, and resuming Regan’s criminal regime, nicknamed “Crime, Inc.”, later.

Of course, Tracy and his colleagues don’t know all that at first. In fact, they don’t even realize they’re dealing with an invisible man until nearly the last chapter (for a while, everyone who realizes the Ghost’s secret winds up dead before they can tell anyone else). But the seeming return of “Rackets” Regan leads to a reconvening of the surviving members of the Council; Tracy’s regular meetings with the group and the Ghost’s gradual reduction of their numbers, And Then There Were None-style, forms the spine of the plot. And not surprisingly (if you’ve seen more than a few of these serials), it is soon apparent that the Ghost is secretly a member of the Council himself! Once Tracy realizes that, he goes on the offensive, feeding the Council information with which he hopes to trap the Ghost and discover his identity.

Since Tracy, having been promoted at the end of Dick Tracy’s G-Men, is now based in Washington, he has an all-new supporting cast. Billy Carr (Michael Owen) fills the role of Tracy’s partner/sidekick, replacing Steve Lockwood. June Chandler (Jan Wiley), daughter of the man murdered in Chapter One, sticks around to assist Tracy, help run Council meetings, and later turns out to have her own scientific skills as a “sound expert,” helping Tracy analyze the whistling sound that accompanies the Ghost’s crimes (before they understand that he is invisible). June is more involved and gets more screen time than Gwen Andrews did in the earlier serials, but it would still be a stretch to refer to her as a “love interest” as Max Allan Collins does in his commentary. In my opinion she fits the category of “strictly Platonic, but the only major female character in the film,” but without his comic strip paramour Tess Trueheart around, Tracy is married to the law alone. (Of course Ralph Byrd is still in the title role, making him the only cast member to appear in all four serials.)

On the villains’ side, the Ghost gets his own credit, keeping his identity secret from the audience until the end. His main associate Lucifer is played by John Davidson, the cadaverous character actor with the sepulchral voice, whom we have encountered several times before in this series, and who almost always appears as a heavy. Other henchmen include Anthony Warde (who played the main bad guy in Buck Rogers) and Stanley Price, who makes an uncredited appearance in only one chapter, but whose intensity (imagine a teleporter accident fusing Peter Lorre and James Cagney) is always welcome.

Dick Tracy vs. Crime, Inc. is a mixed bag: the emphasis on unrelenting action makes for some ambitious and boisterous fight scenes, with actors and stuntmen really throwing themselves into it. A knockdown-drag-out between Tracy and a henchman impersonating a butler in Chapter Two is typical, and one gets the sense that each chapter’s fight is meant to top the last, with more men fighting and each location more dangerous. On the other hand, there are quite a few shoot-outs with men blasting at each other from behind walls, and lots of car chases, which I just don’t find that exciting, no matter how much the black sedans squeal their tires or fishtail around tight corners. Several perils are lifted from previous Tracy serials; in some chapters that means there are actually two big action set pieces, which would have been more impressive if I hadn’t seen them before.

However, the Ghost’s invisibility is a gimmick that lends itself to atmospheric effects, bringing back elements of suspense and horror not seen since the 1937 serial. Simple devices like doors and windows that open by themselves, characters disturbed by a bump or stray gust of wind from an unknown source, or the disembodied voice of the Ghost himself (“I’m in the room even though you can’t see me. . . . Now you know why I’m called the Ghost. . . .”) are quite creepy, and (lest we forget) are always accompanied by the spooky electronic whistling of the invisibility mechanism. When the Ghost strikes, his weapon, be it a gun or knife, floats in mid-air; the Ghost’s clothes or other accessories aren’t visible, but the terrifying sight of a gun, seemingly pointing by itself, is enough of a spectacle that the filmmakers weren’t going to let logic stop them from using it.

Finally, the Ghost’s invisibility inspires an equally audacious countermeasure, matching pseudoscience for pseudoscience. In the final trap Tracy lays for the Ghost, he uses a special “infra-red X-ray” light that not only renders invisible things visible, but inverts the spectrum, making everything look like a photo negative. It’s a satisfying and memorably strange ending to one of the G-man’s weirdest adventures.

What I Watched: Dick Tracy vs. Crime, Inc. (Republic, 1941)

Where I Watched It: Dick Tracy Complete Serial Collection, VCI Entertainment

No. of Chapters: 15

Best Chapter Title: “Doom Patrol” (Chapter Three). Nothing to do with the wild DC comic of the same name, of course, but an exciting, evocative title for a chapter that ends up recycling footage from earlier Dick Tracy serials. (At least there is no economy chapter, so nothing is repeated from earlier chapters.)

Best Cliffhanger: At the end of Chapter Thirteen (“The Challenge”), Dick Tracy has spotted the Ghost, momentarily visible but still masked, in the halls of the Ambassador Hotel. After a chase, both end up on the roof, where a fight ensues. While grappling, the Ghost pushes Tracy out over the ledge; Tracy grabs at the Ambassador’s sign, pulling the A off accidentally so we get a good sense of how far down it is to the sidewalk below. Eventually, Tracy is clinging to the sign, which pulls away from the wall under his weight. The sign plummets to the ground, surely taking Tracy with it. . . .

Sample Dialogue: “That explains a lot of things.” –Dick Tracy, after discovering that the Ghost can make himself invisible in Chapter Fourteen (“Invisible Terror”)

The Dick Tracy serials ranked, best to worst:
1. Dick Tracy Returns (1938)
2. Dick Tracy’s G-Men (1939)
3. Dick Tracy (1937)
4. Dick Tracy vs. Crime, Inc. (1941)

Points of connection: Crime, Inc. was the last Dick Tracy serial and the last Tracy outing from Republic. Between 1945 and 1947, RKO would produce four Dick Tracy feature films, leaning into the darker elements of the character’s setting and spotlighting grotesque villains like Splitface and Gruesome. Morgan Conway played the title role in the first two films, but then Ralph Byrd came back to portray the character with which he was most identified. After several live-action and animated television series, the next big screen outing was the 1990 feature film starring and directed by Warren Beatty, who realized a long-held dream by putting his stamp on the character. As of this writing, Beatty still holds the movie rights to the comic strip and insists he will one day make another Tracy film.

What Others Have Said: “The times are changing–note the swing music coming out of jukeboxes–and the next time Byrd plays Tracy, the innocent serial world of Republic will be traded in for the film noir universe of RKO, but in 1941, Dick Tracy vs. Crime, Inc. is sheer, serialized fun.” –Max Allan Collins, in his introduction to the VCI DVD

What’s Next: That wraps up “Fates Worse Than Death” for the summer, but I have a few serials on DVD I didn’t get to this year, so I may or may not wait until next summer to cover them. Keep watching this space, and thanks for reading!

Fates Worse Than Death: Dick Tracy’s G-Men

Dick Tracy’s G-Men begins where most serials end: with the capture and execution of a supervillain. A newsreel begins the first chapter by introducing Nicolas Zarnoff (Irving Pichel), a “master spy” with a hand in disrupting and overthrowing governments all over the world. The newsreel shows footage of Dick Tracy and the men of the FBI’s Western Division capturing Zarnoff in a daring raid, and concludes with Zarnoff’s sentence of death in the gas chamber. After viewing the newsreel and approving it, Tracy is summoned to Zarnoff’s cell for a few last words, and we learn through dialogue just how wily and dangerous he is: he attempts to direct Tracy to a previously undisclosed hideout, but Tracy cuts him off. The G-men have already been there and defused the bomb Zarnoff had hidden in a safe to finish them off. This sets the tone for the serial: trap and counter-trap.

Tracy departs after Zarnoff vows his revenge. Then Zarnoff receives his last request: copies of all the major daily newspapers. Finding a hidden message from his associates in one of them, he tears up strips of the paper and moistens it in a cup. Drinking the water, he goes quietly to the gas chamber, only for his body to be stolen by his underlings and revived later. After investigating, Tracy learns that a drug known only to the Kali* priests of India was mixed into the ink at the newspaper printing press; by ingesting it, Zarnoff was able to stop his heart and breathing and insulate himself from the lethal gas for a time until he could be revived. Once free, he takes up his criminal enterprises where he left off, with an extra dose of vengeance for the only man to ever capture him: Dick Tracy!

* Pronounced “Kay-lie.” Pronunciation in these films is something I haven’t mentioned before, but there are a few that sound eccentric to modern ears, and not only foreign terms that are now more familiar. Columbia’s announcer habitually pronounces “ally” with the emphasis on the second syllable, as “al-LIE,” and in this serial a henchmen speaks of “DEE-tonating” a bomb. Whether these are relics of older accents or pronunciations from a time when such things were less standardized in broadcasting than they are now, or simply slips of the tongue that were left in due to the hurried “one take” method of filming serials, I’m not sure.

Where 1937’s Dick Tracy has much in common with other serials in its masked mastermind and brainwashed brother, and Dick Tracy Returns is tonally similar to Chester Gould’s comic strip, Dick Tracy’s G-Men seems to draw a great deal of inspiration from the pulp magazines that were contemporary to it. For one thing, there is a great deal of well-executed action, including excellent fight choreography and stuntwork. More importantly, the exoticism of a secret drug mixed into newsprint is just one of many examples of bizarre gimmicks that could be torn from a Ripley’s Believe it or Not! strip, or from the adventures of the Shadow or one of the many knock-offs of Sax Rohmer’s Fu Manchu (or, looking ahead a few decades, the kind of thing Ian Fleming’s James Bond might run into). In another chapter, Zarnoff traps Tracy and his partner Steve Lockwood in a barred room, electrified by a sparking dynamo, and the settings in this serial are even more wide-ranging and colorful than usual, from a lighthouse to a deserted Old West ghost town. Like many serial villains, Zarnoff has hideouts and connections in all manner of places: an abandoned cannery, a fur store, a diving bell hidden beneath a dam, and several houses, cabins, and hotel rooms. Even the conclusion, with Tracy and Zarnoff stranded alone together in the desert, is different in character from the typical serial confrontation, like something out of a men’s adventure magazine and featuring a moralistic O. Henry twist (although it is similar to the ending of Dick Tracy Returns in that it gets the hero and villain alone together by means of an attempted airplane escape).

Allowing for the generally vague politics of serials, Dick Tracy’s G-Men is also more political than its predecessors: as mentioned, Zarnoff is a “master spy” credited with destabilizing democratic governments. A few years earlier, such a villain would have probably been described as a “revolutionary” (code for an anarchist or communist, matching Zarnoff’s beard and Russian name), but Zarnoff is more of a mercenary terrorist, selling his services to the “Three Powers,” a consortium of foreign governments (unnamed, but guess which “three powers” were causing anxiety in the U.S. in 1939?). Zarnoff’s plots include trying to kill the visiting President of a Latin American country, the sabotage of major installations like dams and canals, and the theft of secret plans for weapons and military operations. Whatever his motives, the fact that he is haughty, cynical and almost unnaturally cool-headed (one might say cold-blooded) makes it easy to root against him.

Ralph Byrd returns in the lead role, even more jolly than usual, but the supporting cast has once again been shuffled: Junior and Mike McGurk are nowhere to be found in this serial. Steve Lockwood (Ted Pearson) and Gwen Andrews (Phyllis Isely, who would soon change her stage name to Jennifer Jones) remain in Tracy’s office, played by different actors, and additional support comes from interchangeable agents Scott (Robert Carson) and Foster (Julian Madison).

Zarnoff’s main henchman, Robal, is played by Walter Miller, and to me he looks an awful lot like Ralph Byrd. The fact that he generally wears dark suits and Dick Tracy wears light ones makes it easier to tell them apart, so I guess the cliché about white hats and black hats holds true. It’s a pity that nothing is ever made of their resemblance, like Robal trying to infiltrate the FBI or something like that; maybe Miller should have played Gordon Tracy in the 1937 serial. (And as for that name: “Robal” sounds like something from a Steve Ditko comic, but Chester Gould did have a penchant for using backwards spellings for character names–Professor Emirc, anyone? So was Robal a hidden commentary connecting Labor and un-American activity, or is it simply that Robal is Zarnoff’s “workhorse”? Who knows?)

An uncredited appearance is made by Sammy McKim, who played young Kit Carson in The Painted Stallion, as a boy who helps Tracy get out of an explosive-filled mineshaft in the ghost town chapter. As a child actor, McKim specialized in Western types, so it’s fitting that he makes an appearance for the Old West themed episode.

Interestingly, Harrison Greene, this time credited, returns for one scene as “the Baron,” a representative of the Three Powers interested in obtaining military secrets. Whether he is the same Baron seen in the previous two serials is anyone’s guess, but Greene is apparently the only actor besides Ralph Byrd to appear consistently in the Dick Tracy serials.

What I Watched: Dick Tracy’s G-Men (Republic, 1939)

Where I Watched It: Dick Tracy Complete Serial Collection, VCI Entertainment

No. of Chapters: 15

Best Chapter Title: Chapter titles include both “Sunken Peril” (Chapter Six) and “Caverns of Peril” (Chapter Eleven), but my favorite is Chapter Ten, “Crackling Fury” (an apt description of the sparking dynamo that Tracy and Steve are locked in with).

Best Cliffhanger: One thing that can be said of Republic’s cliffhangers is that they are almost always well-integrated into the plot. The chapter title frequently gives a hint as to the peril that the hero will face at the end, and enough foreshadowing is given–a bit of dialogue or a close-up on some innocuous prop that will become the instrument of doom–that the danger can be seen coming–or could have been seen if only the hero had been more careful. In Dick Tracy’s G-Men, the typical car, airplane, autogyro (!), and dirigible (!!) mishaps are alternated with some truly fiendish and inventive death traps. This is the real stuff, serial fans.

Yes, Dick Tracy’s G-Men uses stock footage of the 1937 Hindenburg disaster as part of a cliffhanger.

In Chapter Two (“Captured”), Dick Tracy is bound and gagged and placed behind a locked door with a pistol rigged to shoot at whomever tries to open it; Zarnoff figures that the stray shot will force the trigger-happy G-men to spray the door with machine gun fire, executing their helpless boss. (And it almost works, too!) In Chapter Eight (“Chamber of Doom”), Tracy is nearly asphyxiated in a furrier’s fumigation room (surely a source of ironic satisfaction for Zarnoff, who faced his own gas chamber in Chapter One!); in Chapter Thirteen (“The Fatal Ride”), Tracy, Lockwood, and FBI Director Anderson are nearly gassed again in the sealed back seat of a taxi cab driven by one of Zarnoff’s men. Only a convenient air tube gets them through that one.

Upon reflection, however, my favorite cliffhanger is the one closing Chapter Four (“The Enemy Strikes”). This chapter takes place in and around a barge filled with explosives. Zarnoff knows that Tracy has tracked him to a dockside salvage outfitter, so he lays a trap, putting a time bomb in the hold of the barge. While Tracy and the G-men shoot it out with the bad guys on the multi-level barge, the timer ticks away; the cliffhanger, however, is not the explosion of the bomb. Dick Tracy discovers the time bomb and throws it overboard, where it explodes harmlessly. Rather, it is set in motion when Robal throws a barrel at Tracy. Tracy dodges the barrel, but instead of continuing to focus on their fight, the camera follows the barrel as it rolls from one ledge to another, Donkey Kong-style, until it lands in the water. There it bobs between the barge and another barge next to it, until the current brings them together: at first, the barrel bulges as it is squeezed, but it eventually splinters beneath the pressure. The danger is clear. Sure enough, Tracy is knocked out and falls into the water, between the two barges, where it is only a matter of time before he suffers the same fate as the poor barrel. Here comes the tugboat to push the barges together. . . .

Sample Dialogue: “I have cheated the law, outwitted the deadly science of the lethal chamber, but at a price no mortal man was ever expected to pay. That ancient drug was brewed by the alchemists of Satan. Tracy forced me to it. Tracy must die.” –Zarnoff in Chapter One, “The Master Spy” (Zarnoff was supposedly modeled after Boris Karloff, but only Chapter One, with its echoes of Frankenstein, really leans into the horror elements; at first after his resurrection, Zarnoff is shaken, and his appearance frightens his henchmen, but in later chapters he appears to have recovered his equilibrium.)

What Others Have Said: “These serials were a definite departure from the comic strip, omitting key characters such as Tess, Pat Patton and Chief Brandon, and emphasized Tracy as the ultimate dedicated lawman, asking no quarter and giving none in his battle against crime. Even as kids we knew that liberties had been taken in transferring Dick Tracy to the screen, but as action fans we didn’t care.” –William C. Cline, “Remakes and Side Effects” in Serials-ly Speaking: Essays on Cliffhangers

What’s Next: My schedule permitting, I should have just enough time to watch and write up the fourth and final Dick Tracy serial, Dick Tracy vs. Crime, Inc. before the end of summer!

Kamandi Challenge no. 8

Cover by Jim Lee, Scott Williams, and Alex Sinclair

“Not Quite the Odyssey”
Writer:
Keith Giffen
Artist: Steve Rude
Color: John Kalisz
Lettering: Clem Robins
Editors: Brittany Holzherr and Dan DiDio

After parting with the Britannek Bulldogs last issue, Kamandi was hang-gliding over the ocean toward his next goal, following the track of his missing parents, when he was bitten by a Polar Parasite that had hitched a ride in his satchel. As Kamandi Challenge no. 8 continues the story, Kamandi is able to bring the glider in for a crash-landing in the surf, and succeeds in crushing the parasite against a rock before it can take control of his mind. While attempting to recover supplies from the wrecked glider, he is surprised by a band of humanoid goats and sheep in ancient Greek dress. Calling him “Odysseus,” they take him to be the returned hero of the Odyssey: he is human, like the illustrations in the “ancient texts” the goats have based their life on, and he can speak. He must be the one!

Nothing is ever quite that simple in Kamandi’s world, however, and the goats’ claim on Kamandi is challenged by a band of wolf people, the eternal enemies of the goats. To the wolves, Kamandi is “Ulysses,” the Roman name for Odysseus, and such hermeneutic differences are the stuff of which holy wars are made. Or perhaps it is simply the external manifestation of the two species’ age-old antagonism. The wolves attack, and the goats fight back, with Kamandi stuck in the middle and with no control over his own fate.

Once safe in the goats’ village, Kamandi learns a little about the feud, and that both sides expect him to be their champion, but he is also given to reflect on the bizarre experiences he has come through. As hinted at in previous chapters, Kamandi has been experiencing dreams of another life, a life which in the hints we are provided can be recognized as the original Kamandi series by Jack Kirby. This isn’t the first time Kamandi has been taken for a god, and his priority is escaping and getting on with his search. At the same time, both sides prepare for a final confrontation, their training marked by grisly reminders of the conflict: the wolves practice shooting arrows into sheep carcasses, and the goats play games with severed wolf heads.

Attempting to slip away in a small boat, Kamandi instead finds himself trapped between the fleets of the two warring factions; he briefly senses something else moving under the surface of the water, but is distracted from it by the outbreak of war. Too slow to escape being caught between the opposing fleets, Kamandi concentrates on simply surviving while staying out of the paws of wolf and sheep alike. Briefly submerged, he sees an ominous dark shape with glowing eyes. Later, adrift on a shield, he passes between the feet of an enormous statue that stands astride the harbor like the Colossus of Rhodes; on the pylon supporting one foot is carved the name “Odysseus,” on the other “Ulysses.” As we have seen through the snapshots of life in both communities, the religious mania of the high priests has no room for ambiguity: they would sooner die than compromise, and the last we see of the wolves and sheep are the flames consuming their ships and their villages. Only too late does Kamandi, alone at last, remember the creature he saw under the water, when he experiences another swell and a menacing sea serpent surfaces right in front of him!

Some chapters of Kamandi Challenge have sought to tweak or update the original series by questioning its assumptions or broadening its representation, but “Not Quite the Odyssey” is a comic book fable in the classic mode. With its literary references and overt indictment of religious mania, this story (written by Keith Giffen, who provided art for the series prologue in issue no. 1) would have fit very smoothly into Jack Kirby’s Kamandi. The artwork by Steve Rude (himself an iconic disciple of the Kirby manner) nicely combines Kirby’s energetic style (Rude’s Kamandi looks very much like Kirby’s, but with slightly more rendering and shading, and the heavily-inked backgrounds frequently look like they were pulled straight from a Bronze Age book) with varied panel layouts that keep scenes from being monotonous. Further, the touches from ancient Greek design in the goats’ city and the wolves’ Roman Legion dress gives them a specificity and deepens the thematic connection to the Iliad, with Kamandi escaping the final sea battle like the wanderer his captors take him to be.

On the other hand, the commitment to parable and the relative lack of distinct characters sometimes leaves this chapter feeling as two-dimensional as the Greek pottery art it references. After the quirky, loquacious characters presented by (especially) Jimmy Palmiotti, Bill Willingham, and Marguerite Bennett, the return to functional (at best) dialogue is a bit of a come-down. Most of it is purely expository, and both the goats and the wolves speak with the monotonous single-mindedness of the zealot: “He has returned! As foretold in the sacred book!” (A humorous exception is Kamandi’s face-to-face encounter with the “Penelope” who was waiting for his return, an appropriate punchline to the mistaken-identity plot and an effective bit of “what now?” escalation.)

To make up for it, Kamandi spends more time than usual talking to himself or adding wry asides to the conversation: this Kamandi is experienced enough to know how crazy this all is, and he even chastises himself for the choice words (rendered in grawlixes) he uses in response. Fables are about types rather than individuals, or perhaps that is the point of this particular fable: the loss of identity when one gives in to cultism. Kamandi, in this reading, is the lone individual, the Last Boy on Earth, just trying to keep his head down and survive as elemental social groupings collide. No wonder he doesn’t have much meaningful interaction with either side: they’ve largely given up listening and speak only to each other, choosing to live in their own echo chamber (heeeeey, maybe this isn’t only about ancient myth.)

Fates Worse Than Death: Atom Man vs. Superman

As Atom Man vs. Superman begins, a crime wave has overtaken Metropolis, the kind of multi-pronged gang assault on property and lives that frequently opens the first chapter of serials, even though the Depression-era violence that inspired it was long-gone by 1950. Daily Planet reporter Clark Kent* suspects that a single criminal mastermind is behind it, secretly organizing and coordinating the atrocities. But who? A bulbous, oversized helmet is superimposed over the montage of stock footage and spinning newspaper headlines, the “Atom Man” of the title, but Clark believes that to be merely a cover for Superman’s arch-enemy, Lex Luthor. In this very first chapter (“Superman Flies Again”), Superman uses his X-ray vision to locate Luthor’s hideout and capture him. Yet over the next year, the crimes continue! Was Clark Kent wrong about Luthor (who claims to have gone straight and is applying for parole)? Is the Atom Man an entirely different villain?

What’s notable here is the degree to which the characters and their relationship are already established at the outset: not only is it taken for granted that audiences will know Lex Luthor, but he is caught and imprisoned within the first episode in the manner of a modern action film’s “cold open.” (Of course, Luthor is up to something, but that’s beside the point.) The assumption that audiences wouldn’t need to have things explained to them was a safe one for the filmmakers, of course: Superman was widely read in comic book form and heard on his own radio show (from which the plot of this serial was adapted); as I mentioned in my review of the previous Superman serial, that familiarity kept the producers from making too many changes to the source material in adapting it, and the faithfulness to the original says as much about the popularity of Superman as it does about the fickleness of filmmakers. It’s worth noting, in fact, that serial adaptations from comic strips were generally more faithful than those from comic books, a reflection of the newspaper strips’ higher status in those days. (It’s possible that the subtle touches in Atom Man vs. Superman also reflect an awareness of the audience’s greater sophistication by 1950, as well.)

In any case, Atom Man vs. Superman is one of the few serials I’ve seen that takes its audience’s awareness of the characters and setup for granted, going so far as to subvert their expectations for suspense or comic relief. For example, more than once when Clark Kent ducks into a doorway to transform into his alter ego, fellow reporter Lois Lane follows him under the impression that Clark is trying to scoop her or keep himself out of danger. If he can’t turn into Superman, how will he save the day? Or will Lois learn his secret identity? Something always comes along to protect Clark’s secret and allow him to make the switch, but Lois’s growing suspicions are a major subplot: not only does she ask out loud, “Is Clark Superman?”, she has Daily Planet editor Perry White so convinced that he almost publishes a front page story saying so. Ultimately, the status quo is preserved, but rarely short of Superman II have I seen a Superman film in which the truth floats so close to the surface.

It makes a difference, as well, that Atom Man vs. Superman is the sequel to an earlier serial that does begin with the hero’s origin, and this particular story was adapted from a storyline from the radio show The Adventures of Superman. (And how odd is it that the title follows the familiar “______ vs. ______” format, but unusually puts the antagonist’s name first?) All of the major players from the first serial return (including leading man Kirk Alyn, credited as only “Superman,” maintaining the fiction that the man himself showed up to film his own adventures), with the addition of Lyle Talbot as Lex Luthor. Talbot’s Luthor is just like we remember him: brilliant, egotistical, and bald; he is both the “mad scientist” of his earliest comic book incarnations and the smooth-talking public figure of later stories. Luthor has always been a complex and captivating foil for Superman, but his human strengths and failings are especially clear in comparison to the masked villains typical of the serials. (The serial hardly makes a secret of the fact that Atom Man is a convenient front for Luthor: while he “goes straight,” he receives threats from the Atom Man on behalf of the criminal underworld Luthor has supposedly turned his back on. But everyone knows that Atom Man’s plans and Luthor’s are one and the same.)

The main plot involves criminals, including one already in custody of the police, who mysteriously disappear whenever they flash a particular silver coin, making for some miraculous escapes and frustrating Superman’s attempts to connect their crimes to the Atom Man. As it turns out, these “activated coins” are signal beacons for a “space transporter,” a teleportation beam developed by Lex Luthor (and the solution to his continued leadership even while in solitary confinement: he just uses his own coin and has his henchmen beam him to his hideout for an hour or two, and then he goes back before the prison guards are any wiser). The coins and the transporter are significant devices throughout the serial, with Luthor using them to slip from one hiding place to another; help his underlings stay out of the grasp of Superman or the police; bait traps for Superman and the Daily Planet reporters; and even kidnap Lois Lane (Noel Neill) by sending her one of these medallions. The coins also further the plot when one of the coins is recovered and Luthor schemes to get it back before it can be analyzed.

But the technology underlying the space transporter is also capable of sending its target’s atoms into space, “where they will circle endlessly” without solidity, a fate Luthor refers to as “the Empty Doom.” At one point he uses it briefly on one of his underlings as punishment for failure, demonstrating its effectiveness but also revealing that the effects can be undone. Luthor’s ultimate plan is to consign Superman to the Empty Doom, ridding himself of his archenemy forever; he succeeds, but only for a chapter. While in this state, Superman is insubstantial and invisible (except to the audience, through the miracle of double exposure), as if on the astral plane, or like George Bailey in It’s a Wonderful Life. The scenes in which Superman, in double exposure against a background of planets and stars, struggles with a henchman sent to check on him (and here the Empty Doom functions more like the comics’ Phantom Zone), are great fun, and in some ways closer to the loopier sci-fi elements of the comics than we usually get when the character is adapted to film. Through great effort, he is able to communicate with Lois through her electric typewriter, and eventually his instructions to her help him break free.

The space transporter isn’t the only high-tech invention Luthor brings to bear in his war against Superman, but it does get the most screen time. Luthor also has an “atomic projectile” (a high-powered mortar shell that Superman simply catches and returns against its operator, exactly the same as when the Spider Lady tried the same thing in the last Superman serial); a remote control flying saucer; a robot (spoiler!); an earthquake machine; an atom bomb (there’s a lot of nuclear anxiety in this serial, from the title on down); and even a spaceship! At one point, Luthor synthesizes his own Kryptonite, a step up from the “synthetic radium” that so many serials feature; however, to make it work correctly, Luthor’s Kryptonite requires just one ingredient he must steal: radium! Oh, well. There is a clever sequence in which Luthor manipulates Superman into using his X-ray vision on a box of nails: Luthor has prepared an alloy that turns into plutonium when bombarded with X-rays, tricking Superman into generating the fuel that will be used against him.

And of course there’s television; at first, Luthor earns his parole by offering a new invention to the government, a “combination of radar and television.” Regular readers of this series will be aware of my interest in how television was presented in the serials, as an almost-magical scrying device that allowed remote viewing even of places inaccessible to cameras. By 1950, television was less a futuristic pipe-dream than a definite reality with a growing audience, and viewers and filmmakers alike were now aware of the medium’s limitations, so super-science was invoked to make it exciting (and useful to the plot) again. The only difference between the fantastical view of television common in the 1930s and its use in Atom Man is the gloss that presents Luthor’s device as a new spin on the now-familiar medium. At the same time, television is an everyday occurrence, with Luthor setting up a mundane television studio as a cover for his more esoteric spying. (Hilariously, the cover blurb on the DVD claims that Luthor “says he’s just a simple repairman for those new devices called televisions!”, a synopsis that is garbled at best.) At one point, Lois Lane goes to work for Luthor as an on-camera personality, mostly for tepid “man-on-the-street” interviews. Although regular broadcast television is shown in a decidedly unthrilling light, it wouldn’t be long before the new medium killed theatrical serials for good, or rather absorbed them, as low-budget storytelling-by-installment became the default mode of TV entertainment, even including the Man of Steel himself.

What I Watched: Atom Man vs. Superman (Columbia, 1950)

Where I Watched It: Superman: The Theatrical Serials Collection DVD set

No. of Chapters: 15

Best Chapter Title: “Superman Saves the Universe” (Chapter Fifteen) Well, what else would we expect Superman to do?

Best Cliffhanger: Although there are more than a few classic perils here, Atom Man vs. Superman finds the filmmakers chafing at the formal restriction of the end-of-chapter cliffhanger. Some of the chapters end with one or more characters in a state of uncertainty rather than immediate peril: at the end of Chapter Seven (“At the Mercy of Atom Man!”), Superman, weakened by Luthor’s synthetic Kryptonite, is loaded unconscious onto an ambulance which the audience knows is being driven by Luthor’s henchmen. Not only does Superman not get out of trouble immediately in the next chapter by escaping or undoing the peril as in so many serials, he is forced to step into Luthor’s matter transporter and face the “empty doom,” from which he doesn’t escape until the next chapter after that!

In other cases, the cliffhangers are perfunctory: rather than being set up with the heavy-handed foreshadowing so common to the Republic formula, dangers are thrown up at the last minute, as when Jimmy Olsen (Tommy Bond), chasing an escaping henchman, gets his foot stuck in a railroad bed and can’t escape an oncoming train. The train has nothing to do with the events that have come before, but it’s the end of the chapter, so something has to happen. Both examples are probably extensions of the playful formula-tweaking mentioned above: by 1950, even kid audiences were ready for twists on familiar material. Fortunately, the awareness that cliffhangers alone weren’t enough to satisfy audiences pushed the filmmakers to create interest in other ways, through character and novel special effects. (As in the previous serial, animation is used to depict Superman’s flight as well as other effects too expensive to create otherwise.)

Having said that, there is at least one truly great cliffhanger in this serial: in Chapter Fourteen, “Rocket of Vengeance,” Lex Luthor sends a missile loaded with an atomic bomb to destroy Metropolis, his final act of defiance before taking off into space, leaving the Earth behind forever. Superman intercepts the missile, climbing on top and riding it, Dr. Strangelove-style, as it heads straight for the Daily Planet building and the office of Perry White (Pierre Watkin). The sequence, which cuts between close-ups of Superman riding the missile, shots of the city from the missile’s point of view, and White, Lois, and Jimmy watching its approach, is among the most exciting in this serial.

Sample Dialogue:

Lois: Let’s head back to the office.
Jimmy: What for, to be hit by that rocket?
Lois: We’ll write the story, even if it’s our last one.
Jimmy: I’d rather read about it.
–Chapter Fourteen, “Rocket of Vengeance”

What Others Have Said:Atom Man vs. Superman was far more gimmicky and gadget-prone than the first serial, Superman, but was flawed by the same [producer Sam] Katzman cheapness in production values, despite the cast and crew.” –Jim Harmon and Donald F. Glut, The Great Movie Serials

Well, I liked it.

What’s Next: Summer isn’t over yet! Join me next time as I explore Dick Tracy’s G-Men!

* (who is secretly Superman)

Fates Worse Than Death: Superman (1948)

Unlike many of the costumed heroes who made the leap to serials, not only does Superman not need an introduction, but the 1948 Columbia serial bearing his name is remarkably faithful to the comic books in which he regularly appeared. Any modern reader or viewer should recognize the character’s origin, set forth in the first chapter, “Superman Comes to Earth”: on the faraway planet Krypton, scientist Jor-El attempts to convince the ruling council that the planet is doomed, a victim of gravitational forces that will soon lead to its complete destruction. Unable to convince them, Jor-El places his infant son Kal-El in a test rocket and launches him to Earth, just before the planet explodes. After landing in a rural part of America (not yet “Smallville”) on Earth, baby Kal-El is adopted and raised by the Kents, a childless couple who instill in their adopted son “Clark” a sense of justice and fair play, even as he develops superhuman strength and incredible abilities. Chapter One ends with Clark Kent on his way to Metropolis to use his powers for the good of mankind.

Also unlike some other serial heroes, Superman wasn’t the character’s first representation outside of comics. Since the first publication of Jerry Siegel and Joe Shuster’s creation in Action Comics no. 1 in 1938, Superman had been a best-selling comic book and newspaper strip character; headlined a radio show (since 1940); and appeared in animated shorts (seventeen cartoons from Fleischer and Famous Studios between 1941 and 1943). It would have been hard to find even a casual follower of popular fiction who didn’t know who Superman was, and that above all may have encouraged producer Sam Katzman to stick to the established mythology. That meant not only keeping Superman’s origin the same, but keeping him at the Daily Planet with Lois Lane, Perry White, and Jimmy Olsen (who first appeared as a named character on the radio show in 1940), rather than creating a new cast of characters. It also meant including Kryptonite (introduced on the radio in 1943 and the comics only in 1947), the fragments of Superman’s exploded home planet, the radiation of which was the one force on Earth that could weaken him.

There were still some differences, however, most notably the serial’s choice of villain: the Spider Lady, a blonde woman in a black evening gown and domino mask, is very much within the serial tradition: she has no origin or backstory, no powers of her own, and her persona is “criminal mastermind, but slightly vampier.” (Superman’s archenemy Lex Luthor would appear in the following serial, 1950’s Atom Man vs. Superman.) More importantly, she holds off on direct confrontations with Superman, prolonging the story by working through her agents, fedora-wearing henchmen with names like Driller and Brock. They may be caught, but she continues her evil work until the last chapter and her inevitable comeuppance. Like her namesake, she sits at the center of a web (literally–the web is an important backdrop of her scenes, and it proves to be electrified, a fitting method of punishing underlings who fail her), plotting and scheming.

Also true to the serial style is the macguffin, a sort of death ray called the Relativity Reducer Ray, developed for the government by Professor Graham, guarded by Superman (so it doesn’t “fall into the wrong hands”), and coveted by the Spider Lady. Described as more powerful than the atomic bomb, the Reducer Ray deals death by remote control: in Chapter Three, which introduces both the Ray and the Spider Lady, a test demonstrates its ability to destroy buildings at a distance by feeding coordinates into its internal computing mechanism. The Ray provides plenty of plot possibilities, whether it’s the Spider Lady’s attempts to stop the test; her attempts to steal, and later copy, the Ray; her kidnapping and later mind-control of the Ray’s inventor, Professor Graham; and her use of it to threaten the Daily Planet itself once she has a functioning copy.

Lois Lane: Poet of the Apocalypse

Finally, the Spider Lady has her own scientist, Dr. Hackett (Charles Quigley), described as “brilliant” but “with a warped mind,” whom she breaks out of jail to aid her; what his previous crimes were is never stated, but he proves to be an ambitious, treacherous character, and his alliance with his patroness an uneasy one. All of these elements serve to provide exciting, varied episodes of action and suspense, many of them based on classic serial premises (e.g., there are mine cave-ins and car chases, and Lois and Jimmy get tied up more than once), but each connected to the central threat of the Spider Lady and enlivened by clever plotting and witty dialogue.

Superman is played by Kirk Alyn (although not according to the title credits: Columbia’s marketers claimed that no actor could be found to convincingly portray the Man of Steel, so they simply got the real thing), who would go on to headline several more serials. Alyn mostly strikes a note of hearty good cheer and optimism as the hero (even when banging two gangsters’ heads together to knock them out he jokes “Sometimes I don’t know my own strength!”), and his Clark Kent is amusingly sketchy. In Chapter Two, Clark essentially gets his position on the Planet (with no prior experience or references) by scooping Lois, and throughout the serial she snipes at him for what she perceives as underhanded maneuvering (she gets her own back a few times as well). She rightly suspects that Clark is simply playing dumb when conversation turns to Superman and his tendency to show up when he’s gone, but she never suspects the truth.

Although Clark’s coworkers chide him for his tendency to duck out when trouble is brewing, Alyn makes this foible seem like the product of bumbling rather than cowardice (and of course, we in the audience know what he’s really up to). Through a variety of special effects, including undercranking (to depict Superman’s super-speed), double exposure (for X-ray vision), and hand-drawn animation for flying sequences, just about all of Superman’s established powers come into play during the story. And of course, the serial format guarantees that he’ll appear in costume at least once in every chapter, whether it’s to laugh off a gangster’s bullets (depicted bouncing off Superman’s chest, again with animation), stop a fire by blowing it out with his super breath, or to catch a flying shell and boomerang it back toward the gun that fired it. Superman even uses his X-ray vision to see through a disguise while looking at a photograph–quite a feat, even for him. Alyn distinguishes Clark from Superman with his voice as well, using a light, wishy-washy tone for Clark and a deeper chest voice for Superman, a transformation made audible (in imitation of the radio serial) every time Clark Kent in voice over says, “This looks like a job for [sudden drop to chest voice] SUPERMAN!”

Noel Neill (who passed away just last year) imbues Lois Lane with the brassy, no-nonsense quality the character had absorbed during the war years, inspired by His Girl Friday and the like (and which would largely be domesticated in the coming 1950s). The frequently-depicted romantic triangle between Clark, Lois, and Superman is absent in the serial, but is replaced by a professional rivalry; as mentioned, Lois takes potshots at Clark mercilessly (“What now, little man?” is a typical gibe), but it’s an understandable attitude when she is frequently consigned to writing “women’s stories” about recipes or fashion while Clark gets the headlines.

In addition to driving the plot, the tension between the pair is a natural source of comedy, with Perry White (Pierre Watkin)and Jimmy Olsen (Tommy Bond, formerly Butch in the Our Gang shorts) also contributing to the quippy, fast-paced scenes. (As an aside, it’s nice to have a humorous tone carried by dialogue and situation, rather than a single “comic relief” character, as in the Republic formula.)

As the Spider Lady, Carol Forman is a haughty, imperious villainess in the classic style. She doesn’t do much, but preening and pontificating are enough for this type of character: other than her electrified web, it appears to be the power of her will and ruthless pursuit of her goals alone that keep her underlings in line. There is one scene, however, probably meant as a throwaway, that deepens the character’s mystery: in Chapter Nine (“Irresistible Force!”), the only time in the serial that the Spider Lady leaves her lair, she goes to the airport disguised as Lois Lane to trick Professor Graham, the Reducer Ray’s inventor, into accompanying her. Throughout the serial, the Spider Lady has been a blonde, but in preparing to disguise herself, she removes a blonde wig to reveal a head of dark hair.

At no other time is it even suggested that she is wearing a disguise, and she’s a blonde for the rest of the serial. Visually, the Spider Lady (whom Harmon and Glut in The Great Movie Serials describe as “faintly foreign” in appearance) changes from a Veronica Lake type to a more fitting Myrna Loy type, perhaps revealing her true colors. (Or perhaps it’s nothing more than an inside joke: Forman was naturally a brunette, and had played another spider-themed villainess for Superman director Spencer Bennet the year before in The Black Widow. Forman didn’t want to be typecast as a villain, but she played several in the serials.) Serials didn’t generally go in for the duality of hero and villain, but when you have a blank slate of a character like the Spider Lady, any suggestion of depth, however subtle, makes an impression. As Clark Kent would be the first to acknowledge, sometimes it’s the appearance you wear every day that is the real disguise.

What I Watched: Superman (Columbia, 1948)

Where I Watched It: Superman: The Theatrical Serials Collection, a 4-DVD set from DC/Warner Home Video

No. of Chapters: 15

Best Chapter Title: “Superman to the Rescue” (Chapter Eight)

Best Cliffhanger: Superman features many good cliffhangers, including some classics, such as the car speeding off a cliff, and an unconscious victim placed on a conveyor belt, headed toward doom, among others. Wisely, once Superman’s invulnerability is established in the first few chapters, the filmmakers don’t try to convince us that the Man of Steel is going to be killed by something as pedestrian as a gunshot or an explosion, and the only cliffhangers that leave his fate in doubt involve Kryptonite. Rather, it’s Superman’s friends who face peril at the end of each chapter, the question being whether Superman will get there in time to rescue them (a few chapters end with Superman entangled in some other problem that will presumably leave him unavailable) or if they will find their own way out of the danger. (In the examples I mentioned above, it’s Lois Lane in the speeding car and Jimmy Olsen on the conveyor belt; at the end of another chapter, Perry White is thrown out the window of his office, hanging onto the ledge by his fingertips.)

At the end of Chapter Fourteen (“Superman at Bay”), the Spider Lady has finally gotten Professor Graham’s Reducer Ray working, and to test it she has the Professor aim its destructive force at the corner of the jail in which her henchman Anton and Dr. Hackett are being held (she will demonstrate the ray’s power and eliminate some “useless people” at one stroke). Unbeknownst to her (not that it would make any difference), Lois Lane is visiting the two inmates at the jail in hopes of persuading them to talk, and she is present when the power of the ray manifests in the form of an intense glow. An explosion ends the chapter. (At the beginning of Chapter Fifteen, Superman, having overheard the Spider Lady’s instructions, flies to the jail to swoop in and carry Lois to safety, leaving Hackett and the other inmates to suck eggs, I guess. A newspaper headline following the incident notes “Many Prisoners Killed.” They don’t get top billing, though.)

The Annie Wilkes Award for Most Blatant Cheat: The resolution to the cliffhanger I described above involves a bit of a cheat, but the winner is the cliffhanger that ends Chapter Eleven (“Superman’s Dilemma”) and its resolution. Chapter Eleven focuses on “mono-chromite,” a secret ingredient needed for the Reducer Ray, and the lengths to which the Spider Lady’s henchmen go to obtain it. Two of the Spider Lady’s operatives show up at a chemical engineer’s office demanding mono-chromite. Since it’s a restricted material, the engineer puts the men off and contacts Perry White. Lois gets the jump on Clark by telling him to take her car and then reporting it stolen, so that Clark is picked up by the police and taken to jail: there may not be a jail built that can hold Superman, but he can’t afford to jeopardize his secret identity by breaking out or overpowering a policeman! In the mean time, Lois and Jimmy get to the engineer’s office and conceive a plan: Jimmy hides in a packing crate marked “mono-chromite” so that when the Spider Lady’s men pick it up, he’ll be taken straight to her lair! Unfortunately, when the crate comes open during the drive back, the drivers get suspicious and stop to check on it. One of the thugs sees Jimmy’s fingers closing the crate, so he and the other henchman open fire and shoot the crate full of holes.

But wait! As the next chapter begins, we see Clark Kent in his jail cell change into Superman. He bundles up Clark Kent’s clothing under the blanket on his bunk to hide his disappearance and, bending the bars on the window easily, flies off to rescue Jimmy. Not only does he know exactly where to find his pal (Jimmy doesn’t yet have his famous signal watch in this serial, but Superman finds him anyway), he has time to take his place in the crate, so that when the driver begins shooting (and it’s only one henchman shooting in this chapter, not both as in the previous cliffhanger), the bullets bounce harmlessly off him. After knocking out the gangsters and tying them up at super-speed, Superman flies back to the jail and resumes Clark Kent’s identity, just in time for the jailer to let him out, having confirmed his identity from Perry White. Whew! It’s all in a day’s work for (sudden basso profundo) Superman!

NOT a dream! NOT an imaginary story! “Clark Kent: Super-JAILBIRD!”

Sample Dialogue:

Lois (regaining consciousness): How did we get here?
Clark: Superman got us out through a hole he made in the side of that hill.
Lois: He’s wonderful isn’t he, Clark?
Clark: I guess so.
Lois: You guess so? . . . Say, weren’t these handcuffs on our other hands before?

–Chapter Thirteen, “Hurled to Destruction”

What Others Have Said: “As Superman, Kirk Alyn looks the part. He was a former Broadway chorus boy who’d worked his way up to become a Columbia day player, and his athletic form required little in the way of muscle padding. (If he doesn’t quite live up to the illustration on the serial’s movie poster–Superman as a downright steroidal mountain of muscle–few men of the day could.)”
–Glen Weldon, Superman: The Unauthorized Biography

What’s Next: Join me as I explore the second Dick Tracy serial, 1938’s Dick Tracy Returns!