Fates Worse Than Death: Superman (1948)

Unlike many of the costumed heroes who made the leap to serials, not only does Superman not need an introduction, but the 1948 Columbia serial bearing his name is remarkably faithful to the comic books in which he regularly appeared. Any modern reader or viewer should recognize the character’s origin, set forth in the first chapter, “Superman Comes to Earth”: on the faraway planet Krypton, scientist Jor-El attempts to convince the ruling council that the planet is doomed, a victim of gravitational forces that will soon lead to its complete destruction. Unable to convince them, Jor-El places his infant son Kal-El in a test rocket and launches him to Earth, just before the planet explodes. After landing in a rural part of America (not yet “Smallville”) on Earth, baby Kal-El is adopted and raised by the Kents, a childless couple who instill in their adopted son “Clark” a sense of justice and fair play, even as he develops superhuman strength and incredible abilities. Chapter One ends with Clark Kent on his way to Metropolis to use his powers for the good of mankind.

Also unlike some other serial heroes, Superman wasn’t the character’s first representation outside of comics. Since the first publication of Jerry Siegel and Joe Shuster’s creation in Action Comics no. 1 in 1938, Superman had been a best-selling comic book and newspaper strip character; headlined a radio show (since 1940); and appeared in animated shorts (seventeen cartoons from Fleischer and Famous Studios between 1941 and 1943). It would have been hard to find even a casual follower of popular fiction who didn’t know who Superman was, and that above all may have encouraged producer Sam Katzman to stick to the established mythology. That meant not only keeping Superman’s origin the same, but keeping him at the Daily Planet with Lois Lane, Perry White, and Jimmy Olsen (who first appeared as a named character on the radio show in 1940), rather than creating a new cast of characters. It also meant including Kryptonite (introduced on the radio in 1943 and the comics only in 1947), the fragments of Superman’s exploded home planet, the radiation of which was the one force on Earth that could weaken him.

There were still some differences, however, most notably the serial’s choice of villain: the Spider Lady, a blonde woman in a black evening gown and domino mask, is very much within the serial tradition: she has no origin or backstory, no powers of her own, and her persona is “criminal mastermind, but slightly vampier.” (Superman’s archenemy Lex Luthor would appear in the following serial, 1950’s Atom Man vs. Superman.) More importantly, she holds off on direct confrontations with Superman, prolonging the story by working through her agents, fedora-wearing henchmen with names like Driller and Brock. They may be caught, but she continues her evil work until the last chapter and her inevitable comeuppance. Like her namesake, she sits at the center of a web (literally–the web is an important backdrop of her scenes, and it proves to be electrified, a fitting method of punishing underlings who fail her), plotting and scheming.

Also true to the serial style is the macguffin, a sort of death ray called the Relativity Reducer Ray, developed for the government by Professor Graham, guarded by Superman (so it doesn’t “fall into the wrong hands”), and coveted by the Spider Lady. Described as more powerful than the atomic bomb, the Reducer Ray deals death by remote control: in Chapter Three, which introduces both the Ray and the Spider Lady, a test demonstrates its ability to destroy buildings at a distance by feeding coordinates into its internal computing mechanism. The Ray provides plenty of plot possibilities, whether it’s the Spider Lady’s attempts to stop the test; her attempts to steal, and later copy, the Ray; her kidnapping and later mind-control of the Ray’s inventor, Professor Graham; and her use of it to threaten the Daily Planet itself once she has a functioning copy.

Lois Lane: Poet of the Apocalypse

Finally, the Spider Lady has her own scientist, Dr. Hackett (Charles Quigley), described as “brilliant” but “with a warped mind,” whom she breaks out of jail to aid her; what his previous crimes were is never stated, but he proves to be an ambitious, treacherous character, and his alliance with his patroness an uneasy one. All of these elements serve to provide exciting, varied episodes of action and suspense, many of them based on classic serial premises (e.g., there are mine cave-ins and car chases, and Lois and Jimmy get tied up more than once), but each connected to the central threat of the Spider Lady and enlivened by clever plotting and witty dialogue.

Superman is played by Kirk Alyn (although not according to the title credits: Columbia’s marketers claimed that no actor could be found to convincingly portray the Man of Steel, so they simply got the real thing), who would go on to headline several more serials. Alyn mostly strikes a note of hearty good cheer and optimism as the hero (even when banging two gangsters’ heads together to knock them out he jokes “Sometimes I don’t know my own strength!”), and his Clark Kent is amusingly sketchy. In Chapter Two, Clark essentially gets his position on the Planet (with no prior experience or references) by scooping Lois, and throughout the serial she snipes at him for what she perceives as underhanded maneuvering (she gets her own back a few times as well). She rightly suspects that Clark is simply playing dumb when conversation turns to Superman and his tendency to show up when he’s gone, but she never suspects the truth.

Although Clark’s coworkers chide him for his tendency to duck out when trouble is brewing, Alyn makes this foible seem like the product of bumbling rather than cowardice (and of course, we in the audience know what he’s really up to). Through a variety of special effects, including undercranking (to depict Superman’s super-speed), double exposure (for X-ray vision), and hand-drawn animation for flying sequences, just about all of Superman’s established powers come into play during the story. And of course, the serial format guarantees that he’ll appear in costume at least once in every chapter, whether it’s to laugh off a gangster’s bullets (depicted bouncing off Superman’s chest, again with animation), stop a fire by blowing it out with his super breath, or to catch a flying shell and boomerang it back toward the gun that fired it. Superman even uses his X-ray vision to see through a disguise while looking at a photograph–quite a feat, even for him. Alyn distinguishes Clark from Superman with his voice as well, using a light, wishy-washy tone for Clark and a deeper chest voice for Superman, a transformation made audible (in imitation of the radio serial) every time Clark Kent in voice over says, “This looks like a job for [sudden drop to chest voice] SUPERMAN!”

Noel Neill (who passed away just last year) imbues Lois Lane with the brassy, no-nonsense quality the character had absorbed during the war years, inspired by His Girl Friday and the like (and which would largely be domesticated in the coming 1950s). The frequently-depicted romantic triangle between Clark, Lois, and Superman is absent in the serial, but is replaced by a professional rivalry; as mentioned, Lois takes potshots at Clark mercilessly (“What now, little man?” is a typical gibe), but it’s an understandable attitude when she is frequently consigned to writing “women’s stories” about recipes or fashion while Clark gets the headlines.

In addition to driving the plot, the tension between the pair is a natural source of comedy, with Perry White (Pierre Watkin)and Jimmy Olsen (Tommy Bond, formerly Butch in the Our Gang shorts) also contributing to the quippy, fast-paced scenes. (As an aside, it’s nice to have a humorous tone carried by dialogue and situation, rather than a single “comic relief” character, as in the Republic formula.)

As the Spider Lady, Carol Forman is a haughty, imperious villainess in the classic style. She doesn’t do much, but preening and pontificating are enough for this type of character: other than her electrified web, it appears to be the power of her will and ruthless pursuit of her goals alone that keep her underlings in line. There is one scene, however, probably meant as a throwaway, that deepens the character’s mystery: in Chapter Nine (“Irresistible Force!”), the only time in the serial that the Spider Lady leaves her lair, she goes to the airport disguised as Lois Lane to trick Professor Graham, the Reducer Ray’s inventor, into accompanying her. Throughout the serial, the Spider Lady has been a blonde, but in preparing to disguise herself, she removes a blonde wig to reveal a head of dark hair.

At no other time is it even suggested that she is wearing a disguise, and she’s a blonde for the rest of the serial. Visually, the Spider Lady (whom Harmon and Glut in The Great Movie Serials describe as “faintly foreign” in appearance) changes from a Veronica Lake type to a more fitting Myrna Loy type, perhaps revealing her true colors. (Or perhaps it’s nothing more than an inside joke: Forman was naturally a brunette, and had played another spider-themed villainess for Superman director Spencer Bennet the year before in The Black Widow. Forman didn’t want to be typecast as a villain, but she played several in the serials.) Serials didn’t generally go in for the duality of hero and villain, but when you have a blank slate of a character like the Spider Lady, any suggestion of depth, however subtle, makes an impression. As Clark Kent would be the first to acknowledge, sometimes it’s the appearance you wear every day that is the real disguise.

What I Watched: Superman (Columbia, 1948)

Where I Watched It: Superman: The Theatrical Serials Collection, a 4-DVD set from DC/Warner Home Video

No. of Chapters: 15

Best Chapter Title: “Superman to the Rescue” (Chapter Eight)

Best Cliffhanger: Superman features many good cliffhangers, including some classics, such as the car speeding off a cliff, and an unconscious victim placed on a conveyor belt, headed toward doom, among others. Wisely, once Superman’s invulnerability is established in the first few chapters, the filmmakers don’t try to convince us that the Man of Steel is going to be killed by something as pedestrian as a gunshot or an explosion, and the only cliffhangers that leave his fate in doubt involve Kryptonite. Rather, it’s Superman’s friends who face peril at the end of each chapter, the question being whether Superman will get there in time to rescue them (a few chapters end with Superman entangled in some other problem that will presumably leave him unavailable) or if they will find their own way out of the danger. (In the examples I mentioned above, it’s Lois Lane in the speeding car and Jimmy Olsen on the conveyor belt; at the end of another chapter, Perry White is thrown out the window of his office, hanging onto the ledge by his fingertips.)

At the end of Chapter Fourteen (“Superman at Bay”), the Spider Lady has finally gotten Professor Graham’s Reducer Ray working, and to test it she has the Professor aim its destructive force at the corner of the jail in which her henchman Anton and Dr. Hackett are being held (she will demonstrate the ray’s power and eliminate some “useless people” at one stroke). Unbeknownst to her (not that it would make any difference), Lois Lane is visiting the two inmates at the jail in hopes of persuading them to talk, and she is present when the power of the ray manifests in the form of an intense glow. An explosion ends the chapter. (At the beginning of Chapter Fifteen, Superman, having overheard the Spider Lady’s instructions, flies to the jail to swoop in and carry Lois to safety, leaving Hackett and the other inmates to suck eggs, I guess. A newspaper headline following the incident notes “Many Prisoners Killed.” They don’t get top billing, though.)

The Annie Wilkes Award for Most Blatant Cheat: The resolution to the cliffhanger I described above involves a bit of a cheat, but the winner is the cliffhanger that ends Chapter Eleven (“Superman’s Dilemma”) and its resolution. Chapter Eleven focuses on “mono-chromite,” a secret ingredient needed for the Reducer Ray, and the lengths to which the Spider Lady’s henchmen go to obtain it. Two of the Spider Lady’s operatives show up at a chemical engineer’s office demanding mono-chromite. Since it’s a restricted material, the engineer puts the men off and contacts Perry White. Lois gets the jump on Clark by telling him to take her car and then reporting it stolen, so that Clark is picked up by the police and taken to jail: there may not be a jail built that can hold Superman, but he can’t afford to jeopardize his secret identity by breaking out or overpowering a policeman! In the mean time, Lois and Jimmy get to the engineer’s office and conceive a plan: Jimmy hides in a packing crate marked “mono-chromite” so that when the Spider Lady’s men pick it up, he’ll be taken straight to her lair! Unfortunately, when the crate comes open during the drive back, the drivers get suspicious and stop to check on it. One of the thugs sees Jimmy’s fingers closing the crate, so he and the other henchman open fire and shoot the crate full of holes.

But wait! As the next chapter begins, we see Clark Kent in his jail cell change into Superman. He bundles up Clark Kent’s clothing under the blanket on his bunk to hide his disappearance and, bending the bars on the window easily, flies off to rescue Jimmy. Not only does he know exactly where to find his pal (Jimmy doesn’t yet have his famous signal watch in this serial, but Superman finds him anyway), he has time to take his place in the crate, so that when the driver begins shooting (and it’s only one henchman shooting in this chapter, not both as in the previous cliffhanger), the bullets bounce harmlessly off him. After knocking out the gangsters and tying them up at super-speed, Superman flies back to the jail and resumes Clark Kent’s identity, just in time for the jailer to let him out, having confirmed his identity from Perry White. Whew! It’s all in a day’s work for (sudden basso profundo) Superman!

NOT a dream! NOT an imaginary story! “Clark Kent: Super-JAILBIRD!”

Sample Dialogue:

Lois (regaining consciousness): How did we get here?
Clark: Superman got us out through a hole he made in the side of that hill.
Lois: He’s wonderful isn’t he, Clark?
Clark: I guess so.
Lois: You guess so? . . . Say, weren’t these handcuffs on our other hands before?

–Chapter Thirteen, “Hurled to Destruction”

What Others Have Said: “As Superman, Kirk Alyn looks the part. He was a former Broadway chorus boy who’d worked his way up to become a Columbia day player, and his athletic form required little in the way of muscle padding. (If he doesn’t quite live up to the illustration on the serial’s movie poster–Superman as a downright steroidal mountain of muscle–few men of the day could.)”
–Glen Weldon, Superman: The Unauthorized Biography

What’s Next: Join me as I explore the second Dick Tracy serial, 1938’s Dick Tracy Returns!

Kamandi Challenge no. 6

Main cover by Andy Kubert and Brad Anderson

“The Insides-Out Adventure”
Writer:
Steve Orlando
Penciller: Philip Tan
Inker: Norm Rapmund
Colorist: Dean White
Letterer: Clem Robins
Editors: Brittany Holzherr and Dan DiDio

At the conclusion of last month’s Kamandi Challenge, Kamandi had fallen into the clutches of Dr. Vokolo, a lemur physician in possession of a 3-D “bio-printer.” Vokolo was willing to sacrifice Kamandi for the sake of saving potential lives in the future, a process that entailed removing the still-living Kamandi’s internal organs to be scanned. Alas, there was no plan to put them back when Vokolo was done with them, so things looked bleak for our hero. The tiger man Raja Maccao (“Mack”), whom Kamandi had earlier been traveling with (and who was already searching for Vokolo in hopes of finding a cure for a plague of “weeping pox” elsewhere), burst into Vokolo’s lab and was greeted by a sight out of an EC horror comic.

“What have you done to Kamandi?!” Mack demands as Kamandi Challenge number 6 gets underway. The good doctor explains what is happening, finishing with the ominous promise that “The only thing keeping your friend alive . . . is me.” So to motivate Vokolo, Mack shoots him in the gut, forcing him to use the “bio-printer” to save himself and Kamandi. Well, actually, it takes seven hours to print the regenerative “gene therapy” that they eventually find in the computer’s records, but Vokolo estimates that he has only three hours to live after being gut-shot, so in the end he gets what was coming to him, and only Kamandi lasts long enough to benefit from the gene therapy.

After Kamandi awakens, good as new, Mack chooses to stay behind and look for a cure for weeping pox among the late doctor’s resources. To help Kamandi continue his search for his people, he directs him to an old friend, a superhuman scientist named Renzi. Renzi is a character from Jack Kirby’s original Kamandi series, but his appearance here is largely a cameo. The pair are shown traveling by high-tech hot-air balloon just long enough to establish that Renzi possesses a “cyclo-heart,” an atomic energy source that allows him to change his body to a metallic substance for short durations, before they are shot down over an unknown source of intense heat. Renzi assumes his steel form to protect Kamandi, but both black out in the crash; they awaken in chains, the prisoner of intelligent bears. Renzi is separated from Kamandi: the bears have use of his cyclo-heart.

Kamandi is brought face-to-face with Groznovo, the “Alpha of Alphas”; Mishkingrad, the “God-Commune of the Bears” is a high-tech Soviet collective (because bears, get it?), and Groznovo wears a crown that receives and tallies the collective decisions of the commune’s inhabitants, which he interprets and executes. His status as a channel for the will of the people is quite literal. Kamandi challenges Groznovo’s position, telling him that by being subject to the constantly shifting demands of the people he has merely chosen a different form of slavery, and is free of the burden of ever making his own decisions. Groznovo accepts this idea surprisingly quickly, and in fact lets Kamandi know that he has been tiring of the demands of duty for some time. If ever there was an opportunity for him to break free from the commune’s collective rule, Kamandi has presented Groznovo with it; the bear promises to lead Kamandi to where Renzi is being held.

Throughout their flight through the city, Kamandi notices strangely anatomical references that go beyond the usual discussion of a city’s “bones”: the transit system is referred to as “vascular,” and so on. Near the end of this chapter we see just what Renzi’s atomic-powered heart is being used for: the “God-Commune” is a giant, self-contained city, but it is in the form an enormous, autonomous bear, and with Renzi’s heart as its reactor, it can generate enough power to get up and move about freely. Ultimately, Groznovo has been playing Kamandi: the bear truly wants to be free, but he will not betray the commune’s ideals. He has led Kamandi away from the furnace in which Renzi is being held captive. Kamandi accuses Groznovo of using him, and the pair fight as the bear-shaped city plods along, leaving flames in its wake. Groznovo makes it clear that in a choice between loyalty to Kamandi and his own people, he will always choose his people, and he reluctantly throws Kamandi overboard.

“The Insides-Out Adventure” moves at a quick pace, first resolving the cliffhanger of Kamandi’s vivisection, then getting him into the balloon with Renzi, and finally dropping both of them into the city of the bears. Without the colorful dialogue that tempered the pace of Bill Willingham’s contribution last month, and with four full-page splashes (including an impressive two-page spread of the city coming to life), the effect is an adventure that feels a bit rushed. In particular, Kamandi’s debate with Groznovo on the nature of free will, which seems to be the central theme writer Steve Orlando wants to convey, doesn’t have much tension; Groznovo’s abdication of his crown is a nearly foregone conclusion. (The real twist comes at the end, when he refuses to help rescue Renzi and dispenses with Kamandi.)

Communism (or a high-tech iteration of it) comes off as something of a straw man here, but that is hardly surprising: like most American comic book heroes, and particularly characters who inhabit lands as savage as Earth A. D. (After Disaster), Kamandi’s ideals of freedom and self-determination are particularly American in form: the freedom to go where he pleases, and to bow to no man (or bear) are central. Furthermore, Kamandi has occasional traveling companions, but no tribe: the idea of submitting his own will to a greater good is quite out of place in the lawless kill-or-be-killed wilds of the future. (As in previous installments, comparisons are drawn between the mute, sheep-like humans the bears have penned in captivity and the boy who will not be silenced; as in Planet of the Apes, “This is what happens when a human thinks for himself!”)

Recalling the first chapter, Kamandi was brought up in a sheltered simulation of a typical small town, so one imagines that his schooling included American Government or Civics: like any student who has left school to strike out on his own, part of Kamandi’s story has been his disillusionment upon discovering that the world isn’t what he thought it was, and his subsequent discovery of his own power. His encounter with the communist bears is a test of his beliefs, but one too brief to really challenge them, and in effect the God-Commune is just another cruel domain ruled by an Other, an animal race that has taken one trait of human civilizations (collectivism) to an extreme.

Kamandi Challenge no. 5

KC5.cover

Variant cover by Ivan Reis and Marcelo Maiolo

“Sub Tropical Thunder”
Writer: Bill Willingham
Penciller: Ivan Reis
Inker: Oclair Albert
Colorist: Marcelo Maiolo
Letterer: Clem Robins
Editors: Brittany Holzherr and Dan DiDio

As Kamandi Challenge no. 5 begins, Kamandi and Vila are being chased by the Kanga Rat Murder Society, by whom they were captured at the end of the last issue. Self-proclaimed guardians of the “Wondrous Western Wall,” the Kanga Rats have given our heroes their choice of vehicle and weapons to defend themselves–they’re sportsmen, not monsters. Kamandi, in the driver’s seat, switches places with Vila so that he can shoot back at the hunters while she drives, and Vila makes the calculation that she can save them by driving off a convenient cliff and landing in open water (sure, last issue they were in “the heart of the scorched Outback,” and now they’re on the shore of the ocean, but whatever). Despite Kamandi’s protests, Vila does just that, growing and extending her plant body to create a protective shell around Kamandi, Groot-like, and then transforming herself into a raft (previous stories showed Vila regenerating herself, but this is the first indicator that she has this much control over her form; still, it’s inventive and exciting, so I’m willing to roll with it). After days adrift at sea, Vila enters a dormant state, assuring Kamandi that she will awaken and regenerate anew once she is in contact with soil and fresh water.

KC5.Vila

Alas, Kamandi is picked up by a passing boat while asleep, and his rescuers (a literal “sea dog” and his crew) leave Vila behind, taking her for a bundle of twigs. Perhaps Vila, Kamandi’s longest-lasting companion in this series (and an original character, at that), will turn up again, but for now the Last Boy on Earth has a new ally. After working aboard the ship in exchange for passage, Kamandi is introduced to the tiger man Raja Maccao, professional wrestler-turned-detective and fount of stories (mostly about himself and his many successful cases). Kamandi tags along (for weeks, elapsed in montage) in hopes of finding his own people and for lack of anywhere better to go.

Kamandi and Raja are taken by surprise by the airborne “Bintur horde,” a band of rodent people riding giant owls and hawks. After yet another running battle that ends with Kamandi leaping off a cliff into a river, the two are separated and Kamandi is captured by the horde. He blacks out and awakens a captive of a lemur scientist, who explains that his “3-D bio-printer,” which can fabricate replacement organs for 97 species, will soon be able to replicate human organs as well, at the small price of sacrificing Kamandi’s life, since the printer cannot create without first analyzing samples from living specimens. (While this mad doctor differs from the others encountered so far in that his intentions are noble, the end result is the same for Kamandi.)

KC5.doctor

The doctor has begun prepping Kamandi for exploratory surgery (vivisection, really) by his automated operating table when Raja Maccao bursts in to the secluded laboratory (having tracked the aerial raiders by their mounts’ extensive droppings), but it appears that he is too late: the last page, with the doctor holding Kamandi’s heart in his hand and the boy’s chest cavity opened and empty, a look of terror frozen on Kamandi’s face, is the grisliest sight we’ve seen yet. In addition to being far more graphic than usual for this character or his world, it leaves a real challenge for Steve Orlando and Philip Tan when they pick up the story next month!

As the bare plot description suggests, five months into the Kamandi Challenge we’re seeing some recurring plot elements: sudden raids from above; Kamandi escaping by jumping off of or into something; Kamandi losing consciousness and waking up in a strange, new place; and captivity by scientists for whom a talking human is a challenge or opportunity that cannot be denied. But Kamandi can also count on making friends wherever he goes, and proving himself worthy of their faith in him. If I had to name a single quality that defines Kamandi, in his various incarnations, beyond his bravery, intelligence, or strength, I would say it is his resilience.

KC5.horde

Written by Fables‘ Bill Willingham, “Sub Tropical Thunder” provides a real sense of texture through its characters’ dialogue, from the rustic “sea dog” Babal Crow (“Plucked you out of the sea, we did, as you were good as dead. That’s all I ken.”) to the name-dropping, self-mythologizing Raja (“I was a frisky kitty, hungry for game and fame.”), who in a few pages mentors Kamandi in a way we haven’t really seen since Doctor Canus’ departure from the story. Even Vila’s dialogue gives a sense of her as slightly alien, with an unusual perspective. The attention to detail goes a long way toward making familiar character types and situation feel fresh.

I also enjoyed the illustrations by Reis, Albert, and Maiolo, which combine dynamic compositions and panel design with fine (but unfussy) detail. Each artist in this series has brought something of their own personality and style to the ongoing book, and like Dale Eaglesham’s work in issue no. 1, this month’s art resembles the classic comic strips of Hal Foster or Alex Raymond, including some great-looking full-page splashes. The various creatures, including a range of humanoid and giant animals, are nicely realized, with a sense of weight and movement matching their particular anatomies, and subtly-rendered textures like the woody grain of Vila’s skin or the fur on Raja’s muzzle look so real you can almost touch them. The art also emphasizes Kamandi’s boyishness as well, mostly by giving him more childish features (particularly a small nose and full lips), but also by placing him against larger figures or in the corners of panels, highlighting how small and vulnerable he is in this world.

KC5.raja

Finally, there aren’t too many clues dropped in this issue about either the source of the Great Disaster or Kamandi’s importance, but at the same time it’s mercifully free of psychedelic dream sequences, which I’ve mostly begun to think of as red herrings, since the round-robin nature of the series means we won’t really be able to assign meaning to anything until a later writer contributes something that either confirms or denies a particular clue’s significance. That’s okay with me: Jack Kirby was never too concerned himself with seeding mysteries to be resolved in grand arcs, instead concentrating on the pleasures of episodic storytelling, and Kamandi in particular has always been an especially pure example of that impulse: the rhythms of Kamandi are as old as serial narrative–captivity, escape, flight, and rescue–and are represented in spades by “Sub Tropical Thunder.”

Fates Worse Than Death: The Mysterious Airman

Baker Aircraft, Inc. is thriving, thanks to Baker’s exclusive use of the Joyce Aerometer, a guidance mechanism invented and kept a close secret by James Joyce (no, not that James Joyce!). It’s a good thing company president Frank Baker is engaged to the inventor’s beautiful daughter Shirley (a fine flyer herself!).

But all is not well: a band of renegade “air hawks,” led by the masked “Pilot X,” has been causing trouble, shooting down Baker’s planes and raiding the company’s shipments. Someone is out to get Baker! But who could it be? A likely possibility is William Craft, manager of the competing Globe Air Corporation, who is dying to get his hands on the Joyce Aerometer, so his sweetheart Fawn Nesbit, also a pilot, can make a record-setting flight around the world.

It could also be Perkins, Joyce’s butler, who always seems to be lurking in the background and listening in on conversations; he’s a suspicious one, all right. Or could it be Albert Orren, superintendent of Baker Aircraft; or Henry Knight, a Baker stockholder; or Barney Madden, the company’s seemingly loyal pilot? There are plenty of possibilities, and in reality Pilot X’s true identity isn’t hard to guess, but it still takes plenty of twists, turns, and hair-raising brushes with death before Frank and Shirley find out the truth in the 1928 silent serial The Mysterious Airman!

Made in the waning years of the silent film era, The Mysterious Airman, directed by Harry Revier and with a scenario by Arthur B. Reeve, falls squarely into the aviation craze that stretched from the 1920s into the next decade. Flyers in real life and in the movies were lionized as brave and resourceful men (and, increasingly, women) who took their lives into their own hands while taking to the air. Many of these stories were from the point of view of small-time pilots or airfield owners, giving modern viewers a look back at a less regulated, less consolidated time when learning to fly was as much an entrepreneurial enterprise as a death-defying adventure. While boring details are frequently skimmed over in favor of aerial chases and dogfights, one gets an idea of the day-to-day jobs and problems these small air companies faced.

Also familiar is the plot device of a masked villain bedeviling the heroes, working through agents, and getting away until the last chapter, when their true identity is finally revealed. The Fighting Marines and Ace Drummond, both from the 1930s, had similar plots, and that’s just listing aviation serials I’ve already covered in this column, barely scratching the surface. I gather that it wasn’t too original in 1928, either, but the difference between a good serial and a bad one generally isn’t the level of originality: it’s the skill with which the filmmakers breathe life into and work variations on well-worn formulas.

In that regard, The Mysterious Airman has some nice touches and many assets in the form of its photogenic and experienced cast. Walter Miller, as Frank Baker, is unquestionably the lead, but Eugenia Gilbert as Shirley Joyce gets nearly as much screen time and gets to participate in some of the cliffhangers without coming off as a token or damsel in distress, as so often occurred in later serials. Indeed, as an accomplished flyer and a character with her own motivations and initiative, Shirley is a worthy successor to Pearl White in The Perils of Pauline (1914) and the other serial heroines of the silent era.

She is joined by fellow aviatrix, slinky Fawn Nesbit (played by Dorothy Talcott); Nesbit and her beau William Craft (Robert Walker) form the second couple and make for an interesting counterpart to the wholesome Frank and Shirley. Craft is presented as the most obvious person to be Pilot X, with his rivalry with Baker and need for the Joyce Aerometer. His meetings with Fawn, in which they discuss their schemes to get Baker to sell them the rights to the aerometer, are frequently interrupted so that Craft can “take care of some business.” In addition to distracting Shirley, Fawn is assigned to work on Baker individually, a subplot we never actually see (although she later uses her wiles on one of Pilot X’s henchmen in an effort to turn him against his boss), but eventually she breaks with Craft and his underhanded plans and becomes a real friend to Shirley.

There are also some of the weird details that I live for when watching serials: in one chapter, Pilot X brings a trained chimp (or “henchmanzee,” as commentator Richard M. Roberts puts it) to the Joyce house to climb into a high window and steal a model of the “Joyce Flying Torpedo,” another invention that serves as a McGuffin. Later, the same chimp appears with an organ grinder and climbs into the window with a microphone to eavesdrop on Frank and Shirley. Then it disappears for the rest of the serial.

However, for a serial focused on the wonders of flight, the dogfight sequences are a mixed bag, at least to my modern eyes. Pilot’s-eye-views of the ground, taken in flight, lend a sense of realism, and the planes themselves are interesting, even if the aerial chases, filmed from a great distance, lack the immediacy of later films. There are some clever editing tricks, like the appearance of painted-on bullet holes to show the effects of machine gun fire, but the filmmakers, already working on a low budget, were understandably not going to crash any planes for real when the story called for it. So plane crashes are accomplished with cardboard cutouts, or with flames scratched directly onto the negative, or with quick cuts to a plane already on the ground. It’s interesting sleight-of-hand, but the “crash” itself usually feels a bit anticlimactic, even making allowances for the time this serial was made.

Another cliffhanger (Chapter Four, “The Flying Torpedo”) finds Frank Baker unconscious in an abandoned barn, which by incredible coincidence is the same barn Pilot X decides to blow up with the stolen Torpedo (to test it out, you see). At the last moment, unaware that he is even in danger, Baker climbs to the roof of the barn, where he is spotted by Shirley and Barney, who (again, by chance) just happen to be flying by. They drop a rope ladder down and pick him up, a split-second before an unconvincing double-exposure blast consumes the barn.

The cliffhangers are better when they stay closer to the ground. For example, at the end of Chapter Seven (“A Leap for Life”), Frank Baker, captured by Pilot X’s men, is tied up in the back seat of a car. He frees himself and fights the henchmen while the car is moving, struggling with the driver just as the speeding car is heading for a cliff! A real car is pushed over the cliff for this one, the vehicle being more expendable than the handful of planes seen throughout the serial. If anyone asks you why serials were known as cliffhangers, you can show them this scene as an example (or one of the many serials that used the exact same setup); tell ’em it’s not a cliché, it’s a classic.

What I Watched: The Mysterious Airman (Weiss Brothers-Artclass Pictures, 1928)

Where I Watched It: It isn’t often that I get to put the spotlight on a “new release” for this column: long thought lost, a nearly-intact tinted nitrate print of The Mysterious Airman was recently discovered, and Sprocket Vault has cleaned it up and made the film available on DVD. (Out of ten two-reel chapters, only one reel was too deteriorated to use: still pictures and captions make up for the missing scenes.) It’s a fine transfer: other than some scratches and signs of deterioration in a few places, the picture is surprisingly crisp, better than many second- (or third-) generation dupes I’ve seen of even newer and more widely-circulated films. What’s more, the DVD features an original piano soundtrack by composer/silent film accompanist Andrew Earle Simpson, a full-length (almost 190 minutes!) commentary track by historian Richard M. Roberts, and a bonus aviation-themed short film from the same year, “Flying Cadets.”

Roberts provides plenty of background detail on the Weiss Brothers, who produced the film (Artclass Pictures was one of the many organizations through which they channeled their business), and the members of the cast and crew. He also places the serials in context within the film business in the 1920s and beyond and relates a number of interesting anecdotes and opinions; he makes for an informative (if sometimes cranky) viewing companion. Ultimately, while I ended up being mostly lukewarm on this serial, I offer my highest praise to Sprocket Vault’s presentation; it’s a terrific package, and one hopes more serials will receive similar treatment. The DVD is currently available from Amazon.

No. of Chapters: 10

Best Chapter Title: “The Girl Who Flew Alone” (Chapter Two)

Best Cliffhanger: At the end of Chapter Six (“The Hawk’s Nest”), Frank Baker, following a clue in a coded telegram (intended for Pilot X but which Fawn Nesbit happened to intercept), travels to an abandoned house in hopes of surprising Pilot X and his gang while they meet. The setup is creepier than most of this serial’s other scenes, with atmospheric shadows and lighting suitable for a detective noir, and evocative use of tinting to darken the day-for-night exterior shots. (Plus, the hat Walter Miller is wearing makes him look like Dick Tracy.) Baker hears the renegades on the other side of a door and surprises them, when he himself is jumped from behind by one of Pilot X’s henchmen. The renegades swarm out of their meeting room and grab Baker. The chapter ends without a direct physical threat, but there’s no question that Baker is in a jam, and it’s more suspenseful and exciting than any of the flimsy plane-crash cliffhangers from other chapters.

Sample Dialogue: “We meet at last, Pilot X–and you seem well pleased–!” –Frank Baker, after being captured, Chapter Seven (“A Leap for Life”)

Sample Commentary: “No airplanes were harmed in the making of this picture.” –RMR

What’s Next: Check back at the beginning of summer for more serial reviews; in the mean time, please visit the Series page to catch up on previous installments of Fates Worse Than Death!

Kamandi Challenge no. 4

Main cover by Paul Pope and Lovern Kindzierski

“The Wild Wondrous West”
Writer: James Tynion IV
Artist: Carlos D’Anda
Colorist: Gabe Eltaeb
Letterer: Clem Robins
Editors: Brittany Holzherr and Dan DiDio

At the end of Kamandi Challenge no. 3, Kamandi and his plant-girl companion Vila were about to be sacrificed to the jaguars’ deity, a giant-sized jaguar so huge that it wears trucks and a jet on chains around its neck as jewelry. As issue 4 gets underway, the giant grabs Kamandi in its enormous paw; Kamandi struggles to escape, stabbing at the beast. He discovers that rather than blood, his knife draws oil from the wound, just before the creature shoves Kamandi in its mouth and swallows him. Abruptly, the scene changes, and Kamandi finds himself in a high-tech control room, the literal belly of the beast: the jaguar “god” is actually a giant mecha, a robot piloted by a pair of jaguar scientists, Cano and R’lash.

Kamandi’s captors explain that they were outcasts from the superstitious jaguar society, skeptical of the cults’ unscientific reliance on myth and ritual. Discovering a cache of ancient technology, the pair taught themselves to use it and built their robotic version of the sun cult’s god, exploiting the jaguars’ credulity and putting themselves at the head of their society. All of this they explain to Kamandi (and Vila, who is also “eaten”), leading up to their plan to dissect him for study (a talking human continues to be a rarity in this post-cataclysmic world).

Kamandi (who was swallowed unscathed because of a lucky malfunction of the machine’s chewing function) isn’t so easily killed however, and he uses a gun to destroy the machine’s control panel; he and Vila (injured but still alive) climb back out of the god’s mouth and into the cockpit of the ancient fighter jet that the machine wears around its neck. They are able to take off (breaking off the jaguar god’s robotic head and revealing Cano’s deception to the other jaguars), but as they climb in altitude they black out.

After regaining consciousness, Kamandi finds himself in a desert next to the crashed jet (and Vila, dehydrated) at the base of a mysterious wall. Kamandi hears voices calling his name from the other side of the wall; strange vehicles approach, driven by figures he can’t quite make out in the blazing sun, but when he attempts to communicate with them, he is struck down by a boomerang to the head. While unconscious, he seems to experience contact with an unknown entity, but that conversation too is cut short and Kamandi awakens alongside Vila, healed, in another unknown location.

Their reunion is brief, however, as a voice instructs them to choose weapons from an arsenal, and the platform on which they stand rises up and opens into a giant arena. Once more Kamandi must fight before a roaring crowd, this time in the Australian Outback, in the domain of the “Kanga Rat Murder Society,” guardians of the “Wondrous Western Wall.” The last page of this issue has Kamandi and Vila hop aboard a Kirby-esque Big Wheel, preparing to flee or fight for their lives.

It took me a couple of readings of this issue to put my finger on why it seemed a little thin. It’s not for lack of incident or characters, and there’s quite a bit I liked about “The Wild Wondrous West,” but it comes down, I think, to the fact that Kamandi gets knocked out and wakes up in a new location twice: it’s a dynamic that helps our heroes get from one place to another, but makes it a challenge to build up much momentum. (It’s probably a side effect of the tag-team storytelling approach, as well: each pair of writers and artists has only one issue to wrap up the previous issue’s cliffhanger and then make their own contribution.) The settings also feel a little familiar; true, gladiatorial arenas are a staple of post-apocalyptic fiction, but we’ve already seen something similar to this in the first issue.

At least this issue’s reveal makes the jaguar god into something different from the giant gorilla Tiny. A pattern is emerging in which the threats facing our heroes in the cliffhangers turn out to be not quite what they seem, and the Star Trek-like false god is a particularly clever solution to last issue’s trap. The jaguar inventors piloting their robotic creation are interesting and original characters in their own right: writer James Tynion IV gives them strong personalities through their dialogue, even as “Professor” Cano and his hunchbacked assistant R’lash inhabit well-worn “mad scientist” territory. I was sad to see them go.

Above all, this issue benefits from atmospheric art provided by Carlos D’Anda, and particularly Gabe Etlaeb’s moody colors (the ominous red lighting inside the jaguar mecha is going to stick with me long after this series has been put to bed, I think). The transitions between settings are made crystal clear by the use of fade-outs and contrasting palettes: there’s no need for an “Elsewhere . . .” caption when the dark tones of the jaguar island give way to the bright yellows and blues of the desert. You can practically feel Kamandi’s thirst, and the haze through which the Kanga Rats appear gives the scene a cinematic feel; past Kamandi books haven’t always captured the kinetic energy of the Mad Max movies when they turn to vehicular mayhem, but the last few pages promise a spectacle that actually moves. One hopes the next team to take over can meet the expectation this issue sets up.

Kamandi Challenge no. 2

Cover by Neal Adams and Tim Shinn

Cover by Neal Adams and Tim Shinn

“Nuclear Roar!”
Story and Words:
Peter J. Tomasi
Artist: Neal Adams
Colorist: Hi-Fi
Letterer: Clem Robbins
Editors: Brittany Holzherr and Dan DiDio

At the end of last month’s “K–is for ‘Kill’!”, King Caesar had triumphantly returned from battle with a “god” that he planned to awaken in order to add its power to that of the Tiger Empire. Only Kamandi, claimed as a “pet” by Prince Tuftan and guarded by Dr. Canus, recognized the “god” as a nuclear missile, left over from the times before the Great Disaster. As Caesar activated the missile’s computer system, it began a countdown, with Kamandi certain that the ancient device was going to blow up the entire city and everyone in it.

As this month’s continuation, “Nuclear Roar!”, begins, Kamandi struggles against his captor, attempting to reason with the tigers and halt the countdown, or escape, only to be put in his place. The last few seconds tick away, but instead of detonating, the missile opens a hatch, from which emerges a gorilla commando, guns blazing! “A giant ape hiding inside an old nuclear missile like it was a Trojan horse!” Kamandi exclaims, accurately summing up the situation. Indeed, the gorillas were able to track their inside man to the tigers’ hidden city, and a wave of gorilla soldiers begin invading.

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In the confusion, Kamandi escapes and heads back to the Museum of War seen last issue. There, the jackdaw guards that confronted him before are even more bloodthirsty, with one in particular sensing Kamandi’s presence and promising to shred him with his talons, among other graphic threats. After struggling against the jackdaw using the stockpiled weapons, Kamandi comes across a mysterious high-tech chair. Warned away from it, he naturally sits down in it out of spite, just in time for Prince Tuftan and Dr. Canus to arrive and try to pull him out of it (like many of the relics of the past, it is considered sacred, despite–or because of–the tigers’ inability to understand it).

Somehow Kamandi activates the chair, and he, Tuftan, and Canus are teleported a great distance: all the way to the ruins of San Diego, in fact, far outside the Tiger Empire. Canus, frightened, recognizes the place as the site of a “wild human reserve,” but before he can explain what that means to Kamandi, he and Tuftan are struck by robotic “Manhunters” who attempt to capture Kamandi. In a last-ditch effort to escape, even if it means death, Kamandi leaps from the ledge upon which he stands, into the unknown. To be continued . . .

I can’t say I was crazy about “Nuclear Roar!” After the fluid, expressive art of Dale Eaglesham last issue, Neal Adams’ treatment of the same characters looks stiff and, dare I say it, ugly. Adams is of course a giant in the comics world for his work on Batman, but in recent years his style has become stiff and over-rendered, with an emphasis on goggle-eyed, open-mouthed expressions of shock. It’s . . . distinctive, I’ll admit, but not something I care much for. Combined with Peter J. Tomasi’s dialogue (“Your new god’s a mushroom cloud, idiots!” is a typical bon mot), this chapter is functional but not very subtle as storytelling.

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The biggest development in the ongoing serial is getting the threesome of Kamandi, Tuftan, and Canus out of Tiger City and into a dangerous, remote area that can jumpstart the quest/journey elements central to most of Kamandi’s previous adventures, and will presumably force the three main characters to work together. As yet, we haven’t seen anything to indicate that they will be uneasy allies, much less friends, but I appreciate that the friendship angle is being given time to develop organically: for all of Kamandi’s pugnacious bluntness in Kirby’s original saga, he typically made friends quickly. One of the opportunities of revisiting or retelling this story is in decompressing and smoothing out some of the original story beats, or at least exploring them from a different angle. Or, who knows? Maybe they’ll all kill each other in this version of the story. But somehow I doubt it.

There are some nice touches, however, as well as more clues about the world Kamandi has been dropped into. We don’t learn any more about his search for his parents, but it is mentioned again, just to make sure we (and the next team to take over the story) don’t forget about it. I also got a good laugh out of the reveal of the gorilla hiding inside the missile: if you’re not going for subtlety, then this kind of audacious broad stroke is a good alternative, and saving it for a three-quarter page splash after a page turn maximized the element of surprise.

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There’s also the jackdaw guard who uses what are unmistakably explosive Batarangs against Kamandi during their fight in the Museum: this is obviously a tip of the hat to the artist’s most famous work, but could it be more? In Jack Kirby’s original series, it was established that Superman was a real person in the past, connecting Earth A.D. to DC’s mainstream continuity as an “alternate future.” In Dan DiDio and Keith Giffen’s prologue “The Rules” from issue no. 1, we see a glimpse of Superman and Batman posters on the wall of Kamandi’s bedroom; by itself that doesn’t prove anything, but the connection to other heroes’ continuity remains a tantalizing possibility. Maybe the Batarangs in the Museum were actually the Batman’s, salvaged from one of King Caesar’s excursions into a future Gotham City?

What about the Manhunters who confront our heroes in San Diego? These appear identical to the Manhunters who preceded the Green Lantern Corps as an interplanetary police force in past DC comics, even referencing their catch phrase “No man escapes the Manhunters,” but what their role here is remains to be seen.

kamandichallenge2-teleport-detail

Finally, the most overtly meta moment in the chapter is the full-page illustration of the group in mid-teleportation. In addition to the dramatic image of Kamandi, seated in the chair and struggling to hold onto Tuftan and Canus, there are cameos of Superman, Batman, and Wonder Woman; Gorilla Grodd; the Sandman’s mask; a Mother Box; and most intriguingly, a stack of comic books. And they’re not just any comics: visible covers include Kamandi no. 1, an issue of Kirby’s New Gods, DiDio and Giffen’s New 52 OMAC, an issue of Green Lantern and Green Arrow (another landmark Neal Adams series), and Legion of Superheroes. Fragments of narration or speech dot the panel as well. In the spirit of an ongoing comics jam, these could be inside jokes, referring to some of the creators’ other work, or they could be clues to the mysteries of Kamandi’s parentage and destiny: depending on how future writers pick up on them, they could go either way.

Kamandi Challenge no. 1

Cover B by Keith Giffen and Scott Koblish

Cover B by Keith Giffen and Scott Koblish

“The Rules”
Story and Art: Dan DiDio, Keith Giffen, Scott Koblish
Colors: Hi-Fi
Lettering: Clem Robins
Editor: Brittany Holzherr

Kamandi Challenge no. 1 begins with a prologue: an ordinary teenage boy (as yet unnamed) is running late for school, gently encouraged by his grandmother. The set-up is classic, reminiscent of Peter Parker and his Aunt May, or any number of fairy tales. Threading his way through an idyllic small town after missing the bus, the boy encounters similarly benevolent townsfolk (including a couple named after Kamandi creator and “king of comics” Jack Kirby, and his longtime inker Mike Royer), all of whom know him and are watching out for him. Their solicitous treatment turns out to be more than mere small-town friendliness, however, when a piece of the sky cracks off and falls to the ground: the boy’s home is actually an enclosed dome, a Truman Show-style simulation of a normal life, and that shelter has finally been pierced by his (unknown, at least to him) enemies.

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The friends and neighbors who so recently were encouraging him to get to school are suddenly armed and ready to fight off the threat; they are, in fact, robots, programmed solely to protect the boy! Attacked by one of the invaders, the boy is horrified to come face to face with a humanoid, talking rat. There is so much about the outside world that he did not suspect! At home, “grandmother” shoves him into a mysterious glowing chamber, a sort of stasis capsule, before fighting off the intruders with one final explosion. In his artificial sleep, the boy receives more instruction, including an order to “remember Command D”–not, apparently, the name of the bunker in which he was raised, as in the original Kamandi stories, but perhaps a code or protocol.

After an indeterminate time in suspended animation (but long enough for the boy’s hair to grow long), the chamber is opened and the boy is reawakened by manlike tigers, scouts for the Tiger Empire ruled by King Caesar. The tigers assume that the phrase the boy keeps muttering, “Command D,” is his name, and thus Kamandi is christened, a new name for a new world. Taken for a savage animal, Kamandi is thrown in a paddy wagon and driven to Tiger City where he will fight in Caesar’s gladiatorial arena. His protests are interpreted as the unintelligent parroting of a wild beast who has learned to imitate speech–everyone knows “animals” can’t talk. Thrust into the arena, Kamandi is pitted against “Tiny,” a giant, Kong-like gorilla.

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On that cliffhanger the prologue ends, with Kamandi (and the reader) given a crash course in the premise of the series, both its story (Kamandi is referred to as “the last boy on earth” a couple of times, and one of the robot guardians insists that he is to be protected as if the fate of the world depends on it; and we get an introduction to the upside-down “animals ruling over humans” formula that was also essential to the series) and the test of the creators’ inventive powers: “What’s the matter, boy? Afraid of a little challenge?” one of the tigers jeers Kamandi as he throws him into the arena. Those might as well be Dan DiDio’s words to the next team to pick up the story: get him out of this, if you can, guys.

Dan DiDio is both the architect of this series and current Co-Publisher of DC Comics, so his influence is felt far beyond the stories on which he has writing credits, but I personally associate him with the New 52 version of OMAC that he and artist Keith Giffen collaborated on in 2011. OMAC, the “One-Man Army Corps,” was another creation of Jack Kirby’s, and the liberties “The Rules” takes with Kamandi’s origin story has some similarities to the way DiDio and Giffen expanded on OMAC, with an emphasis on mysterious conspiracies and secret identities, not to mention all those robots. Visually, Giffen and Koblish are in similar territory, with an updated Kirby-by-way-of-Kubert style that makes for a good introduction to this new version of the character.

DiDio writes in an afterword to Kamandi Challenge no. 1 that one of the rules of the series is that not only is each writer-artist team to end their chapter on a cliffhanger, leaving it for the next team to resolve, but they must write a note indicating how they would have continued their story, to be included in the letters page. As an example, he states that he would have resolved the cliffhanger at the end of “The Rules” by having Kamandi trick Tiny into throwing him into the audience of the arena, where he would meet and befriend Prince Tuftan. In addition to the window this opens into the writers’ creative process, I imagine it also guarantees that the cliffhangers play fair: there has to be some way out for our heroes. (I also like the implicit invitation to play along: “Can you solve it before they do?” a blurb on the cover asks.)

“K–is for ‘Kill’!”
Writer: Dan Abnett
Artist: Dale Eaglesham
Colorist: Hi-Fi
Lettering: Clem Robbins
Editors: Brittany Holzherr and Dan DiDio

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In the next chapter, Tiny attacks Kamandi; the tiger people in the stands cheer on the fighters and assume that the puny human will be no match for the champion ape. Instead of tricking Tiny into throwing him into the stands, as DiDio had suggested, Kamandi lures Tiny into an electrified wall surrounding the arena, knocking him out and proving himself more clever than the tigers had originally thought. Suddenly the “wild animal” has value, and Prince Tuftan turns Kamandi over to Dr. Canus, a humanoid dog, for training as a full-time gladiator.

Canus at first assumes that Kamandi’s speech is just parroting, as before, but he is soon shocked to realize that Kamandi is intelligent and can fully understand him. Kamandi tries to remember his home, but is only able to recall the dreams from his long sleep (a montage of images suggests that his “dream” consisted of events from the original Kamandi series), and the mission his “grandmother” gave him: “find your parents, save the world.”

To Canus, however, Kamandi is still an animal and the boy is kept on a leash as he is shown around the tigers’ city. Kamandi and Canus witness the return of King Caesar, back from a victorious campaign against the leopards, and bearing with him military weapons taken as the spoils of war, including a giant missile. Kamandi breaks away from Canus and investigates the forbidden Hall of War, an enormous stockpile of weapons from the old, human world. (Is the eye-shaped insignia seen above the Hall entrance and elsewhere a reference to OMAC’s Brother Eye, a seed for later writers to pick up on, or just coincidence?) Attacked by flying jackdaw guards, Kamandi almost escapes but is recaptured by Canus, who emphasizes that he’ll pay with his own life if Kamandi escapes on his watch.

They return to the main square to witness King Caesar attempting to “awaken” the recovered nuclear missile, taking it for a god of the ancients. Kamandi recognizes the missile for what it is and tries to warn the tigers about the danger it poses, but he is too late: King Caesar has armed the warhead and set it on a countdown for detonation! Unless Kamandi can halt the countdown, he–and everyone else–has only five minutes to live!

“K–is for ‘Kill’!” (gotta love comic book titles) continues the remix spirit of “The Rules,” hitting the beats of the original classic stories but combining elements in different ways in the interest of telling a new story: “Tiny,” introduced in “The Rules,” appeared in the original series (Kamandi no. 7, where the similarity to King Kong was both more explicit and more tragic); likewise, in the original series Kamandi’s first stop after escaping his bunker was the Tiger Empire, where he was forced to fight as a gladiator (the orange and blue tunic he wears in this chapter is a nod to his costume in that episode), and Dr. Canus was one of the first friends he made in the post-human world.

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In “K–is for ‘Kill’!,” Canus is more skeptical of Kamandi than in the original stories, and the political realities of the Tiger Empire are more explicitly drawn: not only does Canus’ life depend on serving Caesar, he openly admires Caesar’s strength and has wholeheartedly adopted the tigers’ martial ethos. “War is our way of life and our salvation,” he tells Kamandi. Elsewhere it is made clear that the arena serves to keep the people occupied and happy, and that Prince Tuftan, who runs the city in his father’s frequent absence, is eager to prove himself.

This chapter also highlights the series’ similarities (never far from the surface) to the Planet of the Apes movies: examining Kamandi’s backpack, Canus asks, “Why would an animal have books?”, echoing Charlton Heston’s famous question, “Doctor, would an ape make a human doll that talks?” King Caesar’s attempt to commune with the godlike nuclear missile (an element present in Kirby’s original) echoes the underground cult in Beneath the Planet of the Apes. Of course, the motifs of captivity, barbarism ascendant, and the worship of ancient weapons and relics are common in post-apocalyptic stories, so this observation is intended in the spirit of comparison rather than criticism: Prince Tuftan’s assumption that Kamandi simply stole his books illustrates just how far down the evolutionary ladder humanity has fallen, especially for a first-time reader who is exploring Kamandi’s world alongside him.

Finally, Dale Eaglesham’s art in this chapter is particularly appropriate, capturing the classic sense of adventure and exoticism like an old-school Sunday comic strip. Tiger City is a richly-realized environment, full of stone temples, statues, and walkways, thick with vines and palms. The characters, including the animals, are expressively rendered and fluid in a way that’s not very Kirby-like at all but is quite beautiful; it’s a great fit for the material.